Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.
Fixing an issue with Cluster workers not building anything. Also includes v4.9.0 because Mod DB minimum character limit.
New home system for the Cluster courtesy of WPMarshall
Fixes for fixes and new base game issues found. Tooltips now resize to manage long unit lists.
Fixing all the tech cards and adding tooltips on what units each of them affect
Difficulty tweaks, turtle improvements, and a base game bugfix
Adding new tech cards and allowing you to see the General Commander's minions
Introducing Cluster, a new faction to fight for or against
Reduction in difficulty at the mid to lower levels, a new loadout, and some bugfixes.
Breaks compatibility with Galactic War Unique Loadouts but integrates them into the mod
Added treasure planets, ensuring that every war has a loadout for you to find.
Adding new options Faction Scaling and Mirror Mode along with a few fixes
Updating ammunition tech and fixing a bug with sub commander cards
Added a new faction tech and fixing a whoopsie with the code optimisation efforts
Fixed a Faction Tech issue and a bug with historical wars
Catching you up to where the mod is now we've hit the moddb word count requirements
New Tougher Commanders feature helps increase the challenge
Support for every game mode within Planetary Annihilation
Lowered the difficulty at the lower end of the scale and ensured the mod is properly setup for translations
Adjustments to a few of the personalities to improve their play
Cleaning up and code and improving spawn randomisation
New personalities, randomised spawns, and configurable boss commander numbers.
Avoid having a minion using the same commander as its boss
Fixing an issue from the base game and tidying up Easier Start
Overhaul of the difficulty levels to allow for a smoother difficulty curve
New Copper difficulty level and a new option called Easier Start
Adds a custom difficulty so now you can make things as hard or as easy as you want
More FFAs at lower levels and support for 4-way FFAs for increased epicness
Shared armies are becoming more of a thing, with tweaks to bosses and FFAs
Takes advantage of new AI features in the latest PA release
We have a major version number! Difficulty is in a good spot now.
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