The team behind this project is introducing The Lord of the Rings: The Battle for Middle-Earth franchise to a brand new game engine - Unreal Engine 4. Relive the magic that made this franchise stand out in the RTS genre in glorious high definition.
Unlike other projects that are modifications made to the original SAGE engine, The Battle for Middle-Earth: Reforged is being completely rebuilt in every aspect in Unreal Engine 4. Prepare for a completely new experience in the greatest addition to The Battle for Middle-Earth franchise that has ever been attempted.
The Battle for Middle-Earth: Reforged is a non-commercial fan project currently under development.
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It's been a long time since our last update and we've been working so hard that accidentally we disturbed the balrog from its slumber. Although he did cause some harm, we managed to put him back to sleep. To our surprise our urveillance cameras captured him in detail and it would be a great shame not to share the footage with everybody. Please, enjoy the video below!
Primarily known as Durin's Bane, the demon of fire and shadow is among the most powerful and captivating characters of Middle-earth. Making him was a big challenge most notably for our best 3D sculptor, animator and VFX designer, although all work on him was difficult.
The balrog may be the most difficult character to make as he is a huge winged monster that constantly generates large amounts of particle effects - darkness, which is essentially a cloud of smoke, shrouds him, often revealing his arms and head, and, of course, flames on his back. But even that isn't all as his weapons are flaming too.
In game Durin's Bane is a playable character accessible through a well-known Spellbook special power. The balrog will remain largely the same character - a mighty monster of many abilities such as whip strike and fiery breath.
Stay tuned for the next and so far the biggest update that will cover our progress of many months.
BFME: Reforged Team
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