Chernobyl, 2017. Two unknown forces clash in the vacated ruins towards the western reaches of the Zone, simultaneously trading gunfire and braving the harsh winter temperatures. S.T.A.L.K.E.R.: Eisenkrieg throws the player right into the heat of battle, with up to four classes from each side to choose from. Take on your enemies and fuel the fires of war, or strike out alone and fend for yourself. As part of an evolving story, S.T.A.L.K.E.R.: Eisenkrieg makes use of light plot elements and is heavily based on S.T.A.L.K.E.R.: Call of Chernobyl, the award-winning modification made by the talented minds of TeamEPIC. The demo release was made available on the 20/06/2023, followed by the full release on the 20/07/2023 and the "Battle of Yanov" expansion on the 30/04/2024.

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Hello, stalkers!

Time has passed us by once again. It's been exactly one year since S.T.A.L.K.E.R.: Eisenkrieg was fully released! I recently took some time to sort through my notes to put together this article.

Some may call this a WWII-style shooter that's begging for its own multiplayer iteration. Others may call this a bootleg Day of Defeat mod. I call it the first step on a long journey that's ahead of us.

While developing this mod, there were some things that were due to be included. Nothing major, like S.T.A.L.K.E.R.: Shadow of Chernobyl did prior to its release, but some smaller bits that ultimately never made it into this mod. I did some digging around in my notes and I was able to find the following...

Oh, and the text that's been written in bold below are the parts that I've annotated around my original notes. Everything else, minus my final words on the subject, is what one would call my original "as-is" notes. I've tidied them up so they don't look like the ramblings of a mad man (though looks can be deceiving).

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I don't recall seeing many modders release stuff like this, though that could easily be attributed to my recent visits to the Brain Scorcher. I still believe that this'd be an interesting read for anyone who's interested in cut content for games and mods in general. The contents of this article are not exhaustive.

CUT TRAILER MONOLOGUE:


**Was presumably going to be added to either the first trailer or second trailer for S.T.A.L.K.E.R.: Eisenkrieg and be voiced by myself (though, I'm not a voice actor).
**Most likely, it was going to be added to the first trailer for this mod.

"Eisenkrieg. Iron war. These men have tools and motives behind using them. Each of them have had their lives put at stake to achieve the goals of their superiors, the goals of their nations and their people.

There are those who are successful in their mission, returning to be greeted by members of a proud and grateful nation. On the other hand, there are the many who have fallen in the line of duty.

Our flags, uniforms and weaponry may be different, but our methods will always remain the same. We have to take the lives of others while hoping that we are able to save countless more in the process.

Casualties. Those who are killed in action. They become statistics. It's a lot of weight to carry when in reality you're almost certainly going to become part of a statistic. One dead man is just as lost as the next.

For now, we aim to not burden our minds with the many questions we have. We've got a job to do. Blood must be spilled. It is our enemies' blood that we must spill. This is war. This is Eisenkrieg."

**This is probably one of the few sets of notes I've made about any of the trailers prior to filming and editing them.

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CUT GAME MODES:


**Some game modes were due to be added in the form of addons that could be inserted into the mod. I've included everything on these below. There's no guarantee that these would be implemented, though it's not a 100% "no" from me given that I've really enjoyed making this mod.

Notes dated 02/05/2023:

- Could include game modes as an addon (not compatible with story mode; attempting to select this will default to the Axis Assaulter class once the player spawns into the game).
- Easter egg bodies will not be accessible.
- Only Dead City is accessible in these game modes (not compatible with the story mode).
- All game modes are to be self-inserted into the player's installation of S.T.A.L.K.E.R.: Eisenkrieg.
- All game modes come in a single package along with the original configs folder and main menu screen of S.T.A.L.K.E.R.: Eisenkrieg for players to revert any changes caused by these game modes. If a game mode is installed from this package (minus the original files for S.T.A.L.K.E.R.: Eisenkrieg), then it will have the name of the game mode on the main menu screen (at the bottom of the screen).
- Saved games may not be compatible between game modes, and thus a new game is highly recommended when changing these. Players are prompted to overwrite their S.T.A.L.K.E.R.: Eisenkrieg install with the original configs folder and scripts folder OUTSIDE of the configs folder (to alter the main menu screen footer text after changing between game modes; both are detailed above), then insert the gamedata folder of a different game mode to prevent crashes from conflicting changes between game modes.

The cut game modes are as follows:

PANZERSCRECKS ONLY: Everyone has a Panzerschreck equipped. Ammo for it is very plentiful, has no weight and cannot be dropped (prevents lag). Player spawns with a lot of ammunition.

EXTREME FOG: Fog is even more thick and AI sight range has been dramatically reduced.

SNIPERS ONLY: Only sniper rifles will be equipped by the player and AI.

PISTOLS ONLY: Only pistols will be equipped by the player and AI.

SUBMACHINE GUNS ONLY: Only submachine guns will be equipped by the player and AI.

SHOTGUNS ONLY: Only shotguns will be equipped by the player and AI.

TACTICAL MODE: No sprinting. No radar. Weapons are highly prone to kill targets with a single shot.

ARCADE MODE: No sprinting. CS:GO style of movement. No aiming unless weapon is scoped. Player can move and jump higher. Jumping affects player's stamina.

GUN GAME: Player's weapon randomly changes every 15 seconds. Ongoing effect until the player dies.

GUN GAME ALPHA: Player's weapon randomly changes after every kill. Ongoing effect until the player dies.

HIGH NOON: Players and AI will only have access to the Model 10 (Smith & Wesson Model 10) revolver and the Model 1873 (Winchester Model 1873) lever-action rifle.

OLD SCHOOL MODE: Reminiscent of the iconic game mode from Call of Duty 4: Modern Warfare. Jumps and health of both players and AI will be higher, but weapon classes will remain.

VANILLA MODE: All damage values, ammo types and player immunity are changed to be more like the original three S.T.A.L.K.E.R. games.

Also, have the Vanilla Weapons Patch as an addon that introduces vanilla weapons back into S.T.A.L.K.E.R.: Eisenkrieg again, each with identical characteristics to those found in S.T.A.L.K.E.R.: Call of Pripyat and S.T.A.L.K.E.R.: Call of Chernobyl.
**As of 20/07/2024, plans for this are on the drawing board, though they are yet to be implemented in this mod.
***No plans or notes were made about implementing the above game modes into the "Battle of Yanov" expansion, though I did think about possibly implementing them one day.

CUT "BATTLE OF YANOV" DLC SOUNDTRACK:


I also put all of the music I make for my mod preview videos here in this playlist: www.youtube.com

The music above appears to be unfinished. It was inspired partly by the combat music from S.T.A.L.K.E.R.: Clear Sky. I didn't implement the music above into the "Battle of Yanov" expansion for S.T.A.L.K.E.R.: Eisenkrieg as I didn't feel that it would fit into the mod, though I have refrained from getting rid of it. I really don't like getting rid of any behind-the-scenes stuff and largely do my best to keep as much as I can.

FINAL WORDS:


My final words in this article, but NOT necessarily my final update on this mod. A lot of other notes on this mod can be found in the design documents that I had published a while ago.

S.T.A.L.K.E.R.: Eisenkrieg Design Document (dated 12/04/2023): www.moddb.com

S.T.A.L.K.E.R.: Eisenkrieg Design Document (dated 02/05/2023): www.moddb.com

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I'm currently in the process of working on other projects, though returning to Eisenkrieg is not out of the realm of possibility. Much bigger things will be viewable on the horizon one of these days. Much bigger things. However, while I know a lot about the Zone, I can't put everything here. You'll just have to trust me on some things. If you're bursting with questions, have any feedback or just want to say "hi", feel free to drop me a DM or get in touch via my socials.

With the recent announcement and release of the Guerrilla Weapons Pack for the S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22) modification (more info on that here) and the recent launch of my Mod Bytes series over on my YouTube channel, we are set to see a bright modding future ahead of us.

For those who wish to stay updated on what I'm working on, I've left links down below to my YouTube channel and Twitter account. I have a lot of stuff planned over the coming months. These, along with here on ModDB, would be the best places to reach me.

- Modder's Playground YouTube: youtube.com/@moddersplayground

- Modder's Playground Twitter: twitter.com/ModdersPlaygro1

On that note, thank you all so much for stopping by. I'll be sure to see you all soon.

Much love, Jacob_MP.

[Release] S.T.A.L.K.E.R.: Eisenkrieg - "Battle of Yanov" Mod Expansion and v1.2 is now available!

[Release] S.T.A.L.K.E.R.: Eisenkrieg - "Battle of Yanov" Mod Expansion and v1.2 is now available!

News

The S.T.A.L.K.E.R.: Eisenkrieg "Battle of Yanov" expansion and v1.2 of the base modification is now available for everyone to download! Includes a couple...

[Update] S.T.A.L.K.E.R.: Eisenkrieg - "Battle of Yanov" Mod Expansion Details (+ 1.2 Update)

[Update] S.T.A.L.K.E.R.: Eisenkrieg - "Battle of Yanov" Mod Expansion Details (+ 1.2 Update)

News

Announcing the "Battle of Yanov" expansion for S.T.A.L.K.E.R.: Eisenkrieg. Includes the release date of this expansion and the 1.2 update for the base...

[Release] S.T.A.L.K.E.R.: Eisenkrieg full release is now available!

[Release] S.T.A.L.K.E.R.: Eisenkrieg full release is now available!

News 2 comments

The full release of S.T.A.L.K.E.R.: Eisenkrieg is now available for everyone to download! Includes a couple of extra details.

[Release] S.T.A.L.K.E.R.: Eisenkrieg demo is now available!

[Release] S.T.A.L.K.E.R.: Eisenkrieg demo is now available!

News 1 comment

The S.T.A.L.K.E.R.: Eisenkrieg demo is now available, packed with additional content that can be used inside and outside of the mod!

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[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.2)

[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.2)

Full Version 1 comment

Full release of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this modification, updated to v1.2.

[Expansion] S.T.A.L.K.E.R.: Eisenkrieg - Battle of Yanov Expansion (v1.0)

[Expansion] S.T.A.L.K.E.R.: Eisenkrieg - Battle of Yanov Expansion (v1.0)

Full Version

The "Battle of Yanov" expansion of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this expansion without any patches applied.

[Patch] S.T.A.L.K.E.R.: Eisenkrieg (v1.1)

[Patch] S.T.A.L.K.E.R.: Eisenkrieg (v1.1)

Patch

Patch v1.1 for the base installation of S.T.A.L.K.E.R.: Eisenkrieg.

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Additional Content

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Additional Content

Other

Promotional materials for S.T.A.L.K.E.R.: Eisenkrieg (non-official). Does not include the demo release.

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Soundtrack

[Misc] S.T.A.L.K.E.R.: Eisenkrieg Soundtrack

Other

All three variations of the S.T.A.L.K.E.R.: Eisenkrieg soundtrack. Also includes options to use them as main menu music.

[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.0)

[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.0)

Full Version 10 comments

Full release of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this modification without any patches applied.

Comments  (0 - 10 of 13)
undead32
undead32 - - 49 comments

anyone know where to find nil in merc faction mode?(press "z", zombie faction In original CoC). I cant find him

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Jacob_MP Creator
Jacob_MP - - 186 comments

Hi, undead.

If you're running the demo version of this mod, then pressing Z in the faction selection screen will not do anything. However, playing the full version of the base modification, and then pressing Z in the faction selection screen, will let you play as a Merc as opposed to a Zombified Stalker, if that's what you're asking.

I hope this helps.

Jacob.

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undead32
undead32 - - 49 comments

yeah, i'm playing merc in full version. and in PDA it looks like main story mission. So I think "nil" is a person who supposed to exist. But i cant find him. I am asking for exact location of him. Could you tell me where he is? If this quest is not finished and he is not exist yet, tell me either.

Thanks for your reply.

undead32

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Jacob_MP Creator
Jacob_MP - - 186 comments

Hmmm, that's odd. There isn't a character that goes by that name in this mod, though the term "nil" does come up when the game doesn't read certain text strings, namely with PDA tasks. I'll load up the mod now and take a look to see where I can fix this. Which version of Eisenkrieg were you running when you encountered this (i.e. v1.0, v1.1, etc.)? At the bottom of the screen in the pause menu and the main menu is where you can find which patch of the mod you have loaded.

The "nil" thing looks like a bug where a text string hasn't popped up in the PDA or on the screen when it was supposed to.

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undead32
undead32 - - 49 comments

1.1 version. and play in merc faction. It shows from the start in PDA.

So you mean there is no task in merc faction, cuz they take place from zombified. Right?

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Jacob_MP Creator
Jacob_MP - - 186 comments

I've fixed the issue. It hasn't been updated in v1.1 as it's an older version, but I saw what you were referring to in-game (the text string saying "nil" instead of "Eliminate any hostile targets") and I've fixed it after finding out that it was also present in v1.2. I'd encourage you to start off with v1.2 of the base modification as it includes all of the fixes of v1.1 as well as some additional ones. It's the same mod, but with a lot more polish to it (just released yesterday, 30th April, as well as the expansion). I gave you a special mention in the comments on the download page of v1.2 for pointing this bug out to me, too.

v1.2: Moddb.com

As for the Mercs themselves, they have no connection with Zombified Stalkers in Eisenkrieg. In fact, Zombified Stalkers aren't featured at all in this mod. The Merc faction overwriting the Zombified faction in-game was done as more of a secret for players to discover. Once you select the Mercenary faction, or any other faction in-game, the game immediately changes your faction to the one you've selected on the faction selection screen the moment you first spawn in. For instance, if you pick the default option, Loners, then you'll spawn as a Partisan. It might make more sense if you've played CoC previously as Eisenkrieg reuses a lot of different parts from CoC.

All in all, the "nil" thing popping up was just a bug in the mod, but it's now been fixed in v1.2.

I hope you enjoy the mod, stalker. Happy hunting! :)

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User8072608761578
User8072608761578 - - 30 comments

Pretty good. I don't recall the demo having mercenaries or hidden corpses with rare weapons, it's a nice addition and adds some replay value. The biggest thing I'd say the freeplay mode lacks is a way to restore stamina quicker. Though, maybe that's intentional to mask enemy spawns.
For the story mode, I liked the Forester secret and being able to make it to the Hospital with a skill jump even if it doesn't change anything in the end. The story itself is nice too.
If this ever gets another update, something should be done with the armoury in the sports hall, In the demo, I broke the door open with the weapon exploit but it was the same as it was in CoC to no surprise.

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raiser92
raiser92 - - 5 comments

this mod maybe has the most interesting story i have ever seen so far , do you have a full story bro because i really want to know what will happen after the mc got captured by the monolith ... i guess the story will be the journey of the mc to get his memory back after being brainwashed by the monolith , maybe after doing some tasks for the monolith , the mc will start to remember and will be rescued by strider's group maybe...
I hope to see the full story of this mod soon !!!

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Guest
Guest - - 705,862 comments

Dear mates, i have a question about other maps in the game. In the pics i can see Limansk for example - how can i travel there ? I have tryed every thing to come to Limansk...

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Jacob_MP Creator
Jacob_MP - - 186 comments

Hello there. My apologies for the very late reply, oddly my notifications on here don't seem to pick up some of the comments on here.

To gain access to Limansk, one should select the story mode option on the character creation screen when starting a new game (it's the grey iron cross in the middle rather than one of the red ones; their colours only pop up when you select them).

I hope this helps you out. Once again, sorry that I didn't get back to you sooner. Happy hunting, stalker!

Reply Good karma+1 vote
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