The Star Trek Doom project is a Total Conversion mod for the classic game Doom II with the GZDoom enhancement. STDoom takes players on an old-school linear 3D action adventure set on the Starship Enterprise NCC 1701-D in the time and universe of Star Trek - The Next Generation. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube!

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NOTE: This Moddb Page is new and under construction. So for now please go to the below addresses for..
ST Doom news & articles: Blakessanctum.wordpress.com
More information on weapons & monsters etc: Blakessanctum.x10.mx

Bonus01
Editing HUD face frames


Out of all my projects this one is my pride and joy. I have worked on and off on this project for many years since I was very young in 1997. I run a retro gaming website called Blake's Sanctum that tributes the Star Trek TV Shows/Films and also classic Star Trek Gaming & Mods. After years of tributing other people's projects I really wanted to get back to my own Trek project and give something fun back to the community that helped me build my website.

Bonus02
Editing old level in DoomBuilder


I originally created STDoom out of disappointment in how all the other Star Trek Doom levels out there used ordinary doom textures, poorly drawn custom textures, and the room layouts didn't match the shows sets at all. I already had a great passion for creating Doom levels and really enjoyed making visually impressive and immersive worlds. Unfortunately due to hard drives crashes my other 90s levels are long lost :( but fortunately because of my obsession with this project I backed up my Star Trek level long ago and never lost it, allowing me to continue working on it over the years.

Bonus03
New corridor & Transporter room before I applied damage effects


However unfortunately after so many years I had lost most of my skills and forgotten how to make Doom levels. So in 2015 armed with Doom Builder, Slade & a whole lot of youtube tutorials I re-trained myself working on an entirely new project called The Quest for Glory 4 3D project a total conversion mod for ZDoom Hexen set in the Transylvanian medieval world of the classic Sierra RPG Adventure game Quest For Glory 4. After spending 9 months on that project I returned to STDoom armed with more editing skills then I ever had originally! This time I would release a public demo no matter what!


QFG4 3D - Evil Monastery Basement


STDoom really is a total conversion Doom II Wad with new sounds, music, textures, sprites and weapons.. No laziness anywhere. All the walls and objects are either drawn by myself pixel by pixel from screenshots of the show or copied from other Star Trek games & Doom levels and then modified for my own purposes. Shout outs definitely go to the famous Aliens Doom TC by Justin Fisher who's Alien sprites conveniently look similar to species 8472 and a nifty star trek level called NCC1701 by Ryan Polczer which had a neat collection of Borg sprites and sounds that blew me away. I also found Inspiration from the levels NCC1701E by D&E DOOM Modifications Ltd and STARTREK by Kevyn Shellington & Derek Noel.

Bonus04
Creating the Borg Queen boss


My goal has always been to create a wild adventure on the Enterprise D that has you believing you're there (well at least in the boundaries of the ancient Doom engine lol), and I'm happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I've completely finished everything I wanted to do for my first public demo. One day I'll hopefully return to this mod and finish off the rest of the game's planned story, locations and characters if people want me to! :) But until then I'm going to take a well-earned break and get on with life lol! Hope you enjoy this demo in the meantime.

Bonus05
Unfinished test room for Species 8472 Engineering boss fight


Credits:
Blake - a mod maker who likes tinkering around with old games. Feel free to check out my other projects such as my & Metropolis's Civ2 - Heroes of Might & Magic 2 scenario, my Civ2 - Red Alert 2 Siege of NYC scenario, my Civ2 - Command & Conquer scenario remaster, my Civ2 - Dune 2 Dynasty scenario, my Civ2 - Terminator Future War scenario remaster, my Civ2 - Civ1 Graphics mod demaster, my Civ2ToT - Master of Magic Jr scenario remaster, my Civ2 - Deadworld Reborn scenario remaster, my Civ2 - Starcraft scenario addon, my Civ2 - Warcraft scenario addon, my Civ2 - Better Terrain Graphics mod, my Civ2 - Playstation Graphics mod remaster, my Civ2 - ToT Graphics mod remaster, my Civ2 - Alpha Centauri scenario remaster, my Attila's Conquest - Play as Barbarians in every Civ game scenario series, my old Civ2 - Star Wars scenario, and my Civ1 - Soundtrack Overhaul mod. I'm also the creator of the popular GZDoom - Star Trek TNG Doom and GZDoom - Quest For Glory IV 3D Hexen mods.

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(Backdated News Post 03/12/2016 - Original Post HERE)

Wow guys, things have really taken off in the week since my Quest for Glory IV 3D (GZDoom Hexen Mod) announcement. So now the time has finally come to announce the second of my 2 big projects that I’ve been secretly working on over the last 2 years, the resurrection of my old Star Trek Doom project!

I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I had almost all but given up on ever working on it properly again but people just kept contacting me about it over the years and I finally decided to really go for it again! So I resumed the project in 2016 and have totally redesigned & remastered EVERYTHING for GZDoom.

The year is 2371 and the Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube! Obviously since such events are not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol) which hopefully diehards will be okay with since after all this is just a bit of fun! :)

My goal has always been to create a wild adventure on the Enterprise D that has you believing you’re there (well at least in the boundaries of the ancient Doom engine lol), and I’m happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I’ve completely finished everything I wanted to do for my first public demo. Hope you all enjoy this first public demo below. Be warned that it will likely be a long time before there’s another demo, I’ve spent nearly 2 years on these 2 projects and have sacrificed a lot. I’m burnt out & want to do other things, including getting back to PLAYING games instead of making them lol!


For more information, more screenshots, downloads, animations+descriptions of all weapons & monsters you’ll face check out my STDoom website here:

Blake’s Sanctum – Star Trek Doom Homepage

If you just want to see the game without all the hassle then here’s a playthrough/walkthrough video series I made..

Part 1 – Type 7 Shuttle, Transporter Room, Turbolift, Corridors, Holodeck, Jefferies Tubes, Shuttle Bay, Type 6 Shuttle & Borg Cube Arrvial.

Part 2 – Borg Cube, Borg Queen boss fight, Enterprise D Bridge & EARLY DRAFT Engineering Species 8472 boss fight.

If you like my work please feel free to check out my other mod projects such as my & Metropolis's Heroes of Might & Magic 2 Civ2 scenario, my Red Alert 2 Siege of NY Civ2 scenario, my Command & Conquer Civ2 scenario remaster, my Terminator Future War Civ2 scenario remaster, my Deadworld Reborn Civ2 scenario remaster, my Civ1 Graphics for Civ2 mod demaster, my ToT Graphics for Civ2MGE mod remaster, my Civ2 Playstation Graphics for Civ2MGE mod remaster, my Better Terrain Graphics for Civ2MGE mod, my Alpha Centauri Civ2 scenario remaster, my Attila's Conquest - Play as Barbarians in every Civ game scenario series, my old Star Wars Civ2 scenario, my new Master of Magic Enhanced Civ2ToT scenario, and my Civ1 Soundtrack Overhaul mod. I'm also the creator of the popular Star Trek TNG GZDoom and Quest For Glory IV 3D Hexen GZDoom mods.

Weapons in Star Trek Doom

Weapons in Star Trek Doom

Feature 2 comments

Hey everyone! If you're interested to know more about the weapons in Star Trek Doom but don't have time to download and try my demo or watch my videos...

Enemies & NPCs in Star Trek Doom

Enemies & NPCs in Star Trek Doom

Feature 1 comment

Hey everyone! If you're interested to know more about the enemies & NPCs in Star Trek Doom but don't have time to download and try my demo or watch my...

RSS Files
STDoom v0.4b Download (mp3 version) (RECOMMENDED!)

STDoom v0.4b Download (mp3 version) (RECOMMENDED!)

Demo 17 comments

The 31meg latest version of my Star Trek Doom level that uses high quality Mp3 music. ****REQUIRES GZDoom & Doom 2 TO RUN****

STDoom v0.4b Download (midi version)

STDoom v0.4b Download (midi version)

Demo 1 comment

The 5meg latest version of my Star Trek Doom level that uses low quality midi music. ****REQUIRES GZDoom & Doom 2 TO RUN****

STDoom v0.3b (Old 2012 Demo) Download

STDoom v0.3b (Old 2012 Demo) Download

Demo 1 comment

If you really hate the new level & all the ZDoom requirements then here's my last old classic Doom 2 demo originally used for the 2012 Youtube video you...

Post comment Comments  (0 - 10 of 22)
ANDROIDFERRET
ANDROIDFERRET - - 1,109 comments

Why does this appear suddenly?

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SkeletronMK666
SkeletronMK666 - - 83 comments

"You will be assimilated. Resistance is futile."

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Blake00 Creator
Blake00 - - 259 comments

"Assimilate this!"

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ANDROIDFERRET
ANDROIDFERRET - - 1,109 comments

Is there any chance that you maybe remaster this ?

I was trying to use mods to remaster it but there are some problems i cant fix

1. The plasma gun is not alligned correct to the beam .
2. The walking aliens have really bad textures .
3.The phaser beams could be done as real beams nowadays. A lpt of mods do all kind of amazing particle effects now
4.It runs really slow on low end hardware . No idea if that fixable but would be awesome .

And for the last one .MAKE MORE..MOOOOOOORRREEEE please . It is soooo AWESOME. How long did you work on this ? The ship looks INCREDIBLY GOOD

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Blake00 Creator
Blake00 - - 259 comments

hah.. cool.. thank you so much for your kind words, playing my old mod and showcasing it to the world. :) FYI If you had gone back the way you came at the end you'd end up back on the bridge where you can talk to Picard to end the demo and see a cutscene sequence teasing future plans that I dunno if I'll ever get to as I'm playing other games and making other mods (eg lots of Civ2 stuff) these days. Regarding your comments:
0-Unfortunately this IS the remaster haha, you should see what it used to look like before GZDoom, to make it look any better is way beyond my limited talents probably.
1-Yeah the wrong hand & arm on the Phaser Rifle was a huge silly mistake I've copped many comments for over the years (but not as many grumpy ones as I have for my 'Plasma torch' heh), one day I'll fix it haha!
2-The species 8472 are not great but pretty much the limit of my poor abilities sadly, and no one else has ever offered to make better ones.
3-People keep saying "you can do 3D phaser beams for real these days" but no one has actually given me a link to a GZ Doom mod using them that I can rip the code from so feel free to be the first to do that cause I haven't found any myself and I'm not a programmer so I can't make that fancy stuff myself.
4-As for your Slowdowns which I can see got pretty bad there at the end, I'm still using a 10 year old PC with nothing but a lousy internal intel 4600 graphics chip and my mod runs fine in GZDoom on there. So I'd say it's probably the great many new, weird and wonderful extra things you've got going on here to play it haha.. eg the fancy lighting and exploding bodies bloodbath mods your using that probably pushes things a lot! I'm also not using the latest GZDoom so they may have done some new stuff that's more resource hungry. Also it looks like you're playing on a android phone which opens a whoooole other can of worms probably lol.
Anyway thanks again, I always love seeing people play my old stuff! :)

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ANDROIDFERRET
ANDROIDFERRET - - 1,109 comments

I absolutely love the mod . Yeah the gore mod and lighting was a bit much but thos mod was infamous for me cause it could not run on any smartphone until i got my first snapdragon 855 with 2.8ghz . I guess thats the minimum .

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ANDROIDFERRET
ANDROIDFERRET - - 1,109 comments

Hey ..you wanted a mod with laser rifle or ?

An Unreal mod has one as an example .its called DOOMREAL .but there are a lot more .i am sure russian overkill has one and even doom incarnate but the doomreal is the best bet

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Raiden1407
Raiden1407 - - 27 comments

Awesome! I loved it.

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Blake00 Creator
Blake00 - - 259 comments

Thank you :)

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DHOC_TAZH_NJ
DHOC_TAZH_NJ - - 18 comments

Works great, even though I have to use WiNE in Linux as I can't find the 1.8.2 source for GZDoom. No biggie, it runs just fine with the MP3s @ 1080 with most of the graphic options maxed out.

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Blake00 Creator
Blake00 - - 259 comments

Thanks! Yeah I think I've fixed all the bugs relating to new versions now so I should probably get rid of the old 1.8.2 requirement. It should be fine with the latest versions! *fingers crossed*

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DHOC_TAZH_NJ
DHOC_TAZH_NJ - - 18 comments

I got it to work natively in Linux after all, with the latest GZDoom! Referred to the GZDOOM FAQ in the game wiki. I created a shortcut on my desktop with the following command line:

gzdoom -file DOOM2.WAD STDoom.wad

No more Wine needed... at least for this DOOM. LOL

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Blake00 Creator
Blake00 - - 259 comments

Oh nice! I didn't realise the good old doom commands worked with the gzdoom exe! I'll have to play around and then add it to my documentation as I hate having to explain how to insert games & wads into an ini.

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