Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 5.41.0

When bosses fall their faction's systems may get taken over

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Added

  • Bugs lore to the opening systems
  • When a faction is defeated any systems they owned with other factions present will be taken over by one of those factions

Changed

  • Improved distinctiveness of Cluster colours

Fixed

  • Efficiency Tech tooltip listing storage structures twice
  • Systems from a faction whose boss you have defeated offering you tech you already have
  • AI colours not being removed on defeat from systems with an ally or additional factions present
  • Super Weapon Fabrication Tech being offered before you have access to advanced tech
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