Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…

How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge?

The Scourge of God is coming. Your world will burn.

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Hello there!

Note: All names mentioned in this article refer to the names of people on Rise of Mordor's official Discord server. Join us there for exclusive previews and news about the mod development!

Welcome to our development log for January 2021! Hopefully the first of many DevLogs that will pop up monthly on our ModDb page during the next year. I suppose this is also a good time to introduce myself - I'm elijy, the new Community Manager, and I will be your host for this tour of the work that has been done in the last month. And let me tell you: January was a great month for our team! As you will see...

Modelling


Ah, modelling! The heart of the mod. Who doesn't like to see new shiny armors and axes, spears and - dwarven faces?! Yes! January 2021 will be known forever as the month in which the Sons of Durin awoke, for the Dwarven faction of Erebor got a full overhaul of its roster. Our loyal developers Froostie and fuzzyhdog have been working nonstop in their forges, to bring to life the children of Aule - with solid help from ScouseSicario.

T1 Dwarven Company

The Tier 1 Dwarven Company in all its glory! Their mighty beards (do not pull them!) and their fearsome faces were developed by ScouseSicario and Froostie respectively.


T2 Mattock Warriors

Tier 2 Mattock Warriors, by Froostie. Mattocks resemble the mining cult present in the Iron Hills for many lives of men. It is a sacred weapon to the dwarves, both used for hewing stone, and hewing skulls.


T4 Iron Guards

Tier 4 Iron Guards, by fuzzyhdog. The final overhaul of the most notorious Dwarven unit as seen in The Battle of the Five Armies, reshaped by Froostie to fit the new dwarven body!


Ered Mithrin

And finally, the one unit you've seen all over Froostie's streams. Tier 4 Ered Mithrin! The Dragon-Slayers of Ered Mithrin stand in defiance of the winged usurpers, the last remnants of Morgoth's foul beasts


But what would the Dwarven Lords be without their goblin foes? Early work has begun on the Goblins of the Misty Mountains as well! Haganaz - whose name you might know from the splendid work he did on the UI in the latest 0.3.5 release - has been meddling in the breeding of orcs and has prepared a few assets just for your eyes to see.


moria orc shield


moria orc spear


Kill the dwarves with rust!


Animation


Progress with our first custom beast - the troll - is always being made behind the scenes. We are currently reworking the whole skeleton, rigging and animations that we prepared for you in the past, as our knowledge on the matter is getting better and better!

So no previews on that today, I'm afraid, but rest assured - you will see a troll in the mod very soon!

Mapping


This has not been the best month for mapping... If you take out Dale! Behold the capital of the Kingdom of Dale, the great city of the men of the North and a symbol of friendship between them and the Dwarves of Erebor. This siege map is fully functional, although the Gates of Erebor are being worked on, but they will be ready in no time for everyone who wants to re-create the Siege of Dale or the Battle of the Five Armies, either in singleplayer or in multiplayer.

Dale


Dale 3


Dale BattleoftheFiveArmies

And finally, a version of the ruined Dale as seen in the Battle of the Five Armies movie!


Architecture


Almost no work has been done on architecture during the month of January, but we are sure some more assets will sprout up in due time. In fact, the Gates of Erebor are being worked on right now, by none other than the Dwarf-Lord himself, Froostie!

Audio


As you may very well know, the mod is going to be fully customized with audio from the Lord of the Rings. Characters will have voices and orc units will scream and roar after their enemies! To do this, in the past, many people volunteered to work on the enormous spreadsheet of audio files. No more! FrogSucker has been working on a special tool that can transcribe game audio to readable text, which is going to make our work significantly easier.

Balancing


The next release will hold some joyful news for our balancing as well, as we set out to make battles run and feel much smoother than in previous versions. Units will behave more naturally and more according to what you expect them to do - be it in combat, when shooting missiles (also - faster rate of fire for all archer units!), or when they are moving into formation.

Moreover, a brand new system for unit sizes and unit health has been developed. This will make Elven, Dwarven and elite Dúnedain units feel a lot more unique and greatly diversify the gameplay for factions of different races. Elves and Dwarves now have considerably fewer numbers, but are a lot harder to kill, whereas Orc factions are now considerably stronger if they manage to use their numbers well to flood the enemy.

On top of all this, we have developed a brand new system for morale. Totally routing the enemy will become a far more relevant tactic in Rise of Mordor.

Campaign


Where is the campaign?! Do not be hasty, nor hopeless, for our campaign is thoroughly being worked on as you read this log! Recently, our team has been turning their heads on roads, rivers, cliffs and beaches, to ensure that every dusty and remote angle of Middle Earth is properly represented on our map. We have nothing to show you yet, but we leave you with our most recent video on Gondor and its future mechanics. On our official YouTube channel, you will also be able to check our previous streams on campaign development.


Miscellaneous


Similar to other development logs, January was rife with new concept art - all made by our phenomenal Maeron and Edred.




Woodland Realms GurthlagorWoodland Realm tier 1Silvan ArchersHaradrim Swordsmen1Ered Mithrim Veterans 1Erebor HalberdsArnor Tier 3   Royal Swords Pik





This was a great month and I cannot stress how grateful I am (and we are, hopefully!) to the developers, who are doing their very best to bring the Lord of the Rings world to life in Rise of Mordor. Check our YouTube channel as well! Our developers stream every once in a while and early versions of the mod can be seen there.


Be sure to ask us any questions you may have - either on our Discord server or in this article's comments section!


Until we meet again,
elijy (ModDB and Discord) / elijy3 (NexusMods)


Development Log [September 2020]

Development Log [September 2020]

Total War: Rise of Mordor 8 comments

Here you'll find our development log for September 2020.

Development Log [August 2020]

Development Log [August 2020]

Total War: Rise of Mordor 14 comments

Here you'll find our development log for August 2020.

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Comments  (0 - 10 of 22)
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yassirg5505
yassirg5505

cool, any way we can have like standalone generals for like 1 v 1 general fights like ned vs jaime no extra 200 guys with them?

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Link2d.hills
Link2d.hills

Made this video because vikings are awesome and I'm sharing it here because I figure people could appreciate it here. Cheers!

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yemarzouk1
yemarzouk1

Another related question to game of thrones why did the mod creators of total war Attila never made another historical battle such as the battle of the trident where this battle determined who would be the new king on the iron throne where the north rebels against the mad king Aery's tarygen and the crown to restore order and peace during the reign of the mad king Aery's tarygen that features characters such as a young Robert Baratheon leading the northern rebels with northern generals such as a young ned stark against the crown including a young Rhaghar tarygen leading the crown's armies with the kingsguard such as the famous known ser barristen selmy the bold

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yemarzouk1
yemarzouk1

I have a question why did the mod creators of total war Attila never or skipped on creating a historical battle such as the battle of Blackwater bay where Tyrion Lannister fought and the held the defense of king's landing until his father tywin Lannister and with house tryell allegiance to the crown with sir loras Tyrel wearing the former king renly Baratheon armor in battle against Stannis Baratheon and sir Davos seasworth along with his son mattes to retake the iron throne from Joffrey Lannister. another key factor that the mod creators missed is making the historical battle of the invasion of Winterfell by Stannis Baratheon where he invades Winterfell as to ascertain his potion as the king in the north where he fights against Ramsey Bolton to retake Winterfell. Another key factor is that they should include lady brinne of tarth finally killing Stannis Baratheon for retribution against killing his own younger brother renly Baratheon. I feel like the mod creators while they were making other game of thrones mods they skipped out on making the historical battles such as the Blackwater bay and the first invasion against Winterfell by Stannis Baratheon

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MANRIX
MANRIX

is this only a custom battle mod?

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Sassani
Sassani

I have updated my mod (sarzamin javid) about ten times just minutes ago but the site says it has been updated 23 hours ago and I have 6 points and add of them are ten but the average is 9.3 !!! How is it even possible !!

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alaaali
alaaali

I Have A Problem And Please Help Me When I Double Click On Attila.exe It Is Open For One Second And Then Close It Self Again And Create A crash File In The Game Derictory Please Help Me

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