Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 5.28.0 released

Updates to tech for the latest changes to PA along with numerous fixes

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Added

  • The system intelligence panel displays a card you are guaranteed to get offered if you conquer the system
  • Zoom level fix on war commencement from Bigger Galactic War

Changed

  • Increased chance of bounty mode for Bronze difficulty and higher
  • Increased chance of land anywhere for all difficulties
  • Buffed the following cards:
    • Barracuda Upgrade Tech
    • Catalyst Upgrade Tech
    • Firefly Upgrade Tech
    • Halley Upgrade Tech
    • Helios Upgrade Tech
    • Kraken Upgrade Tech
    • Nuclear Missile Launcher Upgrade Tech
    • Skitter Upgrade Tech
    • Spark Upgrade Tech
    • Unit Cannon Upgrade Tech
  • Changed the following cards:
    • Jig Upgrade Tech
    • Narwhal Upgrade Tech
    • Omega Upgrade Tech
    • Squall Upgrade Tech
  • Modified the implementation of Bluehawk Upgrade Tech to allow for independent targeting
  • Nerfed Atlas Upgrade Tech
  • All loadouts start with the ARKYD
  • Upgrades which require another unit now add that unit to your inventory
  • Allow Nomad loadout units to be pushed
  • AIs won't build land titans due to pathing issues
  • Commanders assigned colour by faction in order of spawn to improve visual clarity
  • Defense Fabrication Tech doesn't reduce the cost of the anti-nuke missiles

Fixed

  • Errors in tech card tooltips
  • Workers always receive at least one extra commander if a system should have minions
  • Removed references to an unused Helios weapon
  • Hotfix for old versions being unnecessarily applied on the start of a new war
  • Rapid Deployment Commander not changing the behaviour of the Advanced Naval Fabricator
  • Stinger Upgrade Tech
  • Slammer torpedo is buffed by bot buffs not structure buffs
  • Defense Tech Commander not reducing cost of Umbrellas
  • Omega Upgrade Tech being tied to ownership of irrelevant units
  • Improved Energy Weapons never being dealt

Known Issues

  • More Pew Pew will cause some units modified by tech card to show incorrect stats and range circles.
  • Selection and combat grouping mods e.g. Air Scout Select, can cause the AI to use these units incorrectly.
  • Modifiers are not applied to weapons and ammo not in use in the base game e.g. Skitter ammo
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