I make mods (and games).
I'm debating releasing V11, but I want to get some opinions first.
It's been a long time coming, but Escape: Sierra Leone is finally ready for the community to start playing and get involved.
A second update on how the project is going. I now have a release date for Early Access, and some cool new screenshots and videos!
With a new engine and new year, lets see where E:SL is currently at since the process of switching engines started.
Due to several hangups with Cryengine 3, Escape: Sierra Leone is moving to Unreal Engine 4.
Unless you've been living in a vault, you've heard about Fallout 4. I'll cover some of the most common questions I've been getting in this article.
Well, it's been almost a year since I managed to get the Greenlight. I can't believe time has gone so fast and that I've managed so little regarding this...
I've been quiet on the E:SL front lately, an update on how things are going.
After several months of work, I've gotten to the state where I can release a playable build. It's still an early alpha, and has a few issues that need...
A list of features planned for the beta build, updated regularly as I progress through development.
An update on progress as we approach the point where a free alpha build will be available to the public.
An update on how things are going and the delays we've been having.
I thought I should probably post a quick update on what's going on with the game, since I missed my planned release date of August 2013.
Some video playthroughs of Escape: Paradise I found recently that were quite enjoyable.
A quick summary on how to fix the infamous bright flash and freeze issue.
So, I've been kind of working on a V11, but I want to hear what any fans of previous versions might think. Read the rest of the post, then feel free to...
Some news about a sequel to Escape: Paradise, created with CryEngine 3.
It's been an interesting first few days since the release. The feedback has been (mostly) positive, although I've definitely found a few things I'm gonna...
After a lengthy development time, I finally feel comfortable releasing Escape: Paradise. It's been almost a year of development and two years of conceptualizing...
A small guide that everyone new to the mod should read. Covers basic controls and tactics.
Boom, done, ready for the release of the closed beta. The V1 public release will be August 1st, assuming it all goes well.
A quick update to give you guys an idea what's going on, and how close to release the mod/map is.
I feel I should further clarify what exactly this mod/map combo is, read on for more.
That's right, there will be a V10, most likely, anyhow.
PLEASE DO NOT ASK ABOUT COMPATIBILITY OR INSTALLATION! I DO NOT PLAY OR ENDORSE OTHER MODS AND CLEAR INSTALL INSTRUCTIONS ARE PROVIDED. If you want to...
That's right, the official V9 release date has been announced!
Fallout 3 Reborn V9 is going to be the largest mod I have produced yet, and I will likely need some help getting it out in a reasonable amount of time.
A quick post outlining some plans for V9 and other mods.
Some of you have experienced this dreaded bug. It can hit at any level, but the result is always the same: you can't continue your game due to the fact...
A quick post on several bits of news concerning Fallout 3 Reborn, including MOTY, reviews, V8 DLC mods/patches, V9, and more.
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