Here now the first newsletter for September 2020. Some mods got new updates and at others one can nicely see how they are slowly deveoloping. I hope it is again a good overview about the happenings in the Tolkien Modding Community. I will also be away for a couple of weeks but as mentioned in the last article, I got some reinforcement at the team who will bring you the next two newsletters ^^
Released or updated mods and addons
An update has been released for Silmarillion: Total War for Medieval II: Total War: Kingdoms. The patch Fall of Feanor brings you in one of their most comprehensive patches to date new maps, new Legendary Company units, some small balance tweaks and aesthetic changes, and a new faction: The House of Fingolfin! For a full read of the patch notes have a read >>here<<
On another note, the team of Silmarillion: Total War is looking for a new campaign lead dev, as theirs is backing away from Medieval II for a while. If you are interested, pass by at their discord or the one of the Tolkien Modding Community.
After the little video last time the team around Rise of Mordor: Submod for Total War: Attila released an update as well. It includes a full Dol Amroth overhaul and minor overhauls for Dorwinion and Harad. Take a look >>here<<
Activity at modding
A brand new total overhaul mod for the recently released Crusader Kings III has been announced, LotR: Realms in Exile. A first version with Rohan and Isengard is going to be released soon. Have a read at the opening article here. You can contact MattTheLegoman if you are interested in joining the modding project as a writer, coder or artist. He is appearantly up for trading too. So if you have any Rings of Power lounge around your room, he will be happy to take them :D
Big steps are made at the recently announced submod Wainriders for The Fourth Age: Total War for Rome: Total War. The developers wrote two faction preview articles, for Gondor and for Durin's Folk. They also made a little preview video with the Battle of the Plains as theme.
There has also come up another mod for Rome: Total War, KurdishNomad's Hobbit Patch for LOTRTW. It aims for updating the looks of several faction for the mod 'Lord of the Rings Total War' based on the Hobbit movies. A first faction preview article for the Woodland Realm can be read here.
The developers at Heirs of Elendil showed off their new, well made Witch-king model beside some other units.
Meanwhile brave new tribal man of Dunland are marching up to Conflicts of Eriador.
Coming to Total War: Shogun 2. Sara_Temer presented at Last Alliance: Total War some highpoly elven faces, models by Lucius Arobel. And a beautiful armour for Gil-galad has been created by Sara_Temer as well.
Another new mod has come up, RR_Mod for Battle for Middle-earth II: Rise of the Witch King. The mod is based on the fan-patch RotWK 2.02. The mod seeks to bring back the faction Rohan. It has already made some demo version, you can check it here, and a little article about what the next update will bring, which you can read up here.
And last but not least, KnightofGreen has released a little submod for Immersive Middle Earth for Battle for Middle-earth, the Popcorn-Sub-Mod. It's a joke sub mod, everything except for basic projectiles cause an extreme amount of knock back and thousands of units are flying through the air.
Tolkien in games outside the modding area
And at The Battle for Middle-Earth: Reforged the developers presented concept art for the Corsairs of Umbar and new elven building models.