Conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies, when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself.

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I'll split up the rosters of the new factions into two previews, Epirus and Tukhara will be shown in this post and the Massylii and Gandhara will be shown in the next.

Side Note: The vanilla Marian reform event will be used generally in XC5 in phase out various early game units, and bring in late game units. Because this event now affects the rosters of many factions, not just Rome, efforts have been made to ensure that it fires successfully every time. Instead of the Romans having the burden of triggering it, it will now be up to the Greek factions to build that imperial palace in one of their settlements. There are 6 Greek-culture factions, so failure of the reform to trigger is almost impossible (aside from scenarios of the player blitzing the map).

EPIRUS

Epirus sports a standard hellenic roster with some Illyrian units plus their own elite cavalry. Here's a sample:

Greek Hoplites
are an early game unit that has undergone a makeover courtesy of Nicolai Lanjane, and now have curtains hanging off their shields. Historically the purpose of these shield-curtains was to protect the legs from missiles.



Also courtesy of Lanjane the levy phalangites from vanilla have been replaced with these new Militia Phalangites for western greek factions.



Agema Phalangites


Akontistai


Thracian Thorakitai


Tarentine Cavalry


Epeirote Agema



TUKHARA

Living on the very edge of the Iranian world, Tukhara has a roster of persian-style foot units backed by powerful nomad cavalry. Tukhara has two factional barracks chains - a nomad chain which can only be used out on the steppe that gives access to the various types of nomad cavalry; and an urban barracks whose purpose is to give access to Baktrian and Indian units, to try to emulate the army of the Kushan Empire (which Tukhara formed historically).

Tocharian Elite Cavalry is the unit which serves the role of the Tukhara general's bodyguard.



They are backed up my many types of fast cavalry units like the following.

Tocharian Horsemen

Tocharian Raiders


Tukhara can get some particularly heavy cavalry from the nearby tribe of the Saka.

Saka Heavy Cavalry

Saka Raja Asvanikam


The grunt work on the ground is done by the Sparabara (spearmen) and the Takabara (axemen).



Tocharian Foot Archers provide additional firepower.



Once Kas (Tukhara's starting settlement) becomes developed enough, it will become possible to construct one of the Wonders in XC5, the Jade Gate:



This will establish diplomatic relations with China. Han China had various western protectorates and allies which it fought alongside for example in the Battle of Zhizhi. The Kushan Empire itself had a varying relationship with China. They were mostly trade partners with China however the two states did go on several joint military campaigns for example against the Sogdians in 84 AD and against Turpan in 85 AD. Possible military cooperation will be represented in the mod by the Jade Gate allowing for the recruitment of Chinese units. They will bring a fighting style which is quite different from that of every other faction in the game.

Sinicii Halberdiers

Sinicii Crossbowmen

Sinicii Carriage Ballistae


Final note: Playing on the BI exe gives all nomadic factions and many barbarian factions in XC5 the ability to horde. This will obviously allow for a much different strategy with Tukahara. You will be able to horde straight with them if you want as they start with only one settlement.

XC5 Preview #1 - New Map and A New Faction Lineup

XC5 Preview #1 - New Map and A New Faction Lineup

Extended Cultures (XC) 5 comments

Extended Cultures 5 Preview #1 - New Map and A New Faction Lineup.

Total War: 1942 Beta 1.0 Released!

Total War: 1942 Beta 1.0 Released!

Total War : 1942 6 comments

The full 1.0 BETA of the Rome Total War mod "Total War: 1942" has been released on may 2 2019 - the article arrives a little late. The mod is a total...

Additional units(2.0)

Additional units(2.0)

TheSwanMod

take a look of a new groups of units in 2.0 version of the mod.

TheSwan home made units for 2.0

TheSwan home made units for 2.0

TheSwanMod 1 comment

TheSwan home made units for 2.0.

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Rome Total War Golden Mod v1.3

Rome Total War Golden Mod v1.3

Rome Total War Golden Mod Full Version

Rome Total War Golden Mod , i edit original game into a new version .Ready For Download !

PunikMod 1.1 (1.0 + fixes)

PunikMod 1.1 (1.0 + fixes)

Punik Mod Full Version

This is the final version of Punik Mod, with fixes for balancing and upkeep. It also is fine to modify and publish, provided I receive credit.

Punik Mod 1.0

Punik Mod 1.0

Punik Mod Demo

This is version 1.0 of Punik Mod, with base features.

Total War: 1942 - Launcher

Total War: 1942 - Launcher

Total War : 1942 Installer Tool 2 comments

This is the launcher which is the new startup for the mod! It will search for updates automaticly and will update the mod too!

Total War 1942 FIX + Large Address Aware!

Total War 1942 FIX + Large Address Aware!

Total War : 1942 Patch 2 comments

Install by placing the data-folder inside of the main Total War: 1942 directory - click yes on overwriting all the files. Changes: 1. Quote-file fix ...

Total War : 1942 v1.0 (Release)

Total War : 1942 v1.0 (Release)

Total War : 1942 Full Version 24 comments

Finally the full release of this epic mod! Total War: 1942 released!

Comments  (0 - 10 of 95)
JuliusCesear
JuliusCesear

If I had to rate the Roman Factions in Rome Total War from easiest to hardest it would be
(1) The House of Julii
(2) The House of Brutii
(3) The House of Scipii

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TheSwan44
TheSwan44

HEYY!! looking for some1 that know how to add regions to the campaign map!

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TheSwan44
TheSwan44

Also need help to change some units texture, simple color change

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Loht
Loht

Take a look in "descr_strat". You can change settlements owners at the start of the game. Also could you give me "campaign_script" ?

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carmen-1294
carmen-1294

The Rome Total War mods have language voices for the factions or will they be the usual ones?

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Goats11
Goats11

Can anyone tell me if they have/know where to get the "Title of Liberty" mod? I don't know of any extant links..

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ThracianLord
ThracianLord

This game made me thracian fanboy.Anyway, are you recommending good mod with Thracian faction as main protagonist ?

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maninthearmsofgod
maninthearmsofgod

1.) Rome:Total War
2.) Rome:Total War
3.) Rome: Total War

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Rome: Total War
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The game that made the TW saga a classic. For someone that played a lot Shogun TW like me, playing RTW for the first time was absolutely stunning. The vanilla game is superbly done. The battles, the strategy map, visual & sound effects, physics.... you name it. What made this game even greater were it's excellent mods. It's greatest flaw, however, was shared by it's successor, M2TW and it's expansion Kingdoms: The lack of naval battles on the battlemap. Which came only when Empires TW came out…

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