Sometimes the world doesn't need another hero. It needs a monster.

A mod by DBThanatos & Michaelis


Based on the game Quake Champions by id software
Store.steampowered.com


WHAT IS THIS?

“QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities

MAIN FEATURES

  • All weapons from Quake Champions, with faithful firing times for best transferable experience
  • Weapon upgrades that give each weapon a whole new role
  • 30 champions to play, each with unique abilities
  • Play Single Player, Cooperative, Survival
  • Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4
  • Play Deathmatch, CTF, Domination (and more!)
  • Compatible with GZDoom from 1.9.1 to 4.x (for single player + fancy effects)
  • Compatible with Zandronum 3.0 (for SP and all types of multiplayer)
  • Compatible with Delta Touch (for Quakin' on the go!)
  • Enhanced Deathmatch bots for both local and public use
  • AeonQCDE: a dedicated version of AeonDM (33 maps, Cacoward) with custom spawn points for a better Quake-like experience
  • QCDEmaps: a set of 34 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL and Doom 4
  • Optional soundtrack by Michael Markie with original songs and covers of well-known favorites
  • Damage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaults
  • Lootboxes! For free!
  • And more!
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There's a new Tastycups coming!?!

Yes, there is, in September 14th. If you don't know what that is, here's a video I made for last time.


And because of that, it was important to us to release an update before it, fixing some small bugs that could be detrimental for the competitive experience AND the spectating experience, like not being able to see which Tarot cards Painkiller picked, or when VorMatur blinded the player you are watching.

There are some balance issues and QoL items addressed too, along with a new optional addon for competitive play "PvP Visibility". It further decreases the opacity of explosions (RL and TB) and completely removes the blood that would appear when you're shooting someone (or you're being shot at), which could make you blind when taking a lot of constant damage.

Some other misc bugs were fixed, like Single Player / Coop hourglasses making it impossible to get 100% items in a map.

Download it here!

QC:DE v2.5.1 Standalone (Full Package)

QC:DE v2.5.1 Standalone (Full Pacakge)


QC: Doom Edition v2.5.1 (Main Mod Only)

QC: Doom Edition v2.5.1 (Main Mod Only)



Here's the full changelog. Have fun out there!

-DBT

Changelog

---------------------------------------------------------------------

V2.5.1 (Sept 05 2019)

Highlights
- New optional addon: PvP visiblity. Removes blood actors and further decreases opacity of
rocket explosion, trails and tribolt explosions (addon included in main download)

Balance
- Galen can no longer shoot after throwing totem for 0.8 sec
- Galen cooldown from 25 to 35 sec in PvP (from 40 to 35 in PvE)
- Kane can resume firing after injection sooner (from 1.5 to ~0.8sec)
- Grayson takes slighly longer to charge up thumper (1/7th of a second longer)
- Sam's minigun primary fire spin-up was pratically removed, making the weapon more responsive
- Inquisitor's ability mirrors that of QC: Duration 5 sec. Absorbs 50% damage (was 85%),
no damage penalty for itself (was 50%), change color palette of his ability to match
that of the actual shield
- Inquisitor lost invulnerability to Duke's FreezeThrower and Grayson's Thumper. He can still however
bounce said shots back with the 2nd phase shield

Quality of Life
- All weapons, health and armor height increased, to prevent jumping-over them
- Daniel's Tarot selection is now visible when spectating that player
- Vormatur's active ability is now visible when spectating a victim of "blindness"
- Decreased scale at which monsters would get additional health from the player count in the server
- Moved up "Last survivor" message in TLMS and FT to avoid it getting too much in the view
- Ability meters are now less opaque towards the center of the screen, for visibility
- Decreased size of LG beam particles when seen from the outside
- Added support for the addon mentioned above, to disable blood when shooting enemies, gibbing
them however, still bloody as always

Bugfixes
- Fixed some Cyberdemon/Mastermind classes taking explosive damage from non-specific explosives
- Fixed Railgun's "Overcharge Slugs" taking 2 ammo per shot
- Fixed Painkiller's "demon form" making some Doomguy noises
- Fixed Q4 Makron becoming "frozen" after summoning monsters
- Fixed BFG's "Argent Capacitor" taking ammo when sv_infiniteammo was active
- Fixed PvE world-spawned hourglasses messing up item count
- Fixed Painkiller being unable to use Tarot after morphing during selection

QC:DE v2.5: New Maps & Roster Finished

QC:DE v2.5: New Maps & Roster Finished

News 8 comments

Version v2.5 of the mod is upon us. Get ready for the 30th champion.

QC:DE Tournament (TastyCups #5)

QC:DE Tournament (TastyCups #5)

News

Well, it's that time again! Let's have some duels.

QC:DE Tutorial

QC:DE Tutorial

News 4 comments

While there's a ton of people that already know how to do all this, there's also people unfamiliar with zandronum/gzdoom that want to know how to do some...

QCDE v2.2: Coming out April 19th

QCDE v2.2: Coming out April 19th

News

New champion, New gamemode, 2 new maps! And of course, mandatory Friday Multiplayer Release Party!

Add file RSS Files
QC:DE v2.5.1 Standalone (Full Package)

QC:DE v2.5.1 Standalone (Full Package)

Full Version 16 comments

This download contains all files you need to play QCDE "out of the box" for Deathmatch games. However, we still recommend to acquire the original Doom...

QC: Doom Edition v2.5.1 (Main Mod Only)

QC: Doom Edition v2.5.1 (Main Mod Only)

Full Version 121 comments

**UPDATED TO v2.5.1** "QC: Doom Edition" is a mod that brings the weapons from the fantastic id software "Quake Champions", into Doom, with delicious...

QC:DE Voxels 2.2

QC:DE Voxels 2.2

Patch 3 comments

An optional addon by Ivory Duke and Barbarossa which replaces all of the QC:DE pickups' sprites with voxel models.

QC:DE HD Portraits v2.5

QC:DE HD Portraits v2.5

Patch 4 comments

An optional pk3 file containing "HD" portraits for all champions. Updated to v2.5, containing Daniel "Painkiller" Garner.

Aeon QCDE (Deathmatch Mapset)

Aeon QCDE (Deathmatch Mapset)

Full Version 3 comments

AeonDM is the Cacoward winner mapset made by the Mechanix Union, presenting 33 beautiful maps that fully use 3d floors. AeonQCDE is a modified version...

QCDE Maps v2.5 (Deathmatch Mapset)

QCDE Maps v2.5 (Deathmatch Mapset)

Full Version 6 comments

**UPDATED TO V2.5 WITH 5 NEW MAPS** - "Vale of Pnath", "Quarantine", "Lh'owoken", "Placebo Effect" & "Molten Falls" This is a collection of 34 maps made...

Comments  (0 - 10 of 190)
zj580002
zj580002

hi DBT can u spilt hit number for QCDE mod? for other mods

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Guest

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PanMać
PanMać

I know the roster is finished but I think Bombshell should be there like other Build characters, especially when there are already sprites of her in-game.

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Gameo_
Gameo_

I'm sorry if this information is readily available somewhere but I got tired of looking for it, but can someone explain to me how I tell my server on Doomseeker to play on Hard-Max and how to configure things to stay like I configure them when the server starts?
Thanks!

nvm found the discord and went there

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Violet-n-red
Violet-n-red

how does singleplayer difficulty levels differ from each other? apart from the obviously noted monster density?

i mostly want to know what would be the closest setting to vanilla's normal and hard, but i'm also curious if ammo quantity ever gets affected separately from monsters and if it's possible to have more monsters than a level can have normally on any difficulty.

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DBThanatos Creator
DBThanatos

The closest to "Hurt me plenty" is "Normal: More monsters" and for UV is "Normal: Max Monsters". These, like Doom's skills, don't change anything but the monster amounts.

The "Hard" difficulties in QCDE have increased damage taken and monster aggressiveness.

Reply Good karma+3 votes
Violet-n-red
Violet-n-red

what about Deathbound? one shot kills?

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cringelordfromc17
cringelordfromc17

**** brutual doom this is turbo badass.

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☬Durandal☬
☬Durandal☬

Oh well look here, for once you didn't saying anything stupid or redundant like "this Mod is dea-

Ah **** it who am I kidding, you're still an annoying *** lol.

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Guest
Guest

What are the odds of introducing Ranger Walker from RAGE 2? Those nanotrite abilities would be pretty good and more.

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Highest Rated (7 agree) 10/10

Better original

Feb 15 2018 by IDDQD_1337

Twitter

Latest tweets from @the_dbt

We at QC:DE are innovators. We have created the next E-Sport: The Champion-Off Rules: -Both players use the same c… T.co

Sep 20 2019

There was a ton of Duels for the past few weeks. It's time to take a breather and play some single player. QCDE An… T.co

Sep 17 2019

Congratulations to the winner of the TastyCups Doom Edition #6!! 🎊 T.co

Sep 14 2019

It's happening!! The TastyCup Doom Edition #6 is happening. Come watch and cheer your favorite player. You dont kno… T.co

Sep 14 2019

Tomorrow is the TastyCup! Last day to get some practice! One hour of FFA then duels for as long as we can! Twitch.tv

Sep 13 2019

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