This mod works with Planetary Annihilation: TITANS only. It changes the following elements of Galactic War:

  • Restore faction personalities:
    • Legonis Machina: tank
    • Foundation: air/naval
    • Synchronous: bot
    • Revenants: orbital
  • Customise each enemy/Sub Commander:
    • Unique model
    • Unique personality
    • Unique colour
    • Fight according to their faction's preferred style
  • Eight new difficulties suitable for anyone from a new player to a veteran of the game
  • Reduced Sub Commander effectiveness
  • Adds the possibility of multiple factions in a system and an FFA occurring
  • Adds support for shared army enemies
  • Bosses are distinctly more difficult than the surrounding systems
  • Added planetary intelligence to allow you to make meaningful decisions on the galactic map
  • Randomised spawn assignments so maps remain fresh on replay
  • Uses all game modes:
    • Bounty mode
    • Land anywhere
    • Sudden death
  • You can give the enemy tougher commander units
  • Option to give yourself more starting neutral systems
  • The AI uses tech card buffs
  • Guaranteed loadout to unlock every war
  • 13 new loadouts
  • Unlocks Galactic War's biggest planetary systems
  • Adds the classic Galactic War systems in addition to the TITANS systems
  • Adds a new faction
  • Fixes all the errors in the tech cards
  • 109 new tech cards
  • Enhanced AI through AI Bugfixes and Enhancements and Queller AI

Be sure to check out my guide on adding more maps to Galactic War to enhance the experience further.


This mod can be installed via the Planetary Annihilation: TITANS in-game Community Mod manager.

In Action


Sub Commanders are not impacted by difficulty. At any difficulty level, you can choose to enable Easier Start which provides you with more neutral planets with free tech.

Casual: for when you've completed the tutorial and are new to the game.

Iron: for when you've some PA experience under your belt.

Bronze: you've beaten vanilla Galactic War.

Silver: you can beat the skirmish AI.

Gold: you can beat the Queller AI.

Platinum: for when one enemy Commander is no longer a worthy challenge.

Diamond: for when your loadouts become too powerful.

Uber: for when you're a Galactic War master ready for the ultimate challenge.

Custom: for when you want to create your own challenge.

Difficulty Options

  • Faction Scaling: the number of factions put into the galaxy depends on its size.
  • System Scaling: system size depends on how far into the galaxy you are.
  • Easier Start: choose to have four neutral systems to plunder at the start instead of the usual two.
  • Tougher Commanders: the AI has Commander Armor Tech.

Planetary Intelligence

Each system will display the following information:

  • System Area: the total surface size of all planets, excluding gas giants.
  • Threat Level: based on the total eco score of all enemies.
  • Bounties: gain an eco bonus for each army destroyed. Enemies gain these too.
  • Land Anywhere: you can land anywhere on any starting planet.
  • Sudden Death: the defeat of a single army on a team leads to the defeat of the entire team. This includes Sub Commanders.
  • Threat: the eco threat of that Commander. This increases the deeper you proceed into the galaxy.
  • Personality: the playstyle adopted by the Commander. Some are better than others and it's up to you to figure out which.
  • Additional Factions: the system is a FFA and these factions will fight against you, each other, and the primary faction.

AI Buffs

  • Build: AI has Improved Fabricator Build Arms.
  • Commander: AI has Commander Combat Tech, Improved Commander Build Arms, and commander mine vision.
  • Cost: AI has Fabrication Tech.
  • Damage: AI has Ammunition Tech.
  • Health: AI has Armour Tech.
  • Speed: AI has Engine Tech.

These buffs are applied on a per-faction basis:

  • Legonis Machina: land units and factory structures
  • Foundation: air and naval units and factory structures
  • Synchronous: non-factory structures
  • Revenants: orbital units and structures
  • Cluster: basic units

Commander Threat Scale

From easiest to hardest:

  • Worthless
  • Helpless
  • Weakling
  • Inexperienced
  • Competent
  • Skilled
  • Experienced
  • Veteran
  • Masterful
  • Hardcore
  • Dangerous
  • Deadly
  • Inhuman
  • Genocidal
  • Nightmare
  • Demigod
  • Godlike
  • Titan

Compatible Loadouts

If you are adding new loadouts to the game and want to be compatible, then you will need to do the following:

1. Add the following to the gw_start scene:

   if (!model.gwaioNewStartCards) model.gwaioNewStartCards = [];
   if (!model.gwaioAllStartCards) model.gwaioAllStartCards = [];
   if (!model.gwaioTreasureCards) model.gwaioTreasureCards = [];
   model.gwaioNewStartCards.push({ id: "YOUR_LOADOUT_ID" });
   model.gwaioTreasureCards.push({ id: "YOUR_LOADOUT_ID" });

2. Ensure your cards are in Ui

3. Add `coui://ui/mods/` and `gwaioTech` to your loadout's `define()` function

4. Within the `if (!buffCount)` block of your loadout add:

   if (inventory.getTag("global", "playerFaction") === 4)

Compatible Tech Cards

If you are adding new tech cards to the game and want to be compatible, then you will need to do the following:

1. Add the following to the gw_play scene:

   if (!model.gwaioDeck) model.gwaioDeck = [];
   if (!model.gwaioCardsToUnits) model.gwaioCardsToUnits = [];
     id: "YOUR_TECH_ID",
     // Use the base_commander for commander and always the use unit, not the ammo, etc.
     units: ["AFFECTED_UNIT_PATH"],

2. Ensure your cards are in `coui://ui/main/game/galactic_war/cards/`


Why am I not seeing the latest changes in my war?
Many changes will only apply to new wars.

Why am I seeing multiple Commanders for a single enemy army?
Both bosses and FFA factions will use Shared Armies to allow for multiple Commanders within a single army. This provides them with more additional build power and more lives. It allows them to very quickly connect multiple planets.

Why aren't awarded bounties showing on the player list?
Galactic War hides eco modifiers from the player list. The bounties are still being awarded. If you gain one it will show below your eco bar.

Known Issues


Recommended mods

  • Shared Systems for galactic war

Incompatible mods

  • Enemy ramp for galactic war
  • Challenge Levels for galactic war
  • Section of Foreign Intelligence for galactic war
  • Unique Commander Loadouts
  • Galactic War Unique Loadouts

Thanks to

  • wondible, who continues to be amazing with his JavaScript support and for his mod Section of Foreign Intelligence for Galactic War, a modified version of which is included within this mod
  • PA Inc, for including official translations for the mod and assistance in integrating AI modifications
  • nemuneko, whose Unique Commander Loadouts for Galactic War are included in this mod
  • WPMarshall, for the Cluster faction logo and home system
  • trialq, whose discontinued Galactic War Loadouts mod has been partially included in this mod
  • Tristan, who created the casual, iron, and diamond icons

Hall of Fame

These brave Commanders have beaten GW-Uber and shall forever be remembered:

  • ..Iconic.. Dreadnought
  • [BRN]Ferretmaster
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
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Version 5.5.1 released



  • Tooltips for planets with a water height but no water depth
  • Leviathan Upgrade Tech not applying its changes

Version 5.5.0 - 2021-06-04


  • Bosses more closely aligned to the faction personality
Version 5.4.0 released

Version 5.4.0 released


Changes to boss systems to allow them to better utilise their strengths

Version 5.3.0 released

Version 5.3.0 released


Card buffs and all AIs updated to the latest versions

Version 5.2.5 released

Version 5.2.5 released


Lots of bugfixes for the various loadouts and upgrades

Version 5.2.0 released

Version 5.2.0 released


Improvements to the GWO panel, difficulty reductions, and a lot of fixes

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