Dead Air is a full-scale S.T.A.L.K.E.R. modification based on Call of Chernobyl. It changes all aspects of the game, from graphics, audio, and special effects to various gameplay and AI features. The modification evolves from the ideas started in Call of Misery, a previous project from the mod’s author. Major inspirations for Dead Air have been projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritizes the development of the game platform’s potential, gameplay complexity, and attention to detail, along with addressing both the quality and quantity of all content.

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Dead Air F.A.Q.

News 22 comments

1. Why is my health constantly decreasing?

Option 1. It is most likely that your character is irradiated. You can measure radiation level with your Geiger counter (dosimeter). In case you don’t have enough money to buy one, it is recommended to drink alcohol-containing fluid, which will lead to fall of radiation level, and then watch if health still goes down. There are no on-screen radiation indicators, you will hear crackling only if you have Geiger counter in inventory.

Option 2. Your character is hungry. Satiety bar is marked by green color and is situated in your inventory underneath the health bar. Your health will start to drop only if your satiety bar equals zero.

Option 3. Bleeding. Bleeding is easy to track with blinking blood effect on screen and blood stains on the ground around you.

2. Too much/little fauna in game Recommended spawn parameters. How do I change it?

Change the spawn factor in game options, restart the game and re-enter the location. Recommended coefficients for NPC and mutants is 1.

3. I can’t choose faction before I start the game. Can I join factions in game?

No. You start as a Loner and stay Loner for the entire game. However, you can befriend most of the factions.

4. What is the difference between old and regular ammo?

Regular ammo is rare, expensive and doesn’t affect your weapons condition too much. Old ammo is easy to find, is cheaper, is bad for your weapon condition, has worse ballistics and deals less damage.

5. What protection do you need to be safe within radioactive and anomalous fields which have a “damage over time” effect?

To protect yourself from anomalous fields (chemical, thermal, psi) you’re going to need at least 30% protection overall (20% suit, 10% helmet for example). If you want to defend yourself from radiation in southern locations you will need 30% protection, on Central locations — 60% and on Northern locations — 90%.

6. How to use and carry artifacts?

When artifact is in your backpack it irradiates your character and because of that you need to carry them in lead containers (lead container removes any radiation level but you can’t put them on your belt) or artifact modules. There are three types of modules in game: self-made, basic, scientific. They vary in weight and radiation blocking parameters. If the artifact is in the module you can put it on your belt. To put artifacts inside the container or module drag in onto container icon. For extraction press RMB on container and choose “extract”.

7. How to use the Universal charging device?

Its condition shows you the current energy reserve, which can be used by some equipment. Use batteries to rise energy level.

8. PDA is not working in the “Last survivor” mode. Is there a storyline?

Your character has no PDA. This mode was not conceived as story-driven.

9. What exact bonuses are perks giving you?

If you hover your cursor over the perk (open PDA -> statistics) you can learn more about it.

Here's a rundown on what they do:

  • Authority — number of companions is increased, interrogations are more effective, reputation is gained faster, some additional dialogue lines
  • Butcher — you skin mutants faster and more effectively
  • Craftsman — increased number of items you can craft
  • Geologist — higher chance of finding artifacts
  • Knife master — quick knife attack is significantly increased
  • Lead backpack — reduced radiation from artifacts in your backpack
  • Steady hands — recoil on small firearms is reduced
  • Strong stomach — less damage when consuming unhealthy food
  • Attentive — higher chance of finding additional items in stashes

10. Where you can sell used guns?

Nimble (Cordon) takes your used weapons in exchange for fuel and Forester (Red Forest) takes them in exchange for the repair kits.

11. Running speed and stamina

Running speed is affected by the gun in your hands and its weight. If you are wearing a helmet that also significantly accelerates the decrease in endurance. It is also affected by satiety (it is recommended to drink regularly). The higher the maximum weight, the slower the endurance is spent. The indicator “Convenience” in the description of costumes tells you about stamina.

12. Where can I find an exoskeleton?

The exoskeleton can only be found in Pripyat.

13. Is there a fast travel? Are there guides? Is there 3rd person view? Is it possible to disassemble guns and armored suits? Is it possible to turn off the animation of using items? Can I turn off the “degradation” of artifacts?


14. Could my stashes be looted?

Yes, if they are on the path where the NPC's go and they notice it.

15. My vision is blurred and doubled. The character dies in sleep

It is necessary to sleep or to remove toxins from the body by using activated carbon. To sleep, you need a sleeping bag or bedspread (works near a burning fire). By the way, the need for sleep can be turned off in the game settings. Before going to bed, remove radiation from the body, eat nourishing. It is not recommended to sleep for a long time at once, to monitor the satiety index (green bar in inventory).

16. At what dose of radiation does the character begin to lose health? Does radiation exposure fall by itself? Does the radioactive food affect you (parts of the bodies of various mutants), while in a backpack?

Starting from 10 mSv. Irradiation will not decrease by itself. Irradiated parts of the bodies of various mutants harm only after eating them.

17. Suit very quickly “dies” when entering an anomalous field, what should I do?

To reduce the damage to your equipment, you need to increase the protection and durability of your outfit/helmet as much as possible. For instance, the character wears freshly bought bulletproof vest CS-1 and the usual gas mask. When entering the chemical field, the equipment very quickly deteriorates and becomes unusable and the character dies. To avoid this, it is necessary to upgrade the costume and gas mask for chemical protection as much as possible — this will increase not only the protection from chemical damage, but also the resistance of the equipment itself to this type of damage (this is described in the description of improvements in dialog with technician). If you do not have the opportunity to improve equipment, you can drink an antidote (capsule temporarily giving + 10% chemical protection) and wear as many chemical protection artifacts as possible on the belt, such as “Slime” — this will also increase the durability of the outfit, albeit not so effectively as upgrades. In the absence of one item of equipment, the damage from the anomalous field increases drastically.

18. How to “peacefully” get to the base of mercenaries, military or bandits?

Obtain a pass from the informer in Bar. To get to the bandits base it is enough not to get into conflict with them at the beginning of the game.

19. How often is the trader’s assortment renewed?

Every 5 days. When delivering provisions, goods will not necessarily be the same as in the previous delivery.

20. What causes damage in Wild Territory and in laboratories?

Gas. To pass, you need proper protection in the form of a suit with a closed breathing system or the presence of oxygen tanks in the backpack slot.

21. Does the misfire occur at the NPC's weapons when firing?

Only if these weapons were in poor condition when NPC picked them up, their native weapons will always shoot without misfires.

22. What determines the sway of weapons?

Swaying of weapon depends on endurance, psi-health and player's stance.

23. Why are the Duty fighters located at the checkpoint of the transition from the Garbage to the Bar shooting at me?

For the transition, it is required to pay 5000 RU to the main guard. If you pass through the gate without paying, the Dutiers at the checkpoint become forever hostile to the character.

24. I can’t use my map, my nightvision and flashlight have malfunctions while I am in the Red Forest or Generators

“Dead Zone” — a rare anomaly, which appears closer to the center of the Zone.

25. How do I reload my weapon, how to turn on the flashlight, how to wipe gas mask’s glass?

Weapon reloading is possible if the belt has a pack of cartridges. Reloading without the use of a belt is possible by dragging cartridges from inventory to the weapon icon in the slot. This method takes longer. Initially, the headlamp is missing (buy/find), for the work of the hand-held flashlight, it must be transferred to the corresponding inventory slot. You can clean the mask’s glass by holding the reload key.

26. I can’t reload my weapon or change fire mode

The weapon has malfunctions, see its description.

27. The task of destroying the lair of mutants is not marked as done, although it is cleaned

Most likely, one of the mutants escaped from the point, it will be marked on the map as “Unknown enemy”. Usually tushkanos do that.

28. The mission fails if the employer dies. Also, the task fails if the target is eliminated by other NPC's

It's conceived that way. It is recommended to start the task as soon as possible after it is taken, so the chance of successful execution would be higher.

29. Important NPC's do not give new missions

New tasks will appear in a few days.

30. Can’t finish object search quest

NPC's take only items with a full number of uses. In the case of weapons quests, read carefully, the NPC asks for exactly the weapons that are written about (the “worn out” and “modernized” states are considered another weapon). Nimble and Trapper requests weapons in a perfect condition.

31. Why you can’t see the effects of the controller/psi-field/radiation when the NV is on?

The game mechanics do not allow displaying several effects at the same time.

32. When trying to upgrade armor and weapons, the inscription appears: “The technician needs more information”

Take the quest and bring the tools to the technician.

33. Why there are only few stalkers in northern locations? Why do Hawaiian and Beard have such a poor assortment?

You need to disable psi-installations in laboratories X-10 and X-16.

34. How to interrogate the wounded?

With some probability, the wounded man will kneel and lay his hands behind his head, then you can talk to him. The wounded fanatics explode in the glory of their idol, you can’t interrogate them.

35. My stash disappeared

It fell through the floor, it is not recommended to place stashes on roofs.

36. Where to look for the Swamp Doctor?

In the base of the Clear Sky, not far from the tower on the north-west of the base or in the cave under the destroyed bridge in the north-west of Swamps, sometimes he just walks around the outskirts of Swamps.

37. How does the psi helmet work?

With a helmet, phantoms-clones from living mutants disappear. Also, the helmet protects from psi exposure in the laboratories. Works while in the inventory.

38. It is impossible to invite stalkers to join the squad

It is necessary to have “Friend” attitude to them. Complete secondary tasks, help the wounded, raise your reputation in general.

39. Where is the stash gone, if it is not in place, marked in the PDA?

Most likely the stash is in the underground location.

40. Is the base capture and fortifying system implemented here, like it was in Clear Sky?

In the form like it was in factions war in CS — No. However, there is an active off-line A-life, capable of making independent attacks and interception of key points. By completing some tasks, the player is able to strengthen the influence of the employer's faction. The most obvious of them is “Capture of territory”.There are also scripted events that radically change the distribution of forces in some factions.

41. How to enable the spawner?

In the properties of the game's shortcut, add -dbg to the path. Example: "D: \Games\Dead Air\xrEngine.exe" -dbg, after loading your save, go to the main menu and press the “S” key.

42. What does the “Letterbox” option in the game settings answer for?

The strips appear on the top and bottom of the screen. These strips are drawn and are part of the image.

43. Where can I find the folders with the save and screenshots?

In appdata\savedgames and appdata\screenshots respectively.

44. "You cannot start the program, because MSVCR120.dll is not on the computer. Try reinstalling the program."

MSVCR120.dll is part of the Visual C ++ Redistributable Package for Visual Studio 2012, if it is already installed, go to Control Panel, Programs and Features, uninstall it, install the redistributable package Microsoft Visual C ++ 2005–2015.

45. There is no surround sound in some rooms or no sound at all

Install OpenAL or try to replace the xrSound file.dll in the root folder by downloading it from Call of Misery or Call of Chernobyl.

46. Often crashes at the maximum settings of the render type Dx10 (R3), although the PC specs allow me to play it on max

Go to the render type below — Dx9 (R2.5), it differs only in the absence of wet surfaces during the rain in the game.

47. Crash with error “...Out of memory” or error "stack trace: ”

Reload austosave after going to another location, if it did not help, lower the graphics settings, close the background applications, remove the update from KB2670838 in Windows.

48. Error 0xc000007b

Methods for solving the problem:
1. update the video card drivers, especially if it is NVidia or reinstall them;
2. try to start the game as administrator;
3. install / update DirectX, Visual C ++, .Net Framework. Download all files only from the official Microsoft website;
Attention: when installing DirectX, be sure to go to the system folder SysWOW64 or System32 (depending on the OS version) and delete the files starting from d3dx9_24.dll and ending with d3dx9_43.dll. After that, install DirectX.
4. apply the Win + R shortcut and write “sfc /scannow”. With this command, your PC will scan the system files and fix some errors;
5. restore the system to an earlier state when error 0xc000007b did not appear.

49. Crash when loading the save "Arguments: Not enough storage is available to process this"

Apply the combination of keys Win + R and write “regedit”, the registry editor will open. Go to the address:

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management
Create "PagedPoolSize" or "PoolUsageMaximum", if they are missing.
Set the maximum pool size to 4 GB: "PagedPoolSize"=dword:ffffffff
Trim the memory when the pool is full by 40%: "PoolUsageMaximum"=dword:00000028
Reboot the system. It is also recommended:
- in the video settings set to minimum the quality of shadows, the density of grass, half the range of visibility;
- switch to the static lighting;
- disable all extraneous processes;
- increase the size of paging file;
- defragment the section (-s if the game is not installed on drive C: \);
- after the file name in the shortcut properties of the game, put a space and write -noprefetch

50. On which version of the CoC engine OpenXRay is Dead Air based?

On its own modification, but many changes from the latest versions of Call of Chernobyl have been ported here.

51. How do faction relations work?

Completing/failing the task and killing NPC's will affect player's reputation with several factions. For example, killing soldiers in the southern military checkpoint in Cordon will lead to a decrease in the reputation not only with Army, but also of Ecologists. Military will also begin an operation to clean up some of the nearest territories.

52. CTD after pressing “Apply” button in the settings

Run the game as administrator.

How To Install Dead Air

How To Install Dead Air

News 82 comments

To install Dead Air, download and install these in order:

Dead Air

Dead Air

News 31 comments

Over 80 videos have been published on the official Russian VK page, showing different features and revealing information regarding Dead Air, previously...

This Week In Mods: June 22 2018

This Week In Mods: June 22 2018


The biggest mod stories for the week of June 22 2018.

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Dead Air — English Translation [0.3]

Dead Air — English Translation [0.3]

Patch 200 comments

Translates Dead Air into English.

Guns deal greater damage

Guns deal greater damage

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Civil War

Civil War

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This addon makes all the stalkers in the zone hostile to each other, regardless of faction.

Cigs Reduce Radiation

Cigs Reduce Radiation

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Replaces the cigarette effects with those from Anomaly.

More found bad ammo

More found bad ammo

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Now you can found more bad ammo (10) and type ammo (5-10) from 1 box.

Restore Outfit Addon v0.7

Restore Outfit Addon v0.7

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Addon restores scientific and heavy armored suits for all factions, and also changes some other aspects of the game.

Comments  (0 - 10 of 3,089)

Does anyone know if this mod is dead? I can not find information on any side to continue its development. Sorry for my English but I use the google translator.

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Either the development will continue or stop after the next update but we'll certainly get an update. Videos on Vk shows new features so no, this mod isn't dead, the question is how alive is it, I mean we could get the update in one year if we're unlucky.

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This ModDB page isn't the official development page. The developers are on The last update was posted on October 2nd, so I wouldn't call it dead yet

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Who sells SEVA suit?

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Mercs and Ecologists if you give them 2 documents from labs. Not sure if Freedom does.

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hey please can you tell me if the the items and weapons are the same ones of last day or not. i would like to know if modded weapons of last day work with dead air or i need to mode all dead air items again. ty

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Dead air is the best mod I have played. I love its graphic quality, its great performance (directx 9), and the concept of realism. There are some things in which to work as the AI, the number of mutants that attack you at the same time (if they come for you more than 20 dogs together you are dead) and maybe the volume of some annoying sounds. Playing a lot I understand the concept about the game that have devs and some other annoying things begin to make sense. It is a very complex mod, sometimes I spend a lot of time meditating on the next step. 12/10 excellent work.

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I agree, I skipped COM and this is my first time playing a COC/Misery type mod. I played Stalker soup and Misery 1.0 and 2.0 previously. Usually difficulty mods will be really hard at the start and then once you get over that hurdle it's easy again. Dead Air has been very well balanced and challenging for a whole lot of game hours for me. I have explored X16 and X18, turned off the brain scorcher and I am planning on going to zaton next. I no longer struggle to eat and heal but the economy is still challenging. Future weapon and armor purchases still have me scrounging around. Only thing I ran into that I think needs fixed so far is a Chimera in the old Freedom base was invincible against grenades and bullets. Had to kill it with melee weapons which doesn't make sense and is probably an oversight that could use some correcting. Game runs great and is at the top of the pile in terms of stability. It still crashes every now and again but that's X- ray for you.

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Well have you tried Anomaly ? :)

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No I haven't tried Anomaly yet. I am aware of it but I am more interested in mods that have unique or new gameplay with a focus on difficulty. Anomaly looks like a combination of already existing mods and from what I read, it was pretty easy and needed to have extra economy difficulty options tacked on to help entice people who like a more hardcore experience.

X 64 is great but the only textures that really take advantage of it don't look like the zone in my opinion. It would be nice if someone would make a 64 bit version of COC so all of the mods based off of it would benefit from it. The added stability would be nice for all stalker mods to come in the future. If COC really is supposed to be the main base that stalker modding is based off of then I would think it would need to be maintained to the current X ray standards. From what I can tell, X64 is probably the last substantial jump this engine will ever need, mainly to support better textures and higher quality character models without running out of system RAM.

From my experiances with X ray, DX11 is pretty much broken and DX 10 only added wet effects for rain and that has now been backported to DX9. DX12 doesn't have any real benefit for such an old game so the expanded memory is about all we need. (Unless some wizard can manage to properly multi thread this bitch for modern multi core CPUs.)

Dead Air devs did a great job adding new and exciting graphics effects that fit the world while expanding the melee combat substantially and adding further complexity to the Misery style micro gameplay elements. DA only crashes once every 5 or so hours, usually because of it's 32 bit RAM limitations. I would love to see Dead Air make the jump to X64 that is for sure. So far Dead Air is very satisfying for my tastes. I like how difficult the mutants are. I think the weapon upgrade system is solid and find the unique A life additions to be spot on. The game pacing through economic balance on must need items is brilliant and really allows artifact hunting to shine.

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Anomaly has other flaws:
-Dirtier UI
-Visually very different than vanilla STALKER
-You can get an AK at the start

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PM me and I can send you a config file with Chimera fixed by myself, now it dies after one grenade as it should have and after about one full magazine from Saiga :) It's just a mutated big cat, why should it be immmune to explosions like mutated rhino? :)

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Hahaha. I had to go back in time because I killed people of the military faction and the ecologists have been angry. There is no way to improve the relationship. Doing military missions or killing bandits dindt work. This is perhaps the biggest problem that the mod has

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Man, just check the addons tab. There's addon which makes ecologists not becoming hostile while you keep killing military. Anyway, why should you? They sell pretty good stuff, maybe just don't kill them because after disabling Brain Scorcher they are everywhere... :)

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I didn't have that problem because I am playing a true loner on this playthough. I haven't taken on any missions to kill people which means I am not friendly with the military or the mercs and do my best to avoid them at all costs. However, I haven't killed any military so I didn't have a rep problem with the ecologists and I have increased my rep with them by doing eco missions. I did pay for the license to be friendly with both the military and the mercs temporarily so that I could explore their areas on the map but that is about it.

I think when Sidovich tells you that he paid the military to leave the rookie village alone, he should mention that they are tied to the ecologists and warn you not to kill military to keep the peace in the rookie village AND to avoid conflicts with the ecologists. If the devs did that, it would at least give the player a little for-warning that you could ruin your chances with the ecologists if you attack the military and he should mention that if you are serious about entering deep into the zone that you are going to need the help of the ecologists eventually.

Of course, the devs could separate the ecologist and military rep systems if they don't mind altering their original vision. I agree that something should be done about it though. That would be very frustrating to experience what you did.

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For me it's the player character's lack of stamina. Even when only carrying a little weight, it seems like you start running out of breath after walking 100ft. Mind you, I say walking as in not holding down the shift key for the slow walk, or just outright sprinting.

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You should buy camelbacks or craft them with basic technical kit, left your things in a hidden stash (out of the way of npcs), dont go with many things, you can get a kit in the begining that include a nice backpack.

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I like that there is a stamina system and feel that no matter where they set it at the gamer will be annoyed by it when it limits them and feel a sense of progress when they work around the problem later on. The issue is that it's so imposing at the start of the game. It's directly tied to your health and satiety and noobs are usually low on both at the start of the game.

If they tweaked the effects of health and satiety on the stamina so that it was just a little less burdening it would help alleviate the tedious limitations at the early stages of the game while still requiring camel back, careful equipment layout and steel frames with armor upgrades to really work past the problem all togather. I agree with you that it is a little too much but that is just my opinion. Where I am at in the game currently, it's no longer an issue but I believe a few tweaks to it's effects with health and satiety would probably fix the problem or at least bring it more in line with what it is attempting to do without pushing the game into tediousness.

It's ok to require the user to have patience in a difficulty mod but it's a fine line they have to walk in order to keep it's complex systems from becoming simply un fun to play. In it's current state the game is fun but this feature is borderline at the start of the game and could use some minor tweaks in my opinion.

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