Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 5.48.0 released

Adjustments to Intelligence Fabrication Tech and the Nomad loadout

Posted by on

Changed

  • Intelligence Fabrication Tech applies to mobile scouts, radar, and mine vision
  • Nomad Commander treats the Laser Defense Tower and Umbrella as a small structures

Fixed

  • AI spawn preference not being set correctly when more than six commanders were present for a single army
  • Improved Intelligence Tech and Complete Energy Tech not being applied to Teleporters despite the tooltip saying they were
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: