A.R.E.A. - Atmospheric Realistic Expanding Addon, global addon based on Call of Chernobyl. The addon affects all aspects of the game with no exceptions, improving their quality and diversity. Core concept of the addon is realistic, borderlining with hardcore Zone (still taking into account the fact that this is a game, hence with some implications) in quite bleak summer setting. The addon in general adheres to the lore of the original trilogy.

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Addon is based on Call of Chernobyl 1.5 and contains some features from xrOxygen, Call of Misery and MLR, as well as other mods, partially or completely changed in one way or another to fit the addon concept. The base and all other mods were significantly reworked with great attention to detail; many features of original mods were considered superfluous and removed. Moreover, this addon brings numerous unique changes that were developed from scratch. The addon is currently open for download. It is now in the process of continuous development and enhancement. It was initially developed in Russian, and English localization is about 70% complete, still in progress.
The latest accessible version is 1.02, version 1.14 is in development.

Atention! This addon was designed for careful, hasteless and deliberate gameplay, with many aspects to be taken into account during preparation for each trip into the Zone. If you haven't played any hardcore mods before, you most likely will face difficulties that you are not used to. If this is the case and you prefer more casual gameplay, please refrain from playing this addon.


Modified Addons:

  • Extended STCoM WP by Sasha Tulunzhi. Functional, balance edits. Addition and own modification, adaptation.
  • Bad Ammo. It was used as a basis, seriously modified and expanded, own icons.
  • Features from xMod 0.5.4 by Dimeyne: Items irradiation, advanced mutant looting and other. (We have undergone multiple balancing and functional changes.)
  • Itemsoup Addon. (All items have been redesigned, both icons and their parameters, adaptation.)
  • Adaptation of MLR latest versions. (Has suffered a lot of changes, wholesale trade has been cut. Functional edits, balance edits, adaptation.)
  • Fully integrate latest MLR. (Has suffered a lot of changes, wholesale trade was cut out, some quests was redone. Functional edits, balance corrections, adaptation.)
  • Roadside Picnic 1.0. (All hands are adapted to use dynamo. The part with tend deployment and cooking has been completely reworked, the functionality has been expanded.
  • Static news by VanoSanturi, most of which have been rewritten, and the rest has been corrected. To this addon was also added a couple of features from the news by Skelya.
  • Extended PDA from FonSwong. (Functional, graphical and scripts edits and optimization, adaptation.)
  • Outfit Addon 1.4.7 (Functional, balance changes, expanded and supplemented, adaptation.)
  • Phobos: Artefact Reloaded Mod. Functional and balance corrections, adaptation.
  • Axebeard’s Fieldcraft. (Was used as a basis, seriously improved and expanded.)
  • DRX Dynamic Anomaly 2.1. Functional and balance edits. Added new fields and types of anomalies and changed their spawn.
  • DRX Questlines 1.25 (Functional, balance edits, adaptation.)
  • Overheating of weapons and other effects from S.M.U.R.T.H. Dynamic Hud. (The script has been completely reworked, functional changes.)
  • New weapons: axes and MP40 from TAZ 1.7.4, Famas G2, STG-44, M14, M24, G36C, WA2000, ax from ext. STCoP and Shoker. Duplet from Sinaps. (Completely reworked and adapted)
  • Gun Jam Swearing v1, revision of Survoks and Grelka. Changed the probability of swearing, added phrases for the monolith.
  • Limited Game Saving for CoC from xQd, changed the description, redesigned script.
  • New scopes HUD from Morka v0.4, v.0.5. Some grids were edited, some new was added.
  • New types and models of mutants. Changed their meshes, sounds, textures and settings.

Only adapted addons:

  • Absolute Nature Redux 1.7d.
  • Structures Redux 2.5d.
  • СоС Ambient Overhaul.

Own developments and corrections:

  • Sound.
  • Fully reworked sound component of the weapon part using the layers system. All sounds were replaced by new one and edited to fit current weapons.
  • New natural ambient system. Standard day/night music shedule replaced by dinamic ambient patterns what play randomly in a specific area and create a new atmosphere.
  • Complete reworks of all sound files. Audio were configured to create correct sound smoothness depending on distance, weared outfit, voice expresion etc.
  • Summer Zone. Complete replacement of vegetation, reworked trees textures, gamma, Lod-textures and terrain.
  • Added collision of bodies, the sound of an explosion of a helicopter, 10 slots for artifacts, a patch slot, new properties of artifacts, and other slide changes.
  • New skill system with a tab in the PDA.
  • New power supply system for electrical devices, such as: lights, PDA, night vision devices, sights, exoskeleton detectors and proto exoskeletons.
  • New animations of opening and closing inventory, dressing a backpack, conversations, body search and trading.
  • Complete review of AI behavior.
  • New dynamic music, consisting of tracks by Mick Gordon.
  • New helm HUDs and 14 new helmets.
  • New own quests and dialogues.
  • Many new costumes: SKAT-9M, PC1-B, Army insulating suit, Master suit, Maskhalat, Old cloak.
  • New artifacts and old ones from ShoC.
  • Unique models for each suit.
  • New mutants, converted textures of mice, lesh, Stronglav and other mutants, as well as some items.
  • A very large number of icons have been redrawn.
  • Expanded economy and trade with merchants. New ordering system of items, like the one from Nimble in CoP.
  • Item dampness, depending on weather conditions and a backpack.
  • Redesigned starting game settings.
  • Own system of disassembling outfits and weapons for parts, as well as repair.
  • Animated buttons in the menu and an animated boot screen and cursor, a completely reworked interface.
  • Wide-angle flashlight beam, changed specifications and textures.
  • More than 300 new visuals for stalkers, as well as about 40 new costumes for these visuals.
  • Irradiation of objects with radiation and the ability to deactivate them.
  • Cash and wallet for sorting money. Most reward are in cash.
  • New features for unused items, as well as expanding the functionality of old ones.
  • Added 12x76mm “Dart” cartridge for pump action weapons. Added a model of a pack of ammunition as well as the texture of world models of packs.
  • Supplement White Power 1.2.1 - Carries addon in the winter. A lot of work has been done on the visual and sound component of the mod to convey the winter atmosphere.

This is not the entire list, other changes and new features are listed in download page.

Add file RSS Files
S.T.A.L.K.E.R. - A.R.E.A. 1.03 Update

S.T.A.L.K.E.R. - A.R.E.A. 1.03 Update

Patch 8 comments

S.T.A.L.K.E.R. - A.R.E.A. 1.03 Update from 09.05.2019 - Reuploaded New game needed!

S.T.A.L.K.E.R. - A.R.E.A. 1.0b9 Main

S.T.A.L.K.E.R. - A.R.E.A. 1.0b9 Main

Full Version 11 comments

S.T.A.L.K.E.R. - A.R.E.A. 1.0b9 Main from 04.12.2017 Download

Holodilnik's Version 16.10.2018

Holodilnik's Version 16.10.2018

Patch 6 comments

The version of Area which was made by Holodilnik who is the another creator of Area. Based on Area 1.02.

Comments  (0 - 10 of 147)

spanish translation?

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TrueHolodilnik Creator

lol, no
Only if someone will make it.

Reply Good karma+3 votes

I have to translate files, right?

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TrueHolodilnik Creator

Yeah, there is a bunch of xml files with text strings.

Reply Good karma+1 vote

I thinks the mod is great. But could you be more specific about the systems requirements. I am running Stalker on an old Dell laptop so I should check the requirements before running it.

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buy a new computer.

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TrueHolodilnik Creator

It's mod dude, it had same requirements as Call of Chernobyl or Call of Pripyat.

Reply Good karma+2 votes


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Help! mod keep crashing with no message. i trying to download over again and theres no solution. msvc++ won't help it too

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A failure without a message may occur in Windows 10 - 8 operating systems. Please find the log file in the game folder under the path appdata\logs at the end of the log will be an error, copy the error and specify it here.

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That didn't much help lunch but thanks. I having same issue form other mods. any advise?

=I post wrong side=

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you have this program installed Openal.software.informer.com ?
If not, the game will not start

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Always please, I previously told you to install the program, but only because of my poor English you probably did not understand me.

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* Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3395.00 mhz, 33-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 12/12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 63151 files cached 52 archives, 9210Kb memory used.
Init FileSystem 0.945969 sec
'xrCore' build 6844, Nov 1 2017

EH: B4BD6FCF36B1C0B46418F28918C2677D

-----loading d:\new folder\new folder\gamedata\configs\system.ltx
-----loading d:\new folder\new folder\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line folder\New folder\Stalker-CoC.exe
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3867732 K], reserved[194496 K], committed[132012 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[32921 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[28689 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\New folder\New folder\bin\
dir[1]=D:\New folder\New folder\
dir[2]=D:\New folder\New folder\bin\
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
stack trace:

0023:75C388FB MSCTF.dll, CtfImeProcessCicHotkey()
0023:75C3865E MSCTF.dll, CtfImeProcessCicHotkey()
0023:75C17CFF MSCTF.dll, CtfImeDispatchDefImeMessage()
0023:75C17112 MSCTF.dll, CtfImeDispatchDefImeMessage()
0023:75C1708E MSCTF.dll, CtfImeDispatchDefImeMessage()
0023:75B12308 IMM32.DLL, ImmEnumInputContext()
0023:75C16679 MSCTF.dll, CtfImeDispatchDefImeMessage()
0023:75C16043 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:75C15F75 MSCTF.dll, CtfImeDestroyThreadMgr()
0023:75B173E5 IMM32.DLL, ImmAssociateContext()
0023:7609F6A9 combase.dll, CoUninitialize()
0023:7609F255 combase.dll, CoInitializeEx()
0023:65FB6704 dsound.dll, DllCanUnloadNow()
0023:65FAD30F dsound.dll, DllCanUnloadNow()
0023:65FACABB dsound.dll, DllCanUnloadNow()
0023:65FAD8F4 dsound.dll, DllCanUnloadNow()
0023:65FA856B dsound.dll, DllCanUnloadNow()
0023:65FA83DB dsound.dll, DllCanUnloadNow()
0023:0FAA9861 wrap_oal.dll, alcOpenDevice()
0023:7605B8C1 combase.dll, CoFreeUnusedLibrariesEx()
0023:764FD3E1 KERNELBASE.dll, GetProcAddressForCaller()
0023:766705B4 KERNEL32.DLL, GetProcAddress()
0023:00DC39AB OpenAL32.dll, alSourceUnqueueBuffers()
0023:00B31319 xrSound.dll
0023:764FC5A3 KERNELBASE.dll, ReadFile()
0023:00B92E9D xrCore.dll, vminfo()
0023:00B92EE8 xrCore.dll, log_vminfo()

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try deleting the user.ltx, which is in the appdata package, in the game settings, select another sound device, if it did not help update OpenAL, try to start the game.

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TrueHolodilnik Creator

Choose another sound device in options. Also i suggest to update or install OpenAL.

Reply Good karma+1 vote
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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (5 agree) 10/10

Best hardcore mod in the world!

Oct 31 2018 by Rockliff

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