Current Status: VERSION 3.1 RELEASED! DOWNLOAD HERE
This Mod will replace all those blurry Unreal/UT99/RTNP skins with detailed, high-res counterparts. It works in Unreal Gold 227 and Unreal Tournament '99. My primary goal with this project was to keep the skins looking as faithful as possible, while removing the obvious outdated "pixelation" of the original skins. Each skin has been manually reworked. There has been no simple filters or cheesy sharpening techniques used during the skinning process. Each part of every skin has been manually air-brushed and blended. Hundreds of layers were created to apply overlay detail textures, better looking shadows, better highlights, and more. The skins look like the originals from a distance, but more detailed up-close. In the case of bigger meshes like the Titan, detail is evident even when viewed from a distance.
With the new Version 3 release, ALL skins of Unreal Tournament, Unreal, and RTNP are included! In addition to this, many custom Skins from popular single player maps are also included. If that wasn't enough, the longstanding FOV issue of the weapons in widescreen is FIXED. No more ginormous Redeemer! Version 3.1 comes with a mod window that can enable/disable this option for people who don't want it. Some of the previous HD Unreal skins have also been updated for this release, and an optional "random HD armor" mod is included for UT99.
Supported Custom Maps/Packs for HD content:
7 Bullets
Xidia Gold
Operation Na Pali
Project Zephon
Strange World
Déjà Vu – Gryphon Revisited
Interloper (only one Skaarj skin currently)
NOTE: These packs do NOT have to be installed for this mutator to work. They are merely optional.
I highly recommend AHaigh01's S3TC world textures, which look great when combined with these Skins. I would suggest his HD4k Extreme Resolution V3 for the DirectX11 Renderer for the best results!
Although these skins work in UT99 offline with bots, they are primarily meant to work with the OldSkool mod in SinglePlayer:
OldSkool Mod
Installation / Configuration
NOTE: If you do NOT see a mutator window, it probably means you are using the old version of Unreal! You need to use Unreal Gold with the 227 patch, NOT the original Unreal. Everyone should have Unreal Gold or UT99 by now anyway...
Troubleshooting \ Known Problems
Pulse Gun Beam is off: this is actually a bug that currently exists with the 469a patch. The 469b patch should be out soon that fixes this issue. Keep checking the 469 web site for updates!
Virtual Memory error crash: Some user-made maps have a LOT of skins and textures. When this pack is used alongside Ahaigh's S3TC pack, it's possible some maps will crash with a "Virtual Memory" error, especially with too much saving/loading. This happens more often in UT99. The way to avoid this error is to download either the 4GB memory aware patch (for UT99), or the fan-made 469 patch (also for UT99).
Virtual Memory error crash in Unreal Gold with 227: Open 'Unreal.ini' located in Unreal\System folder and search for 'UsePrecache'. Set this to 'True'. Also, search for 'CacheSizeMegs', and set it to '8'. Turning this number up higher will cause MORE virtual memory error crashes! You need to keep it low.
Player skins not appearing in the player setup window: because this mod works as a mutator, it will not replace the player skins in the player setup window. However, Ahaigh01's texture pack will in fact replace some of the player skins in the player setup window using texture files directly - but some of the skins still will not appear. This is because some of them are "hidden" skins contained in system files, and there is currently no way to replace system files. That being said, ALL the skins will be replaced in-game with the use of the UnrealHD mutator!
Player Model Skins turning back to default after loading a saved game: This problem appears to be UT99 specific with the oldskool mod. I am unsure why it happens, but the solution is to just download Ahaigh01's texture pack, which comes with skin texture files that will always work even after saving/loading a game. The only issue that will remain is with the hidden player skins contained in the system files. Unfortunately, these skins will still continue to revert back to default after loading a saved game...
Change log
Version 3.1 Changes:
Version 3.0 Changes:
Version 2.1 Changes:
Version 2.0 Changes:
Credits
This project was conceived by me (Lightning Hunter), and most of the skinning was done by me. However, there are a lot of other people to credit! Here is a comprehensive list of all who contributed:
-Ahaigh created a thread at OldUnreal back in 2011 with a handful of high-res skins. All of these skins have been included, with most of them having been tweaked by me. The following skins were created by Ahaigh and were barely modified by me:
Flags, Sign, Steel Barrel, Wooden Barrel, Chest, Wooden Box, Moon Two, Moon3, Boulder, Lantern, Knife, Rabbit, ISV Robot, RTNP Marines, UT99 Boulders, Nali Skeleton, and all the books.
The following skins were created by Ahaigh and tweaked heavily by me:
All trees & Plants, All player skins, the Monk Statue, Eightball Gun, Dispersion Pistol, Health, Nali Fruit, Amplifier, Bandage, and the Flash Light.
-For UT99, Ahaigh used various AI Upscalers and added detail textures for many of the decorations that I included. I did minor tweaks to some of those decorations.
The UT99 inventory was also AI upscaled by Ahaigh, but for those skins I completely reworked them beyond recognition!
-Yrex helped out immensely with code tweaks, mesh fixes, and more. The RTNP weapon skins would not be working properly if not for his meshes and coding help, and there would be thousands of "accessed none" errors. In addition to this, yrex helped with making the mutator compatible with both UT99 and Unreal without package dependencies!
-Simon 'Psychic_313' McVittie, for the "Advanced Model Support" mod window in which I borrowed the layout from.
-J-Rts created the original Flak Cannon skin, which I heavily modified.
-Buff Skeleton (Waffnuffly) created the incredibly awesome Spawn Notify code, which allows the mutator to exist in such an easy to use form! This pack would be so much more difficult to install/run without it...
-Casey, for the creation of the UT Texture Merger tool (which will most definitely be used in the future), and also for his help in general.
-Skywolf created multiple mesh fixes, such as the new Titan mesh that fixes the mirroring issues with the skin. These issues were blatantly obvious with high-res skins, but barely noticeable with the original blurry skins. Also, keep an eye out for a possible future release from Skywolf with HD meshes/models!
-sn260591 created the original mutator code for this mod, which unfortunately lagged the game (might have just been my system) and had to be scrapped. However, I still have to thank him for the original code that allowed me to get this project up and running and tested!
-Gopostal for a few tips and feedback. Thank you for supporting the project!
-The following people helped out with beta testing (insert names here if anybody signs up :O )
-Thanks to the following people for their feedback at OldUnreal and UnrealSP.org: Leo T_C_K, Gopostal, Kajgue, AlCapowned, han, Krull0r, BobIsUnreal, unreality, Dr.Flay™, Ironword, and Teridax.
Also, a lot of the detail overlay textures I used on these skins came from various free texture websites on the internet. Here are some of my sources:
hhh316: Hhh316.deviantart.com
Mb3d (Max Textures): Mb3d.co.uk
AGF81: Agf81.deviantart.com
Many of the other detail textures used came from Unreal itself. I apologize if I forgot to credit anybody for any detail textures used in this pack!
Production Details and Other Info
This project took quite a few years to complete. The average skin took 4-6 hours to complete, with some of the more complex skins (like the Titan) taking several weeks!
After much anticipation, UnrealHD 3.0 with the brand new UT99 HD Skins is out! For those not familiar with this Unreal/UnrealTournament project, it is a mutator that will replace all those old, pixelated Unreal/UT99/RTNP skins with detailed high-resolution, yet faithful, counterparts. This is especially geared toward those who enjoy playing Unreal Single Player and want a higher quality experience, although this will also work offline with bots. An online friendly version may come later!
VERSION 3.0 FULL HAS THE FOLLOWING ADDITIONS/CHANGES:
About this Release:
I am proud to say that this version of UnrealHD is at last complete, covering all the inventory, decorations, and monsters of Unreal, Unreal Tournament, RTNP, and dozens of custom single player packs! Any future release of this mod will merely be for improvements, compatibility updates, bug fixes, or support for online play. To see what Unreal can look like these days, check out the new video by 314Reactor showcasing the new HD skins alongside other Unreal enhancements, including the new DX11 renderer:
More screenshots of new content from Version 3.0 of UnrealHD:
Finally, I also recommend checking out the fantastic new world textures by Ahaigh01. His new HD4k Extreme Resolution Edition V3 is meant to work flawlessly alongside my HD Skins! Make sure to read installation page carefully!
Credits:
This project was conceived by, managed by, and mostly done by me (Lightning Hunter), and a majority of the skinning was by me. Ahaigh01 also helped out immensely and did quite a few skins for UnrealHD as well. There are other people listed in the readme file and project description credits, so please check it out!
DOWNLOAD:
NOTE: Please read the included text document or description on detailed installation instructions!
I don't want questions asked of me that are already answered in there.
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Can you make the HD skins work in the single player ladder ? all i get is the older textures. You can't use mutators in the single player tournament as far as i know.
What are the reasons map textures can run externally but weapon skins has to be loaded as a mutator? The skins look amazing btw.
If people are interested in external texture without mutator, I can explain the procedure. I made it works perfectly
See the link below for the tutorial
Reddit.com
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I'd really appreciate it if you could explain how to do it! Using this skin pack as a mutator seems a bit weird and inconvenient tbh
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Would appreciate it very much also. We need this for lan.
I'm also interested. I failed make this work for lan game.
I'd very much appreciate a tutorial on making this work. As it currently is I can't seem to get HD working in single-player campaigns.