Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 5.52.0 released

UI improvements and bugfixes for cards and enemy AIs

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Changed

  • First Seeker Osiris uses standard economic checks
  • Changed how many fabbers bosses start with
  • Removed AI Bugfixes and Enhancements as it's now included with the game

Version 5.51.0 - 2023-04-10

Changed

  • Long Which Units? tooltips use a new divider for clarity
  • Tooltips highlight units the player doesn't own

Version 5,50.4 - 2023-04-08

Fixed

  • Teleporters not being provided as part of all loadouts

Version 5.50.3 - 2023-04-08

Fixed

  • Dealing of duplicate cards
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