Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news RSS Version 3.0.0 released

Support for every game mode within Planetary Annihilation

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    • Thanks to PA Inc for updating the server scripts to support all game modes in Galactic War
    • Implemented support for:
      • bounty mode (bounties)
      • land anywhere (big spawns)
      • sudden death mode (team death)

    • Replaced my shuffle solution with the new native spawn shuffling solution
      • Wars pre-v3 will not shuffle spawns

  • Made landing zone shuffling optional
  • Fixed gas giants being included in the planetary intelligence surface area count
  • Updated difficulty tooltip recommendations
  • Show the system's name in place of the primary AI's name
  • Systems installed via Shared Systems for Galactic War will now show their description on the galaxy map
  • Added new option "Tougher Commanders" for those who want the enemy to be harder to kill (TITANS only)
  • Fixed bosses not spawning multiple commanders
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Planetary Annihilation
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quitchy
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Planetary Annihilation Real Time Strategy