The creators of this page are responsible for the translation from Russian to English only, and not for any other development on Last Day.


What is Last Day?

S.T.A.L.K.E.R.: Last Day is a S.T.A.L.K.E.R. mod pack based on Call of Misery and version 1.4.22 of Call of Chernobyl, originally created by the Eastern S.T.A.L.K.E.R. community. It includes several addons previously unknown to the majority of the western S.T.A.L.K.E.R. community, such as MLR, which adds a lot of new characters and tasks, Outfit Marauder, adding lootable outfits on fallen stalkers, or an extended edition of Outfit Addon, adding not only outfits and helmets already present in the regular version of Outfit Addon, but also several variants of all types of apparel: regular, worn, and damaged.

Below is a flowchart detailing various projects from which Last Day derives. It is recommended to experience these first.



How is Last Day installed?

Fairly simple. These files need to be installed into a single directory, in order.

The mod runs standalone, meaning it should be installed on its own without being combined with Call of Chernobyl or Call of Misery.

The translation for Last Day is still undergoing active development, so please take into consideration the fact that it is not yet fully complete. Nevertheless, the mod is completely playable with what there is, and the PDA network feature, as well as text from the AWR addon, are all that remains. Help is appreciated, and any feedback concerning the writing is welcome. The translation also has a repository on GitHub.

An older version of Last Day is available here:


What does Last Day feature?

Here is a full list of addons and features included in Last Day:


  • Explosion of damaged weapons
  • Fast travel
  • Ghillie suit from MISERY 2.1
  • Multimedia PDA
  • NanoCell Inventory
  • No Ammo HUD
  • Physical appearance of money
  • Psy-helm
  • Radio
  • Smart Artefact Spawn
  • Squads on PDA
  • Thirst simulation

Additionally, there are new models for NPCs and mutants, new artifacts, new mutant parts, new consumables, a simulated PDA network, stash descriptions (like in Shadow of Chernobyl), new icons, new music, new radio tracks, changes in prices, PDA tabs from Call of Chernobyl 1.5 (relations, encyclopedia etc.), and more.


Frequently asked questions

  • Several folders are missing from the gamedata directory. Is this intentional?
    • Most of the files from Last Day are packed in .db files located in the database folder, along with files from Call of Chernobyl and Call of Misery.
  • There is constant radiation outside. How can this be disabled?
    • Constant radiation is caused by the Dark mode option in the game options.
  • How can mutants be skinned? Clicking OK does not work.
    • Mutant parts have to be skinned by double-clicking on each separately.
  • Animations do not play when using items. How can this be enabled?
    • Use item animations in the game options needs to be enabled.
  • There seems to be no obvious destination when undertaking a task to guide other stalkers. What is wrong?
    • The destinations of these tasks are dependent on the dynamic news system. As a result, they are often quite vague, and can only be completed through trial and error.
  • Item icons are scattered and messed up. What causes this?
    • Increasing the texture quality in the video options can resolve this issue. Otherwise, it may simply be caused by using an old video card, in which case no solution is known other than upgrading it.
  • Nimble does not offer any wares. Is this intentional?
    • Nimble, while present in the mod, no longer functions as a trader, and has been substituted by Meeker, located in the book store in the Outskirts.
  • There is still some text in Russian, even while using the translation for the mod. Is anything wrong?
    • The translation is not 100% finished, and thus some text remains in Russian. It is being updated regularly.
  • Trying to enter another level leads to being teleported backwards and being prompted with a message saying, "This path is unknown". What causes this?
    • In Last Day, not all routes between levels are unlocked from the very start. They can be unlocked by completing various tasks, using PDAs acquired on corpses, and carrying out dialogue-specific transactions with traders.
    • Alternatively, they can be unlocked by enabling Open level routes in the game options.
  • How can files from the mod be edited?
    • The DB Tool, part of AXRToolset, is required. Most files related to the mod are located in the .db files in the database folder. Instructions:
      1. Run launcher.exe
      2. Select DBTool
      3. Set the input path to the database folder in the Last Day directory
      4. Create a new directory where you want to unpack and set it as the output path
      5. Press the execute button
      6. The tool has a console command window attached, view it for output and it will say when it's done.
      7. Copy any files you want to modify from your unpacked folder to your gamedata folder, keeping relative path names. (ex. move unpacked\configs\creatures\actor.ltx to gamedata\configs\creatures\actor.ltx)

Extra links

Written by Appuruu and SashaRed

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RSS Articles

Dead Air

News 15 comments

Dear players and visitors!

As most of you know, Last Day is a modpack based on Call of Misery. Call of Misery by itself hasn’t been worked on for quite a while, but for a good reason: the main developer – Lanforse, along with his team – were busy with another project, and information about it was kept in secret throughout its development. However, recently, a new post was made in the official VK group for Call of Misery, containing over 80 various videos, demonstrating the features of the previously named ‘post-release’ and now ‘Dead Air’ project.

image

Dead Air is a global modification based on Call of Chernobyl that changes all aspects of the game, starting from graphics, audio, special effects, and ending with various gameplay and AI features. The modification evolves from the ideas started in the author's previous project: Call of Misery. The major inspirations for Dead Air were projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritizes the development of the platform's potential, gameplay complexity, and attention to details, along with working on both quality and quantity of content.

The page of the project can be found here.

Article originally written by bi0nicman

Back in the saddle

Back in the saddle

News 10 comments

A few words from SashaRed, the leader of the translation team for Last Day.

Last Day 1.3 + patch 2 - changelog

Last Day 1.3 + patch 2 - changelog

News 14 comments

Changelog for version 1.3 + patch 2 of S.T.A.L.K.E.R.: Last Day.

Last Day 1.3 + patch - changelog

Last Day 1.3 + patch - changelog

News 15 comments

Changelog for version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

Last Day 1.3 - changelog

Last Day 1.3 - changelog

News 13 comments

Changelog for version 1.3 of S.T.A.L.K.E.R.: Last Day.

Add file RSS Files
S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

Patch 187 comments

Translates S.T.A.L.K.E.R.: Last Day into English.

S.T.A.L.K.E.R.: Last Day – version 1.3 + patch

S.T.A.L.K.E.R.: Last Day – version 1.3 + patch

Full Version 151 comments

Main files of version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

S.T.A.L.K.E.R.: Last Day – update (2018-03-14)

S.T.A.L.K.E.R.: Last Day – update (2018-03-14)

Patch 21 comments

The latest official update for S.T.A.L.K.E.R.: Last Day.

TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

Prefabs 192 comments

A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.

TRX: Dynamic Relations (1.1)

TRX: Dynamic Relations (1.1)

Prefabs 53 comments

An addon based on (DoctorX Dynamic Faction Relations), it change the relation between factions dynamically based on many factors.

Smurths Dynamic HUD helmets & HUD adaptation

Smurths Dynamic HUD helmets & HUD adaptation

HUDs 8 comments

This ports all the helmet textures and all their conditions from Smurths dynamic HUD addon for CoC to Last Day.Works with the helmet zoom effect and damaged...

Comments  (0 - 10 of 5,455)
Protos.Angelus
Protos.Angelus

does this mod add any sort of questline? (I mean real questline, not just a bunch of tasks)

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Frost2
Frost2

Hello there,i would very much like to try this mod in the near future,but one question before that:what happened with the 124 addons pack from the main files download?When i click the link it says the requested group could not be found or something like that.Were they deleted or is it a problem on my end?

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Fеll
Fеll

In this mod, your nemesis is the radiation and the f*&king; ghosts!!
Many radiation hotspots are added and/or shifted.
Usual safe spots have become hotspots for radiation.

A-life and overall stalker simulation seems rather....docile, barely active? Something along those lines.

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prestonwilt01
prestonwilt01

Can someone help me? I keep getting this error shortly after starting the game and loading up as a loner (and technically any other faction):

"FATAL ERROR

[error]Expression :
[error]Function : invalid_parameter_handler
[error]File : xrDebugNew.cpp
[error]Line : 987
[error]Description : invalid parameter"

Stack Trace:

0023:00BA3DAE xrCore.dll, xrDebug::fatal()
0023:00B895F1 xrCore.dll, CTimer::CTimer()
0023:00BA7209 xrCore.dll, CInifile::save_as()
0023:00BA5F16 xrCore.dll, CInifile::~CInifile()
0023:065BE9DF luabind.beta7-devel.rc4.dll, luabind::detail::object_rep::garbage_collector()
0023:67F5266D lua51.dll
0023:0F5663B0 xrGame.dll, CDialogHolder::UseIndicators()
0023:67F75671 lua51.dll, lua_error()
0023:67F75871 lua51.dll, lua_error()
0023:67F7533D lua51.dll, lua_error()
0023:67F56B97 lua51.dll, lua_gc()
0023:0F53603A xrGame.dll, CDialogHolder::UseIndicators()
0023:0040E6FF xrEngine.exe, CRenderDevice::End()
0023:00BAAEFC xrCore.dll, thread_name()
0023:659FC934 MSVCR120.dll, beginthread()
0023:659FC9FD MSVCR120.dll, endthread()
0023:76DF8484 KERNEL32.DLL, BaseThreadInitThunk()
0023:772B2FEA ntdll.dll, RtlValidSecurityDescriptor()
0023:772B2FBA ntdll.dll, RtlValidSecurityDescriptor()

MY General Specs are is:
16 GB DDR4 2400MHs RAM
NVIDIA GEFORCE GTX 1050 TI
AMD RYZEN 1600X (6 Core)

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zmaj777
zmaj777

You might also want to try the Anomaly Mod:

Moddb.com

It is based on Dead Air, but has been substantilly fixed and converted to 64 bit. It is the most stable Stalker mod I have ever played

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denishfreitas
denishfreitas

In the train tunnel, east on the Agroprom map, you can meet some bandits and mercs not hostile to you. I'm playing as a scientist, in the story mode. Of all the side quests that NPCs can give you, in this area, the only missions given by a bandit that doesn't fail right away is getting some Duty or Stalker patches. Even if you have in your backpack the type of meat that he asks, or the medicine he asks, or taking a target he needs dead, all this other tasks fail right on the spot. I'm trying to maximize my goodwill with all tha factions and curious to see if the bandits stop firing at me if I reach a certain goodwill with them, but would be a lot faster if I could do other missions, not only this patch mission.

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (8 agree) 10/10

A Really polished and difficult Mod. I would recommend it to anyone who enjoys other Russian mods like Joint Pak 2 and Stalkersoup.

The modpack is well on its way being a must for a Call of Misery installation.

Look forward to updates, Thanks.

Oct 29 2017 by Coconut2024

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