Northern Kingdoms Remastered: Total War
Real Time Strategy*IMPORTANT* This remastered mod is based off of the original mod: Northern Kingdoms Total War I am doing this solely on my own so please do not pressure...
Rise of Mordor is a non-commercial, fan-made mod for Total War: Attila. Mod visuals are based on WETA designs for Lord of the Rings and The Hobbit films. Mod campaign and battle designs are based on Lord of the Rings and other official books, based in Middle-Earth.
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*IMPORTANT* This remastered mod is based off of the original mod: Northern Kingdoms Total War I am doing this solely on my own so please do not pressure...
Hi all This mod adds over 18 historical units to the Sassanid empire And I have even reskined pretty much all of the Sassanid units and the generals and...
Hello everyone, I presume that at some point of your interest in Total War: Attila you wanted to give it a try using mods. Lately modding community ended...
I'm proud to present the Ancient Empires overhaul for Attila with a Grand Campaign that begins in 202 BC just prior to the climax of the Second Punic...
This mod adds units from the fiefs of Gondor to Rise of Mordor Mod. All rights go to the Rise of Mordor Team and Mod.
Dedicated to Improved Campaign AI behaviour, Better Aggresive CAI was the First,the Largest and the Complete Campaign AI Overhaul in Attila Total War...
A Game of Ice and Fire is going to be a continuance/overhaul of the great Seven Kingdoms Total War, I intend to expand on the work BM and me did over...
Seven Kingdoms is a total conversion mod for Attila: Total War based on and inspired by A Song of Ice and Fire / Game of Thrones.
My realistic combat mod for Attila Total War. Be sure to read the description; Steam workshop link provided.
This battle mod aims to recreate many of the combat aspects of previous Total War games. Among the features, you will see:, Single Hitpoint Sytem, Collateral...
Our team is working on a grand project for remaking the unending hostility between the Byzantine and Sassanid empires alongside the rise of an Islamic...
This Mod is situated in 1004 AD, just at start of the High Middle Ages. In Europe, major political changes and territorial redistributions have emerged...