This mod works with both Planetary Annihilation and Planetary Annihilation: TITANS. It changes the following elements of Galactic War:

  • Restore faction personalities:
    • Legonis Machina: land
    • Foundation: air/naval
    • Synchronous: balanced
    • Revenants: orbital
  • Customise each enemy/Sub Commander:
    • Unique model
    • Unique personality
    • Unique colour
    • Fight according to their faction's preferred style
  • Eight new difficulties suitable for anyone from a new player to a veteran of the game
  • Reduced Sub Commander effectiveness
  • Adds the possibility of multiple factions in a system and an FFA occurring
  • Adds support for shared army enemies
  • Bosses are distinctly more difficult than the surrounding systems
  • Added planetary intelligence to allow you to make meaningful decisions on the galactic map
  • Uses all game modes:
    • Bounty mode
    • Land anywhere
    • Sudden death
  • You can give the enemy tougher commander units (TITANS only)

Be sure to check out my guide on adding more maps to Galactic War to enhance the experience further.


This mod can be installed via the Planetary Annihilation: TITANS in-game Community Mod manager.

In Action


Sub Commanders are not impacted by difficulty. At any difficulty level, you can choose to enable Easier Start which provides you with more neutral planets with free tech.

Casual badgeCasual: for when you've completed the tutorial and are new to the game.

Iron badgeIron: for when you've some PA experience under your belt.

Bronze badgeBronze: you've beaten vanilla Galactic War.

Silver badgeSilver: you can beat the skirmish AI.

Gold badgeGold: you can beat the Queller AI.

Platinum badgePlatinum: for when one enemy Commander is no longer a worthy challenge.

Diamond badgeDiamond: for when your loadouts become too powerful.

Uber badgeUber: for when you're a Galactic War master ready for the ultimate challenge.

Custom badgeCustom: for when you want to create your own challenge.

Planetary Intelligence

Each system will display the following information:

  • System Area: the total surface size of all planets, excluding gas giants.
  • Threat Level: based on the total eco score of all enemies.
  • Bounties: gain an eco bonus for each army destroyed. Enemies gain these too.
  • Big Spawns: you can land anywhere on any starting planet.
  • Team Death: the defeat of a single army on a team leads to the defeat of the entire team. This includes Sub Commanders.
  • Threat: the eco threat of that Commander. This increases the deeper you proceed into the galaxy.
  • Personality: the playstyle adopted by the Commander. Some are better than others and it's up to you to figure out which.


Can I use an AI mod like Queller?
No. Queller won't break this mod, it simply won't be used.

Will Sub Commanders fighting for me have the same personality if I fight against them?
Yes. Mostly.

Are all Sub-commanders created equal?
No, some are objectively stupider than others.

Is there a "fair" difficulty level?
No. I felt it was pointless to create a model where each battle is easier than the last.

Why am I not seeing the latest changes in my war?
Many changes will only apply to new wars.

Why am I seeing multiple Commanders for a single enemy army?
Both bosses and FFA factions will use Shared Armies to allow for multiple Commanders within a single army. This provides them with more additional build power and more lives. In the case of bosses, it allows them to very quickly connect multiple planets.

Why aren't awarded bounties showing on the player list?
Galactic War hides eco modifies from the player list. The bounties are still being awarded. If you gain one it will show below your eco bar.

Known Issues

  1. Continue War does not continue the war if more than one enemy faction remains alive. Use Quit then Return to Galactic War to work around this.
  2. Tougher Commanders can cause issues with certain personalities, in certain landing locations, when operating with very low eco rates.

Recommended mods

  • Shared Systems for galactic war

Incompatible mods

  • Enemy ramp for galactic war
  • Challenge Levels for galactic war
  • Section of Foreign Intelligence for galactic war

Thanks to

  • wondible, who continues to be amazing with his JavaScript support
  • PA Inc, for including official translations for the mod
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Version 3.2.0 released


Due to a bad merge the changes of v3.1.1 were not actually applied.

  • Fixed AI not using starting location evaluation function
  • Added starting location evaluation function to GW-Custom
  • Replaced shadowing of gw_play.js with injection of code into the gw_play scene - thanks to wondible for his ever-invaluable aid
  • Removed TITANS ownership requirement from Tougher Commanders as it no longer requires use of the TITANS Tutorial Commander
  • Reduced health of Tougher Commanders from 1,000,000 to 25,000 to match Commander Armor tech
  • Removed build and storage bonuses from Tougher Commanders
  • Tougher Commanders now applies Commander Combat Tech to all enemy commanders on a boss world
Version 3.0.0 released

Version 3.0.0 released


Support for every game mode within Planetary Annihilation

Version 2.3.0 released

Version 2.3.0 released


Lowered the difficulty at the lower end of the scale and ensured the mod is properly setup for translations

Version 2.2.0 released

Version 2.2.0 released


Adjustments to a few of the personalities to improve their play

Version 2.1.1 released

Version 2.1.1 released


Cleaning up and code and improving spawn randomisation

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