I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I resumed the project in 2016 and have totally redesigned & remastered it for GZDoom. All aspects of Doom II have been completely modified. New Textures, enemies, weapons, music and sounds. The Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship.

Post news Report RSS Star Trek Doom Project (GZDoom Doom 2 mod) Announcement

The time has finally come to announce the second of my 2 big projects that I’ve been secretly working on over the last 2 years, the resurrection of my old Star Trek Doom project!

Posted by on

(Backdated News Post 03/12/2016 - Original Post HERE)

Wow guys, things have really taken off in the week since my Quest for Glory IV 3D (GZDoom Hexen Mod) announcement. So now the time has finally come to announce the second of my 2 big projects that I’ve been secretly working on over the last 2 years, the resurrection of my old Star Trek Doom project!

I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I had almost all but given up on ever working on it properly again but people just kept contacting me about it over the years and I finally decided to really go for it again! So I resumed the project in 2016 and have totally redesigned & remastered EVERYTHING for GZDoom.

The year is 2371 and the Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube! Obviously since such events are not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol) which hopefully diehards will be okay with since after all this is just a bit of fun! :)

My goal has always been to create a wild adventure on the Enterprise D that has you believing you’re there (well at least in the boundaries of the ancient Doom engine lol), and I’m happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I’ve completely finished everything I wanted to do for my first public demo. Hope you all enjoy this first public demo below. Be warned that it will likely be a long time before there’s another demo, I’ve spent nearly 2 years on these 2 projects and have sacrificed a lot. I’m burnt out & want to do other things, including getting back to PLAYING games instead of making them lol!


For more information, more screenshots, downloads, animations+descriptions of all weapons & monsters you’ll face check out my STDoom website here:

Blake’s Sanctum – Star Trek Doom Homepage

If you just want to see the game without all the hassle then here’s a playthrough/walkthrough video series I made..

Part 1 – Type 7 Shuttle, Transporter Room, Turbolift, Corridors, Holodeck, Jefferies Tubes, Shuttle Bay, Type 6 Shuttle & Borg Cube Arrvial.

Part 2 – Borg Cube, Borg Queen boss fight, Enterprise D Bridge & EARLY DRAFT Engineering Species 8472 boss fight.

If you like my work please feel free to check out my other mod projects such as my & Metropolis's Heroes of Might & Magic 2 Civ2 scenario, my Red Alert 2 Siege of NY Civ2 scenario, my Command & Conquer Civ2 scenario remaster, my Terminator Future War Civ2 scenario remaster, my Deadworld Reborn Civ2 scenario remaster, my Civ1 Graphics for Civ2 mod demaster, my ToT Graphics for Civ2MGE mod remaster, my Civ2 Playstation Graphics for Civ2MGE mod remaster, my Better Terrain Graphics for Civ2MGE mod, my Alpha Centauri Civ2 scenario remaster, my Attila's Conquest - Play as Barbarians in every Civ game scenario series, my old Star Wars Civ2 scenario, my new Master of Magic Enhanced Civ2ToT scenario, and my Civ1 Soundtrack Overhaul mod. I'm also the creator of the popular Star Trek TNG GZDoom and Quest For Glory IV 3D Hexen GZDoom mods.

Post comment Comments
CyborgParrot
CyborgParrot - - 1,733 comments

This looks pretty neat.

It'd be awesome if someone made a Jurassic Park, The Thing, and The Matrix Trilogy TC for Doom.

Reply Good karma Bad karma+4 votes
Blake00 Author
Blake00 - - 259 comments

Thank you :)

Reply Good karma+1 vote
Graubner
Graubner - - 46 comments

May be I not understand, but this weapons looks unserious.

Reply Good karma Bad karma-1 votes
Apollon007
Apollon007 - - 84 comments

..... This is based off Star Trek. Weapons in Star Trek are unrealistic and futuristic.

Reply Good karma Bad karma+4 votes
Blake00 Author
Blake00 - - 259 comments

and it's a Doom mod! Doom isn't exactly the most serious of games haha.

Reply Good karma+1 vote
TheJones
TheJones - - 124 comments

This was a lot of fun. I'd very much like to see more, when you have the time. Keep up the amazing work!

Reply Good karma Bad karma+2 votes
Blake00 Author
Blake00 - - 259 comments

Thank you :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: