Dead Air is a full-scale S.T.A.L.K.E.R. modification based on Call of Chernobyl. It changes all aspects of the game, from graphics, audio, and special effects to various gameplay and AI features. The modification evolves from the ideas started in Call of Misery, a previous project from the mod’s author. Major inspirations for Dead Air have been projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritizes the development of the game platform’s potential, gameplay complexity, and attention to detail, along with addressing both the quality and quantity of all content.

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Dead Air: News

News 27 comments

Hello, everyone! It’s been quite a long time since our last piece of news for Western community, but we haven't wasted any time and made some new features we'd like to share.

The first thing we'd like to introduce is dynamic seasons change. It would be tied to ingame time, but you also (probably) will be able to be set your preferred constant value.

The second one shows winter views at various locations: a snow-covered Pripyat Outskirts, Swamps, Truck Cemetery and a winter night in Limansk. The visual and sound components have been supplemented with new gasmask effects and sounds of footsteps in the snow.

The feature so many people asked for. Fully implemented magazine and load bearing vest systems. The number of pouches depends on the outfit and you'll be able to increase it through the upgrades.

Weapon's visual now depends on its overall condition. Because of the way it was done, it works ONLY for your held weapon. Also, the jamming system was separated to jamming and misfire. The misfire stops the shooting and breaks automatic bursts, jammed weapon requires an ejection.

Small, but immersive feature — fake grass collision, works only for the player.

And last but not least — shader-based lens scope effect. Not as fancy as real 3D scopes, but no performance hit at all. There also were so many complains about new looting animation because it looked too slow — here you can see the actual mechanics. Also, new animations were added and the whole skin process was removed for non-mutant parts.

If one of the desired gifts for Christmas was the release of the modification "Dead Air 1.0", well.. unfortunately, we will not be able to fulfill it. Yep, we still don't have an exact release date and don't know when we will be able to give you any more good news, so consider that as a little Christmas present from us.

Dead Air: Patreon

Dead Air: Patreon

News 12 comments

A bit of information about the release date and a Patreon page.

Dead Air: How To Install

Dead Air: How To Install

News 108 comments

To install Dead Air, download and install these in order.

Dead Air: News

Dead Air: News

News 27 comments

The current status of Dead Air development and upcoming features.

Dead Air: F.A.Q.

Dead Air: F.A.Q.

News 39 comments

Frequently asked questions about Dead Air.

Add file RSS Files
Dead Air: English Translation

Dead Air: English Translation

Patch 213 comments

Translates Dead Air into English.

desolation mod (dead air)

desolation mod (dead air)

Singleplayer Map 1 comment

this mod increases the respawn time of most npcs/mobs and aims to make the zone a more realistic, desolate and barren place!

JDAC Aiming Tweaks port for DA

JDAC Aiming Tweaks port for DA

HUDs 5 comments

simple port of JDAC's aiming tweaks for anomaly ported to dead air, still in the works and expect minor clipping with weapons. my advice is to set hud...

TAZ weapon pack for Dead Air

TAZ weapon pack for Dead Air

Models Pack 284 comments

Adds a collection of weapons from The Armed Zone mod into Dead Air.

Dead Air traduccion Castellano Corregida

Dead Air traduccion Castellano Corregida

Prefabs 5 comments

Traducción corregida al castellano (español) del mod Dead Air (0.98b).

Advanced Healing system v. 1.0 [DA 0.98b]

Advanced Healing system v. 1.0 [DA 0.98b]

Prefabs 10 comments

A global addon that completely changes the treatment system and adds disease to the character

Comments  (0 - 10 of 3,863)
redgangsta305
redgangsta305

Just wanted to let some S.T.A.L.K.E.R.S know tht some coc addons are compatible with dead air. Like for example my favorite is outfit maurder to loot helmets and armor as well as infiltration disguise addon. Really theres alot of compatible addons from coc tht work with dead air just give it a try. Oh btw if any one knows how to add in the ghilie from coc 1.5 pls let me know ....
Been trying to port it but keep crashing.

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lopezien
lopezien

News not often but punctually some nice videos with incredible graphics and new features. I guess the devs keep calm as they're preparing something astonishing.

I just can't wait !

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BL00ZZARD
BL00ZZARD

Does anybody knows when will be the update with the new things that are in the new videos?.

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Gauntz
Gauntz

There is no clear release date announced.

For the release, it's pretty much left to the satisfaction of the mod dev if he is satisfied with what he created and probably if it is stable enough.
Some russian dudes may have an idea of how things are going if they follow the developper on his VK page maybe.

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bomzay
bomzay

First of, I've been a fan of Dead Air for a while now, it's THE S.t.a.l.k.e.r experience. Now, I am trying to install it (fresh reinstall win 10), and I am running into a few problems.

1) Installation is full of non unicode replacement characters (black diamonds, white questionmarks). I've set "russian" for non-unicode programs, did not fix it. I've installed russian language packs and added languages, including display languages.

I can install it though by blindly pressing forward during installation.

2) Game starts in this small 800x600 window. When i try to change settings or launch game, it just crashes. I have a feeling it's because in installation folder there is a folder that is named with black diamonds and question marks.

Has anyone found a workaround?

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bomzay
bomzay

Ok, I found the problem. In changing locale window I had the little Use Unicode UTF-8 checked. Unchecking it solved my problem.

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warnhammer99
warnhammer99

Need help! Reinstalled today because couldnt get passed the splash screen. Everythings good, it runs, so i rar'ed my gamedata folder, and extracted it into my new install, and now the game crashes when i start a new game (because my previous saves are gone)

Debug ran, and this is what is at the end of the log:

Expression : sz < (tgt_sz - 1)
Function : IReader::r_string
File : FS.cpp
Line : 459
Description : Dest string less than needed.

stack trace:

0023:00B48126 xrCore.dll, IReader::r_string()
0023:00B66664 xrCore.dll, CInifile::Load()
0023:00B66318 xrCore.dll, CInifile::CInifile()
0023:0643C1E4 xrGame.dll, CDialogHolder::operator=()
0023:05FAA46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:6CD9266D lua51.dll
0023:05FAAFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:6CD9266D lua51.dll
0023:05FAAFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:6CD9266D lua51.dll
0023:05FAAFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:6CD9266D lua51.dll
0023:6CD97246 lua51.dll, lua_pcall()
0023:0666B75D xrGame.dll, CDialogHolder::UseIndicators()

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Dhatri
Dhatri

Judging from all he callbacks I'd say it's a script error. Did you copy paste your old user.ltx into your new install aswell, by any chance?

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niggledafiggle
niggledafiggle

The community rating seems to be disabled for this mod, so I'll just say here for any passing users looking to play and download that while this mod has some interesting and unique features, as it currently stands it is definitely not as good as other mods in the same genre such as Gunslinger or Anomaly. When the whole ammo/magazine feature is added (amongst others listed in the most recent article) it'll probably be worth installing for that alone, but at the moment you're probably better off playing another mod until the devs have had some time to update this one a bit. But hey, that's just me...

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Mih2039
Mih2039

I see no point in even putting Anomaly and Dead Air in the same sentence.
Anomaly is (just) an overhaul of CoC with a lot more quests, items and gameplay mechanics. It is probably the go-to mod for your average Stalker player.

Dead Air revolves around survival. It has no main story, it has different spawn and faction mechanics, different economy (best economy in all mods) and overall a very different feel. Dead Air is about subtle things. Dead Air is NOT about 100000 weapons, endless Call-of-dutyesque fights and mindless looting. In a way Dead Air is the 'long dark' of Stalker mods.

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MTF-Epsilon
MTF-Epsilon

Gunslinger? I disagree. Anomaly has better content and more playtime than Dead Air. But Dead Air seems more stable (for me) and has better ambient effects. In my opinion. But Gunslinger? that only has better animations and that's it. It has vanilla maps, enemies, etc. I got bored from Gunslinger in half an hour. So i would go with Anomaly for now.

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WintarBC
WintarBC

Anomaly has great addons with new models, guns and its very customisable (probably due to frequent uptdates) but DA ambient is so great. For example Red Forest experience is so unique and unforgottable in this mod with that mist everywhere and not working electronic, I was so positively suprised by it. DA has potential to be epic survival experience, more than Anomaly however it suffers from lack of good storyline and out of date models. I had same story with Gunslinger and play now Anomaly too but have fingers crossed for Dead Air:)

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SkinnyTalls99
SkinnyTalls99

Comparing Dead Air or Anomaly to Gunslinger doesn't even make sense to me because the scope of those mods is so different. Gunslinger in its current state is just CoP with new animations and less weapons while Anomaly and Dead Air are CoM based Freeplay mods. I think it's also important to keep in mind that Dead Air in it's current published state is still unfinished.

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