The creators of this page are responsible for the translation from Russian to English only, and not for any other development on Last Day.


What is Last Day?

S.T.A.L.K.E.R.: Last Day is a S.T.A.L.K.E.R. mod pack based on Call of Misery and version 1.4.22 of Call of Chernobyl, originally created by the Eastern S.T.A.L.K.E.R. community. It includes several addons previously unknown to the majority of the western S.T.A.L.K.E.R. community, such as MLR, which adds a lot of new characters and tasks, Outfit Marauder, adding lootable outfits on fallen stalkers, or an extended edition of Outfit Addon, adding not only outfits and helmets already present in the regular version of Outfit Addon, but also several variants of all types of apparel: regular, worn, and damaged.

Below is a flowchart detailing various projects from which Last Day derives. It is recommended to experience these first.



How is Last Day installed?

Fairly simple. These files need to be installed into a single directory, in order.

The mod runs standalone, meaning it should be installed on its own without being combined with Call of Chernobyl or Call of Misery.

The translation for Last Day is still undergoing active development, so please take into consideration the fact that it is not yet fully complete. Nevertheless, the mod is completely playable with what there is, and the PDA network feature, as well as text from the AWR addon, are all that remains. Help is appreciated, and any feedback concerning the writing is welcome. The translation also has a repository on GitHub.

An older version of Last Day is available here:


What does Last Day feature?

Here is a full list of addons and features included in Last Day:


  • Explosion of damaged weapons
  • Fast travel
  • Ghillie suit from MISERY 2.1
  • Multimedia PDA
  • NanoCell Inventory
  • No Ammo HUD
  • Physical appearance of money
  • Psy-helm
  • Radio
  • Smart Artefact Spawn
  • Squads on PDA
  • Thirst simulation

Additionally, there are new models for NPCs and mutants, new artifacts, new mutant parts, new consumables, a simulated PDA network, stash descriptions (like in Shadow of Chernobyl), new icons, new music, new radio tracks, changes in prices, PDA tabs from Call of Chernobyl 1.5 (relations, encyclopedia etc.), and more.


Frequently asked questions

  • Several folders are missing from the gamedata directory. Is this intentional?
    • Most of the files from Last Day are packed in .db files located in the database folder, along with files from Call of Chernobyl and Call of Misery.
  • There is constant radiation outside. How can this be disabled?
    • Constant radiation is caused by the Dark mode option in the game options.
  • How can mutants be skinned? Clicking OK does not work.
    • Mutant parts have to be skinned by double-clicking on each separately.
  • Animations do not play when using items. How can this be enabled?
    • Use item animations in the game options needs to be enabled.
  • There seems to be no obvious destination when undertaking a task to guide other stalkers. What is wrong?
    • The destinations of these tasks are dependent on the dynamic news system. As a result, they are often quite vague, and can only be completed through trial and error.
  • Item icons are scattered and messed up. What causes this?
    • Increasing the texture quality in the video options can resolve this issue. Otherwise, it may simply be caused by using an old video card, in which case no solution is known other than upgrading it.
  • Nimble does not offer any wares. Is this intentional?
    • Nimble, while present in the mod, no longer functions as a trader, and has been substituted by Meeker, located in the book store in the Outskirts.
  • There is still some text in Russian, even while using the translation for the mod. Is anything wrong?
    • The translation is not 100% finished, and thus some text remains in Russian. It is being updated regularly.
  • Trying to enter another level leads to being teleported backwards and being prompted with a message saying, "This path is unknown". What causes this?
    • In Last Day, not all routes between levels are unlocked from the very start. They can be unlocked by completing various tasks, using PDAs acquired on corpses, and carrying out dialogue-specific transactions with traders.
    • Alternatively, they can be unlocked by enabling Open level routes in the game options.
  • How can files from the mod be edited?
    • The DB Tool, part of AXRToolset, is required. Most files related to the mod are located in the .db files in the database folder. Instructions:
      1. Run launcher.exe
      2. Select DBTool
      3. Set the input path to the database folder in the Last Day directory
      4. Create a new directory where you want to unpack and set it as the output path
      5. Press the execute button
      6. The tool has a console command window attached, view it for output and it will say when it's done.
      7. Copy any files you want to modify from your unpacked folder to your gamedata folder, keeping relative path names. (ex. move unpacked\configs\creatures\actor.ltx to gamedata\configs\creatures\actor.ltx)

Extra links

Written by Appuruu and SashaRed

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RSS Articles

Dead Air

News 14 comments

Dear players and visitors!

As most of you know, Last Day is a modpack based on Call of Misery. Call of Misery by itself hasn’t been worked on for quite a while, but for a good reason: the main developer – Lanforse, along with his team – were busy with another project, and information about it was kept in secret throughout its development. However, recently, a new post was made in the official VK group for Call of Misery, containing over 80 various videos, demonstrating the features of the previously named ‘post-release’ and now ‘Dead Air’ project.

image

Dead Air is a global modification based on Call of Chernobyl that changes all aspects of the game, starting from graphics, audio, special effects, and ending with various gameplay and AI features. The modification evolves from the ideas started in the author's previous project: Call of Misery. The major inspirations for Dead Air were projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritizes the development of the platform's potential, gameplay complexity, and attention to details, along with working on both quality and quantity of content.

The page of the project can be found here.

Article originally written by bi0nicman

Back in the saddle

Back in the saddle

News 9 comments

A few words from SashaRed, the leader of the translation team for Last Day.

Last Day 1.3 + patch 2 - changelog

Last Day 1.3 + patch 2 - changelog

News 10 comments

Changelog for version 1.3 + patch 2 of S.T.A.L.K.E.R.: Last Day.

Last Day 1.3 + patch - changelog

Last Day 1.3 + patch - changelog

News 15 comments

Changelog for version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

Last Day 1.3 - changelog

Last Day 1.3 - changelog

News 13 comments

Changelog for version 1.3 of S.T.A.L.K.E.R.: Last Day.

Add file RSS Files
S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

Patch 184 comments

Translates S.T.A.L.K.E.R.: Last Day into English.

S.T.A.L.K.E.R.: Last Day – version 1.3 + patch

S.T.A.L.K.E.R.: Last Day – version 1.3 + patch

Full Version 144 comments

Main files of version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

S.T.A.L.K.E.R.: Last Day – update (2018-03-14)

S.T.A.L.K.E.R.: Last Day – update (2018-03-14)

Patch 19 comments

The latest official update for S.T.A.L.K.E.R.: Last Day.

TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

Prefabs 176 comments

A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.

Great Day Long Night v 1.1

Great Day Long Night v 1.1

Prefabs 18 comments

A long day for missions, to plunder, to get good money. A long night to survive, to hunt and to walk in the shadows. Please read the changes in the LOGs...

Mod Outfit Variation Alternatives - LD1.3p2 Addon

Mod Outfit Variation Alternatives - LD1.3p2 Addon

Players Skin 2 comments

SMALL ADDON FOR LAST DAY 1.3 patch 2 |WHAT IT DOES ?| - It replaces the following: "sunrise suit (damaged)" and "sunrise suit (worn)" WITH "Stalker Outfit...

Comments  (0 - 10 of 5,302)
bhelen
bhelen

Invincible female stalker in rookie village... let me guess part of your TRX fixes and what not? I stopped using that because it does nothing but give me game breaking CTD's since you started releasing it.

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Tronex Creator
Tronex

Some people has reported this crash:
[error]Arguments : LUA error: ...r. last day 1.3\gamedata\scripts\bind_stalker_ext.script:94: attempt to index field

It should be fixed now, sorry for the issue.
Moddb.com

Reply Good karma+1 vote
Cricencio1
Cricencio1

Can anyone please let me know when making changes to mutant or stalker population axr_options requires a new game for the changes to take effect?

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Tronex Creator
Tronex

You dont need a new game for that, but it might take a long time before you see actual changes.
It's more effective to start new game with the correct population you set.

Reply Good karma+1 vote
Cricencio1
Cricencio1

ty!

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saekhor
saekhor

Hello Tronex could give me the values for the movement speed or upload the original actor.ltx? i want to use the warfighter addon but is changing the crouching speed

Also do Autumnal Winds (nature redux), Structures redux and S.W.T.C. - Call of Chernobyl Edition would work here? Specially SWTC since i would like to have a more natural Sky

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bhelen
bhelen

Maybe it's not there by default. Here it is though. I just extracted it from the DB files. Dropbox.com

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Tronex Creator
Tronex

Values of original Last Day:
max_item_mass = 50
jump_speed = 6.65
crouch_coef = 0.37
climb_coef = 0.45
run_coef = 1.710
sprint_koef = 1.72 ;2.0
run_back_coef = 1.3
walk_back_coef = 0.37 air_c
walk_accel = 15
show_corpses_dist = 10
-------------------------------------------
values of CoM (used in TRX fixes):
max_item_mass = 50
jump_speed = 6.85
crouch_coef = 0.65
climb_coef = 0.5
run_coef = 2.410
sprint_koef = 2.08
run_back_coef = 1.33
walk_back_coef = 0.61 air_c
walk_accel = 11.5
show_corpses_dist = 10

you can find/edit them in (configs/creatures/actor.ltx)

All the mods you mentioned work fine on Last Day

Reply Good karma+1 vote
bhelen
bhelen

The original actor.ltx should come with LD+patch1 located under creatures. Is that what you are asking for?

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bhelen
bhelen

Recently tried playing this mod again as a Freedom. It was going great until I enter the Rostok Bar and there is a duty guy who is literally a ghost.... I shoot him and bullets go straight through him and he just kills me every time. Wtf is this **** man...?

Reply Good karma Bad karma0 votes
Sztejkler
Sztejkler

majorthe1st May 5 2018
There's a fix on vk ld home page in comments section. Download a fixed model and put in gamedata\meshes\actors\stalker_dolg

It fixes only duty member crash
Vk.com

Reply from my post by majorthe1st

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Tronex Creator
Tronex

It's already a part of tweaks mod

Reply Good karma+1 vote
Sztejkler
Sztejkler

Then i dont know why he still has that duty-ghost npc

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bhelen
bhelen

Well I'll try it but it's not a crash. It's just a dude who can't be hit by bullets.

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Highest Rated (7 agree) 10/10

A Really polished and difficult Mod. I would recommend it to anyone who enjoys other Russian mods like Joint Pak 2 and Stalkersoup.

The modpack is well on its way being a must for a Call of Misery installation.

Look forward to updates, Thanks.

Oct 29 2017 by Coconut2024

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