The Star Trek Doom project is a Total Conversion mod for the classic game Doom II with the GZDoom enhancement. STDoom takes players on an old-school linear 3D action adventure set on the Starship Enterprise NCC 1701-D in the time and universe of Star Trek - The Next Generation. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube!

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NOTE: This Moddb Page is new and under construction. So for now please go to the below addresses for..
ST Doom news & articles: Blakessanctum.wordpress.com
More information on weapons & monsters etc: Blakessanctum.x10.mx

Out of all my projects this one is my pride and joy. I have worked on and off on this project for many years since I was very young in 1997. I run a retro gaming website called Blake's Sanctum that tributes the Star Trek TV Shows/Films and also classic Star Trek Gaming & Mods. After years of tributing other people's projects I really wanted to get back to my own Trek project and give something fun back to the community that helped me build my website.
I originally created STDoom out of disappointment in how all the other Star Trek Doom levels out there used ordinary doom textures, poorly drawn custom textures, and the room layouts didn't match the shows sets at all. I already had a great passion for creating Doom levels and really enjoyed making visually impressive and immersive worlds. Unfortunately due to hard drives crashes my other 90s levels are long lost :( but fortunately because of my obsession with this project I backed up my Star Trek level long ago and never lost it, allowing me to continue working on it over the years.

However unfortunately after so many years I had lost most of my skills and forgotten how to make Doom levels. So in 2015 armed with Doom Builder, Slade & a whole lot of youtube tutorials I re-trained myself working on an entirely new project called The Quest for Glory 4 3D project a total conversion mod for ZDoom Hexen set in the Transylvanian medieval world of the classic Sierra RPG Adventure game Quest For Glory 4. After spending 9 months on that project I returned to STDoom armed with more editing skills then I ever had originally! This time I would release a public demo no matter what!
STDoom really is a total conversion Doom II Wad with new sounds, music, textures, sprites and weapons.. No laziness anywhere. All the walls and objects are either drawn by myself pixel by pixel from screenshots of the show or copied from other Star Trek games & Doom levels and then modified for my own purposes. Shout outs definitely go to the famous Aliens Doom TC by Justin Fisher who's Alien sprites conveniently look similar to species 8472 and a nifty star trek level called NCC1701 by Ryan Polczer which had a neat collection of Borg sprites and sounds that blew me away. I also found Inspiration from the levels NCC1701E by D&E DOOM Modifications Ltd and STARTREK by Kevyn Shellington & Derek Noel.

My goal has always been to create a wild adventure on the Enterprise D that has you believing you're there (well at least in the boundaries of the ancient Doom engine lol), and I'm happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I've completely finished everything I wanted to do for my first public demo. One day I'll hopefully return to this mod and finish off the rest of the game's planned story, locations and characters if people want me to! :) But until then I'm going to take a well-earned break and get on with life lol! Hope you enjoy this demo in the meantime.

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(Backdated News Post 03/12/2016 - Original Post HERE)

Wow guys, things have really taken off in the week since my Quest for Glory IV 3D (GZDoom Hexen Mod) announcement. So now the time has finally come to announce the second of my 2 big projects that I’ve been secretly working on over the last 2 years, the resurrection of my old Star Trek Doom project!

I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I had almost all but given up on ever working on it properly again but people just kept contacting me about it over the years and I finally decided to really go for it again! So I resumed the project in 2016 and have totally redesigned & remastered EVERYTHING for GZDoom.

The year is 2371 and the Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube! Obviously since such events are not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol) which hopefully diehards will be okay with since after all this is just a bit of fun! :)

My goal has always been to create a wild adventure on the Enterprise D that has you believing you’re there (well at least in the boundaries of the ancient Doom engine lol), and I’m happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I’ve completely finished everything I wanted to do for my first public demo. Hope you all enjoy this first public demo below. Be warned that it will likely be a long time before there’s another demo, I’ve spent nearly 2 years on these 2 projects and have sacrificed a lot. I’m burnt out & want to do other things, including getting back to PLAYING games instead of making them lol!


For more information, more screenshots, downloads, animations+descriptions of all weapons & monsters you’ll face check out my STDoom website here:

Blake’s Sanctum – Star Trek Doom Homepage

If you just want to see the game without all the hassle then here’s a playthrough/walkthrough video series I made..

Part 1 – Type 7 Shuttle, Transporter Room, Turbolift, Corridors, Holodeck, Jefferies Tubes, Shuttle Bay, Type 6 Shuttle & Borg Cube Arrvial.

Part 2 – Borg Cube, Borg Queen boss fight, Enterprise D Bridge & EARLY DRAFT Engineering Species 8472 boss fight.

RSS Files
STDoom v0.4 Download (mp3 version) (RECOMMENDED!)

STDoom v0.4 Download (mp3 version) (RECOMMENDED!)

Demo 2 comments

The 31meg latest version of my Star Trek Doom level that uses high quality Mp3 music. ****REQUIRES GZDoom TO RUN****

STDoom v0.4 Download (midi version)

STDoom v0.4 Download (midi version)

Demo 1 comment

The 5meg latest version of my Star Trek Doom level that uses low quality midi music. ****REQUIRES GZDoom TO RUN****

STDoom v0.3b (Old 2012 Demo) Download

STDoom v0.3b (Old 2012 Demo) Download

Demo 1 comment

If you really hate the new level & all the ZDoom requirements then here's my last old classic Doom 2 demo originally used for the 2012 Youtube video you...

Comments
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

LOVE LONG AND PROSPER MAWFUCKAH!

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Guest
Guest

This looks so absolutely gorgeous!

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Blake00 Creator
Blake00

STDoom v0.4 Gameplay Videos:

Part 1 – Type 7 Shuttle, Transporter Room, Turbolift, Corridors, Holodeck, Jefferies Tubes, Shuttle Bay, Type 6 Shuttle & Borg Cube Arrival.

Part 2 – Borg Cube, Borg Queen boss fight, Enterprise D Bridge & EARLY DRAFT Engineering Species 8472 boss fight.

Original STDoom v0.3a (Old 2012 Demo) Gameplay Video:

Original STDoom v0.2 (Old 2001 Demo) Gameplay Video:

Original STDoom v0.1 (Old 1998 Demo) Gameplay Video:

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