Adds the ability to fast travel via NPCs across the zone. Updated!
About the mod
This game modification adds an immersive travel system to the zone. It allows you to travel long distances for a cost by traveling via the trader NPCs of various locations across the zone.
Installation
Simply drop the gamedata directory into your game directory.
There is also compatibility patches available in the patches directory, make sure you drop these in after you have performed the previous step.
Travelling
Providers
Travel providers are the NPCs who provide travel services to the player. They can send the player to any destination provided that the player meets the travel limitations of the destination.
Limitations
In order to be able to travel somewhere, you have to be at least neutral with all factions that are associated with the location that you wish to travel to. See Locations for more information on the faction associations of the various travel locations.
Pricing
As the X-Ray engine is quite unpredictable when it comes to calculating distances between the player and destination, prices may appear pretty random. They are however calculated based on the distance between the player and destination.
Time
When the player travels, time is forwarded based on the distance between the player and the destination.
Locations
The Bar in Rostok
Travel provider: Barman
Factions: Duty, Loner
The Skadovsk in Zaton
Travel provider: Beard
Factions: Loner
Yanov station in Jupiter
Travel provider: Hawaiian
Factions: Freedom, Loner
The science lab in Yantar
Travel provider: Sakharov
Factions: Ecologist, Loner
Rookie village in Cordon
Travel provider: Sidorovich
Factions: Loner
The Freedom base in the Army Warehouses
Travel provider: Skinflint
Factions: Freedom
The Mercenary base in Dead City
Travel provider: Dushman
Factions: Mercenary
The Military base in Agroprom
Travel provider: Sergeant Spooner
Factions: Military
The Clear Sky base in the Great Swamp
Travel provider: Librarian
Factions: Clear Sky
Compatibility
Call of Misery 1.0 fix2
There is now a compatibility patch for Call of Misery 1.0 fix2 provided in the patch folder of the archive. Simply drop the gamedata folder contained within the folder that does not end with -original into your game directory after installing the modification.
If you experience any issues with the compatibility patch, you can revert it by repeating the process with the *-original folder.
Other modifications
This mod might be incompatible with other dialog-changing mods. If you are asked to overwrite a file when installing the mod, it is absolutely not compatible.
If you want a compatibility patch for a certain mod, contact me and I will make it happen.
Save games
You do not need to start a new game to utilize this modification.
Changelog
1.0
- Abolished the hub/node system and made the travel-system completely decentralized.
- Added a few more locations.
- Pricing is now calculated based on the distance between the player and destination.
- Travel destinations are now limited based on the player's faction standing between the controlling factions of the destination.
0.1
Credits
- GSC Game World
- TeamEPIC
- SpikensbroR
I like the way you're thinking. I really hope you keep working on this mod because it really suits CoC.
Good work ;)
Thank you! I already have some features planned for the next version that'll make it a lot less "bare bones" as it is now.
As of yet, there's nothing available for Ecologists, will this change in the future?
Good to have this type of fast travel available. Great job.
Thanks a lot!
Sounds good so far, can you implement a time-change thing when traveling? Maybe make it take longer to go to/from certain areas?
That is implemented, it's based on the distance from the player to the smart terrain object that the player travels to.
I remember in COP you could ask NPCs where they were going and tag along free of charge is this also the case or is it all money based ?
I remember in COP you could ask NPCs where they were going and tag along free of charge is this also the case or is it all money based ?
That is not within the scope of this mod. I might look into making a separate mod for that if I get time for it.
Reminds me a lot of the paid fast travel systems in Morrowind and Skyrim. A cost to skip travelling is how it ought to be done for people who can't be bothered to travel. Well done!
Silt Striders, now there's an idea!
Is this compatible with COM vanilla or COM+OA or COM+AO+OA?
I'll look into CoM compatibility in the next version.
I was just going to ask the same question, I reckon there is more CoM players interested in that superb option so please do include CoM :)
Is this addon compatible with savegames? Or I have to start a new game?
There is no need to create a new game for this mod.
Wow that's cool. 20/10 for your effort. This addon is a must-have for me.
Can you make a CoM compatibility patch?
I'll look into that for the next version.
YES! I love this!
Thank you!
Currently experiencing crashes when talking to standard NPCs. I'm able to talk to traders, mechanics, etc without issue.
Mods being used alongside Immersive Fast Travel
CoC Surround Sound
CoC Ambient Overhaul
AN Redux
Dan's Slower Spawns
STCoP Weapon Pack
Outfit Addon
TRoR
40 Trading Mod
Stack Trace:
0023:662A6195 lua51.dll
0023:662A761F lua51.dll, lua_rawgeti()
0023:0A7C41EB xrGame.dll, CDialogHolder::IgnorePause()
0023:0A7BF7AC xrGame.dll, CDialogHolder::IgnorePause()
0023:0A7C127D xrGame.dll, CDialogHolder::IgnorePause()
0023:0A53591C xrGame.dll, CDialogHolder::operator=()
0023:0A9439DA xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A943B90 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A943C73 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A943DD3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A9437FF xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A94381F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A944012 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A9438EA xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A8AF0B6 xrGame.dll, CDialogHolder::AddDialogToRender()
0023:0A8AEB61 xrGame.dll, CDialogHolder::StartMenu()
0023:0A8AF225 xrGame.dll, CDialogHolder::StartDialog()
0023:0A8E5E2A xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A8B863D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:0A535801 xrGame.dll, CDialogHolder::operator=()
0023:0A535967 xrGame.dll, CDialogHolder::operator=()
0023:0A533B9F xrGame.dll, CDialogHolder::operator=()
0023:0A72CCDE xrGame.dll, CDialogHolder::IgnorePause()
0023:0A53B110 xrGame.dll, CDialogHolder::operator=()
0023:0A73BB25 xrGame.dll, CDialogHolder::IgnorePause()
0023:0A73BB94 xrGame.dll, CDialogHolder::IgnorePause()
0023:00B583F8 xrCore.dll, xrCriticalSection::Leave()
0023:75F68508 bcryptPrimitives.dll, ProcessPrngGuid()
[error][ 298] : Too many posts were made to a semaphore.
I can confirm that outfit addon and StCoP weapon pack don't conflict with this mod.
After installing this mod CoC crashes (sometimes it says something about Sultan model being duplicated)
Also seeing this - I believe it's an incompatibility with DoctorX Questlines :/
I don't think so. Gore mod was messing my game up
Now that is interesting. Did you merge them correctly?.
Gore mod shouldn't mess up your game unless another mod requires system.ltx or you were using the original version of gore mod (not the patched one I released recently).
the original version of gore mod is made for an older version of CoC.
Such a geinus idea you have here, and thanks for the update, it's perfect. Now I hope the devs pin this must-have addon so that many people like me could find it.
This really needs a merge with DrX Questlines:(
You know what, never mind. I've decided to stop using that mod. A lot of the quests just end up breaking anyway due to the FullSim A-life mod. I'll stick to Vanilla CoC with this mod installed if I want to quest it up:)
Hey, Deadly! Just made Doc X's Questlines and this addon compatible. Report any bugs to me.
Moddb.com
Ahh! Thank you SO much for this!
The mod breaks the bartender in Rostok.
It makes my game crash when I try to speak with him.
It may also break every other character this mod uses.
Any ideas?
What other mods do you have installed? There might be conflicts.
Arsenal Overhaul
Corpses Drop Money
Increased Weapon Damage
Extra Outfits
I don't think any of those should conflict with this mod?
They should not, I've used those with this myself. What version of CoC are you on? I haven't tried any lower version than 1.4.22 so I cannot guarantee that it works on any other version. Also post your log file.
I am using version 1.4.22, and I don't have this mod anywhere in my log file as I've re-downloaded CoC multiple times, due to my incompetence when it comes to making backups.
I'll re-download Immersive Fast Travel and post the log file if the crash reoccurs. If I don't come back with the log file, I likely fixed whatever issue I had somehow.
Maybe, there was a request, but Ill ask anyway. Could you please make a compatibility patch with DoctorX mods?
Hello! can you add russian translation to your addon? Drive.google.com
Dropbox.com
Here's a link to files to merge this with Dr X's dynamic quest mod (the version dated 20th Feb (curently the latest))
Just install the other folders from this mod, but use this file to add in the required files in amedata/configs/gameplay folder :)
This worked for me. The first time I installed the fast travel without this fix, and the game wouldn't even start. Good thing that I backed up the gamedata before that. But with this patch it works with DoctorX's Questlines.
Dropbox.com
Link to updated version, it's DrX (April 27th version (currently most recent)) mod combined with this mod so no need to install either of them, just open it up and merge the "Gamedata" folder over your current "Gamedata" folder and you should gain the benefits of both the mods combined
Note to mod author: Feel free to use these files to create an "official" optional update to the mod to include compatibility with DrX's quest mod
Thanks! Will this work with current savegames or is a new game required?
Worked just fine for me after i made it and tested it on the same save
Ok. Thanks for the response.
I also have patched this to work with the jobs guide mod if youre interested?
What's the jobs guide mod?
Moddb.com
Thanks but no. I don't think I want to play that mod. Dragging an NPC along is always a pain. The S.T.A.L.K.E.R. AI is too dumb for that. It doesn't matter whether you give your companions the command to be either aggressive or passive, they will always wander off to chase a tushkan or a cat accross the whole map. If you set their behaviour to don't attack, they won't return fire even when being shot at. I guess there's the same issues in the guide jobs mod.
Anyway, I like the idea of being the leader of your own squad but trying to control your dudes is just painful. I would really welcome a mod that fixes their idiotic behaviour. Having your mates by your side makes the underground levels more enjoyable, or... enjoyable at all. Damn, those underground labs always freak me out :D
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