Call of The Zone


Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.

Built upon Team Epic’s revolutionary Call of Chernobyl mod that incorporated the maps from all three original Stalker games into a vast and freely explorable Exclusion Zone as well as adding countless features and improvements, Call of The Zone delivers numerous gameplay and immersion enhancements for your adventure into the Chernobyl Exclusion Zone.

Featuring a dynamic storyline that will lead you all throughout the Zone, Call of the Zone features hundreds of unique, dynamic, repeatable tasks and dozens of brand new task types. Task targets, areas, rewards are determined in real time whenever a task is offered. Infinite replayability is possible as your game will never be the same no matter how many adventures you take into the Zone!

In addition to the dynamic tasking system, the Zone itself is now completely dynamic. Factions will create alliances and go to war with each other. Anomalies can appear anywhere and shift position with every blowout. Mutants and stalkers are spawned dynamically and with far more variety. A-life is free to wander the Zone and is no longer tied to limited areas. The Zone is alive and continually transforming as you make your way through it.

Call of The Zone features numerous gameplay enhancements, custom and restored dialogs, graphical improvements, a-life enhancements, performance tweaks, and bugfixes. Gameplay and immersion were the overarching priorities, to deliver you a fun and thrilling adventure into the Chernobyl Exclusion Zone whether you are a seasoned veteran stalker or brand new to the Zone!


Features:

- Dynamic, repeatable storyline and hundreds of custom tasks.

- Dynamic population and a-life, the Zone is far more alive and unpredictable.

- Dynamic faction relations; the politics of the Zone are constantly in flux.

- Dynamic anomalies that spawn in random locations and change position with every blowout.

- Dozens of new task types including: big-ass brawls, area searches, hidden target manhunt tasks, sniper tasks, guide tasks, big mutant hunt tasks, interceptor tasks, designated target tasks, dynamic brawls, prisoner snatch tasks, as well as “reverse” tasks where the player helps NPC’s complete their tasks or where the player is the assassination target being hunted by bounty collectors!

- Added modified storyline tasks from the original Stalker series and Call of Chernobyl story mode.

- New Blackout feature: a player on very low health in a firefight might pass out from blood loss and get mugged by the attackers, or your companion may get kidnapped and you will have to rescue them!

- Enhanced npc dialogs; local stalkers will give real-time info and warnings about threats in the area, give information to help you in your current task, and offer to come along and help you with certain tasks.

- Enhanced companion system; your companions now give warnings, advice, and chat with you while you travel with them. No longer are they just silent followers, they may even save your life if you get knocked out!

- Restored dialogs from the original Stalker series and cleaned up existing dialogs

- Additional keybinds; you can now remotely detonate the landmines you placed or spawn a crate at your feet!

- Ability to change factions at any time throughout the game

- Blowouts now come with less warning and are more intense the closer you get to the source

- Modified PDA statistics tab, adding several new player stats and removing frivolous statistics

- Location names are now shown on the PDA map

- Modified actor, npc, and weapon damage values, making combat more realistic while keeping gameplay challenging and enjoyable

- Weapons have improved textures and sounds and no longer have fake names

- Restored helicopter aggressiveness and defined safe zones where they will not engage

- Additional radio locations and radio tracks

- Numerous texture upgrades and graphical enhancements

- Numerous bugfixes and system performance enhancements

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DoctorX Call of The Zone is a standalone modification based upon the original S.T.A.L.K.E.R. trilogy. Featuring a dynamic storyline that will take you to every part of the Chernobyl Exclusion Zone, and hundreds of dynamic, repeatable tasks with targets and rewards that are determined in real-time, CoTZ offers an infinitely replayable adventure into the Chernobyl Exclusion Zone that will never be the same no matter how many times you dare venture into the Zone!

In addition to the dynamic tasking system, the Zone itself is more alive and unpredictable. Alife population is no longer tied to predictable areas and are free to wander the Zone. Faction relations are in constant flux as alliances are forged and former allies go to war. Anomaly fields appear and disappear in different areas with each blowout.

CoTZ also brings a slew of improvements and bug fixes, sound and texture enhancements, thousands of lines of new and restored dialogs, as well as countless other improvements. If you haven't checked it out yet, stop on by! And if you've already been enjoying CoTZ, I hope you will enjoy the 1.2 update even more!

Call of The Zone 1.2 update: Moddb.com

Call of The Zone 1.0 download: Moddb.com

DoctorX Call of The Zone ModDB page: Moddb.com

CoTZ forums: Moddb.com

CoTZ playthrough videos: Youtube.com

Good hunting stalkers!

Call of The Zone in the Top 100!

Call of The Zone in the Top 100!

News 4 comments

Call of The Zone has been voted by you as one of the top 100 mods on ModDB this year! Be sure to cast your vote for Mod of The Year for 2020!

Call of The Zone 1.0 Released!

Call of The Zone 1.0 Released!

News 33 comments

Call of The Zone is now released and available for download!

Call of The Zone Status Update - April 17, 2020

Call of The Zone Status Update - April 17, 2020

News 3 comments

Status update for Call of The Zone and new videos released!

Call of The Zone Status Update - March 18, 2020

Call of The Zone Status Update - March 18, 2020

News 4 comments

Update on the status of Call of The Zone and new videos released!

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DoctorX Call of The Zone 1.2 Update

DoctorX Call of The Zone 1.2 Update

Patch 31 comments

Updates Call of The Zone to version 1.2. The files included are to be installed on top of your Call of The Zone 1.0 or 1.1 installation.

DoctorX Call of The Zone 1.0

DoctorX Call of The Zone 1.0

Full Version 75 comments

DoctorX Call of The Zone 1.0 official release files

Dynamic NOCTURNAL Mutants V1.0,  [CotZ 1.2]

Dynamic NOCTURNAL Mutants V1.0, [CotZ 1.2]

Prefabs 3 comments

Introduces nighttime attacks by nocturnal mutants. -- After sunset, these mutants leave their lairs and start roaming around the map, hunting, and inevitably...

Pariah Mode 1.1 [CotZ 1.2]

Pariah Mode 1.1 [CotZ 1.2]

Prefabs 2 comments

The Pariah mode is a challenge mode that makes the player hated forever by absolutely every factions and NPC in the Zone.

Traders buy damaged weapons [CotZ]

Traders buy damaged weapons [CotZ]

GUIs 2 comments

This addon will make traders buy damaged stuff you brought. Compatibility option is available with Enhancement Addon Pack (EAP). Extract each of gamedata...

The Conet project - CoTZ edition

The Conet project - CoTZ edition

Audio Pack 2 comments

A collection of obscure radio transmissions to play from the various radios you find around the game.

Comments  (0 - 10 of 927)
JimBeamBlack
JimBeamBlack

Is there any way to make the night sky a high res one??

I remember a mod that I used for SoC years ago that also gave the game a nice high res night sky and an awesome looking moon, But I can't find it any more.

not even sure if it will work with this mod.

Are there any available that will work with CotZ?

thanks

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KorpseKing
KorpseKing

I could be wrong, but I think this addon has its own night skies as well, either way it's a must have imo. Just remember to download the hotfix that attackzone posted in the comments section. --> Moddb.com

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JimBeamBlack
JimBeamBlack

What on earth do I do now?

I have been playing for about 50 hours doing quest after quest around the bar (finally found the boar head spice) doing tons of stuff for the Duty guys and NOW for some unknown reason they hate me....

I have a HEAVY case to give to the barman and a HUGE stash of goods in that bar area and I can't even get near the place without killing every Duty member in there!!!

This to me a major flaw, I personally did nothing to Duty to cause this and it's just crazy that it happens with no real WAY TO CORRECT IT.

The bar should be neutral, if Duty is ****** at me because of my arm patch they should just close their doors and not let me into their main base, NOT SHOOT ME ON SIGHT!!

Out of all the things that I love about this mod this is one of the things that makes me want to shelve it.

Is there ANY way to make myself completely neutral? OR to fix this so I can finish my quest?

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KorpseKing
KorpseKing

This add-on will prevent neutral factions from changing sides --> Moddb.com

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JimBeamBlack
JimBeamBlack

Interesting, I'll give this a shot, and but back up my files first. I still think it would be ok for Duty to be angry with the Loners, BUT, those hub areas should all be neutral areas in my opinion.

I have such a huge stash in that bar area right now, upgraded suits and guns, tons of ammo, artifacts. And this huge heavy case for the barman.

Isn't the Barman a loner? How does that work?

Thanks man!

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attackzone974
attackzone974

Traders are apart of their own faction, conveniently called "Traders" so that they are neutral to all factions.

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billytheki1543250078
billytheki1543250078

You can of course play with the dynamic faction system:
- if you or your faction kill them or their friends (and their neutrals) relation goes down. (if they kill your faction or friends/neutrals to your faction they go down as well)
- if you (or your faction) kill their enemies relation improves.

+5000 and further positive -> chance to go to 0
-5000 and further negative -> chance to go to 0

-1000 till +1000 neutral, above friend, below enemy.

if you watch the table in numeric form you can see it coming, and do kills accordingly.

Per default (no mod that changes that) in CotZ the important persons of factions (that you want to talk to again when relation changes) stay passive and immortal. So you can raid their bases till they agree to a cease fire (-5000 to 0).

You may even caused the war by killing many of their friends e.g. militaries, which are by default friend to duty. Kill their enemies (e.g. mercenary, freedom or bandits per default) as well to keep them neutral ;)

Monolith and Zombies have no influence on faction relations.

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Thatdudeoverthere
Thatdudeoverthere

Does gunslinger work in this mod?

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KorpseKing
KorpseKing

Unfortunately no. Gunslinger is it's own deal. It would be extremely difficult to port it to other mods and the Gunslinger devs have claimed in the past that they have no interest in doing so either.

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PRinceBhai
PRinceBhai

Also it's a Shady Mod. By Shady i mean just throw the bin folder on virus total, and you'll see.

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Highest Rated (12 agree) 10/10

Its the best free play Stalker mod in my opinion.If you expect this to be ULTRA HARDCORE REALISTIC SURVIVAL this isnt for you probbably.

May 23 2020 by NoobStalker

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