Making its debut in 1998, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete engine.

With the level of integration used, some trade-offs were necessary to maintain performance levels with the hardware that was available at the time.

For example, Epic decided to use cylindrical collision detection over the IK collision detection system in an effort to maintain playable framerates on systems that were common at the time of its release. Internally, Epic used this engine for Unreal and Unreal Tournament.

Features

  • 32-bit fully colored soft animated dynamic lighting
    • Multicolored lighting
      • with true colored intermixing of fuzzy shadows
    • Supports raytraced and enveloped lighting
    • Radial, cylindrical, spotlight, searchlight, ambient, spherical, shell, and 20+ special effect lights
    • Caustic effects such as "fire waver", "watery shimmer", and the like can be applied to lights
    • Supports lens flares and coronas
  • Extensible BSP and portal technology
    • Mirror surfaces
    • Semireflective materials, such as marble surfaces which partially reflect light
    • Non-euclidean, redirectable "warp" portal effects for seeing through teleporters
    • Seeing through windows into an infinite sky zone in which a sky, planets, mountains, and other objects are constructed
    • Skies and backgrounds with independent coordinate systems for independent translation and rotationz
  • Curved-surface rendering support
    • with an adaptive level-of-detail subdivision surface rendering algorithm
    • eliminating polygonization
  • 32-bit colored 512x512 size texture support
    • Emboss bump mapping
    • Multi-texturing
    • Dynamic range scaled detail textures
    • Procedurally animated textures
  • ClipTexturing
  • Multiple channels of vertex animation support
  • Skeletal animation support
    • Smooth-skinned Geometry
  • Facial animation
    • With lipsync animation
  • Hardware brush with static meshes
  • Height-mapped filed terrain support
  • Decal support
  • Light bloom
  • Fog volume
  • Distance fog
  • Volumetric lighting
  • S3TC texture compression
  • High resolution texture 1024x1024 size support
  • Environment mapping support
  • Multy-skybox system
  • Very improved multi-skybox system
  • Complex particles system
  • Extensible particles system
  • Fully digital audio based module sound system
  • Digital music, MP3, CD Audio, module music, s3m, etc support
  • Doppler shift
  • A3D support
  • Software 3D sound
  • Surround sound
  • Dynamic Music System
  • Improved support on A3D, EAX, DS3D
  • Newly highly enhancing A.I. algorithms and BOT A.I. and teamwork A.I.
  • Newly very improved network code
  • Real-time recording of in-engine footage as replayable 'demo' files
  • Enhanced demo reconding system
  • GUI editor
  • Imploved GUI editor
  • Native support for localization of text to 8-bit languages, via CODEPAGE 850 and replaceable fonts
    • Built-in UnrealScript and C++ support for externalization of all text, enabling non-programmer translation to all 8-bit languages
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Blog RSS Feed Report abuse Latest News: Epic Games joins 2014 awards

17 comments by INtense! on Nov 30th, 2014

Big thanks to Epic Games who have joined the 2014 Mod and Indie of the Year awards. Every year we recognize some of the hardest working and most creative game development teams in our players choice awards. Many do it for the love of the game (especially the mod makers), so it is great to be able to give something back. While our focus primarily is showcasing and promoting all of the mods and games on the site (as we know nothing beats finding new players and fans who appreciate your work), Epic Games have offered something a little extra.

At the conclusion of the awards, 100, 30 day engine subscriptions will be given to the players choice top 100, and 10, 12 month engine subscriptions to the players choice top 10 (in both mod and indie events). That is 220 Unreal Engine subscriptions total worth a combined $8000. The winners will be contacted with their code via their development groups email address (or member email address) after the top 100 and top 10 have been announced.


Oh and for those who are not creating a game or mod and are just here to play, we have G2A.COM giftcards for mod voters, so don't forget to vote and check back on December 11th for the top 100 to give yourself a chance to win.

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Post comment Comments  (10 - 17 of 17)
Shadow-Marine
Shadow-Marine Jul 18 2009, 8:43am says:

um didn't lip sync animation come in through games in unreal engine 2.0
and was created in 1.5

+2 votes     reply to comment
TheUnknownM
TheUnknownM Mar 11 2009, 11:59am says:

unreal was good but wen i went forther in the game shoot kill press buttons shoots kill shoot kill i was board and stoped playing this the boring game of all

+3 votes     reply to comment
Shadow-Marine
Shadow-Marine Jul 18 2009, 8:45am replied:

yeah if they actually added some proper npc's like humans that helped you it would have been great but all you got were the stupid nali who couldn't protect themselves for sh*t

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Nov 24 2008, 6:56pm says:

Light Bloom???? I never see it...

+2 votes     reply to comment
Malvado_Zombie[X]
Malvado_Zombie[X] Feb 18 2008, 11:05pm says:

This is a good engine to start the building of the Mods. Have good graphics

+2 votes     reply to comment
van_helblaze
van_helblaze Feb 5 2008, 7:58pm says:

Where might I be able to dowload this engine?

+2 votes     reply to comment
UT99_Shadow
UT99_Shadow Dec 21 2007, 10:21pm says:

were did all these non-standard features like "Light bloom" or "Height map terrains" pop up from into the feature list? they aren't official and supported by the engine on standard..

+2 votes     reply to comment
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Platform
Windows
Company
Epic Games
Contact
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Official Page
Wiki.beyondunreal.com
Licence
Commercial
Release Date
Released Jan 1, 1998
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9.2

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Highest Rated (2 agree) 10/10

The mother of the Unreal engine tree, which is the most used one by video games. It does a good job in both Deus Ex and Unreal Tournament.

Mar 17 2011, 11:40am by Mendozacheers

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