Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

Post news Report RSS Version 5.53.0 released

New loadout, new tech card, and a number of fixes for bugs

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Added

  • Structure Engine Tech that can be found by the Nomad Commander
  • Naval Commander loadout

Changed

  • Queller AI unit maps match those of the TITANS AI
  • Removed warning from Bot Commander description
  • Updated all cards for the MLA faction Custom58 tag
  • Artillery Commander's Commander can no longer build Holkins
  • TITANS and Penchant AIs will build land titans again
  • TITANS and Penchant AIs only build titans when threat is high enough

Fixed

  • Incorrect variable type when creating empty values for push and pull mod operations
  • Systems not always changing the inner ring to your colour when you conquer them
  • Cluster sub-commanders causing the incorrect tech cards to be dealt
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