Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.

The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

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Prologue

Cyrillic chat support is something I wanted to implement in the game for a long time, and with the help of AlyxOne, it's finally here in this update. To prevent the whole thing from ending up in cryptic characters on the server side, a corresponding adjustment has been made there as well.

In addition, the missile launcher's target display would occasionally flicker during target acquisition, especially for fast moving VTOLs and helicopters, so the entire targeting system was reworked to address this and other shortcomings of the original code.

We hope that those of you who can and want to use the things added here will like these changes 🙂 ...

Patch Notes

- Cyrillic support added to chat
- Added Cyrillic support to the console
- Changed the color of the upper progress bar for spectators in the TA panel ( now also red )
- Added distance-based target acquisition tolerance for missile launcher and ascmod vehicle armament
- Added target visibility check for rocket launcher and ascmod vehicle armament
- The AscMod missiles and the rocket launcher have been tweaked for balance reasons due to the improved target acquisition.
- For the rocket launcher, the lock time has been increased from 0.3 to 1.0 seconds (the actual default value of the game).
- For the AscMod rockets, the maximum target acquisition distance has been reduced from ...
- ... 2000 to 750m for the Asian_aaa ( because of the better radar unit )
- ... 2000 to 500m for all other vehicles
- It should be noted: These missiles were completely OP without these changes.
- TACGunEX target acquisition reworked and improved
- The CVar ``cl_crouchToggle`` is no longer net-synced, players can now change it independently of the server.
- Fixed the rocket launcher ammo quantity in the buy menu not matching the quantity received.
- Various other improvements and tweaks

​​Links

💬 Discord: [Join Now]
🔗 Website: [Open in Browser]
📁 Download: [CryServ-Client]

Remarks

For all existing profiles, L-ALT is used to switch the chat language. This can be annoying, especially when switching between applications in Windows while the chat is open. If this bothers you, you can configure the key as you like: below on the screenshot you can see which option it is.

All newly created profiles will use R-ALT as the default mapping for this.

Key Binding for Chat Language

Maximum Brutality Report #3

Maximum Brutality Report #3

Maximum Brutality 3 comments

This article is about last news of developlemnt Maximum Brutality project for Crysis.

Next Update

Next Update

Crysis Enhanced Edition 6 comments

Here are some informations about the new Crysis Enhanced update incoming.

Maximum Brutality Report #2

Maximum Brutality Report #2

Maximum Brutality 4 comments

This article is about last news of developlemnt Maximum Brutality project for Crysis. This report contains some graphical improvments and new gameplay...

Movement Abilities for Maximum Brutality Crysis Mod

Movement Abilities for Maximum Brutality Crysis Mod

Maximum Brutality 3 comments

This article is about new movement abilities maded by insipiration of Crysis 2/3 and Doom Eternal. Also, this article including a demonstration of new...

Add file RSS Related Files
DxVk.conf

DxVk.conf

Maximum Optimized Full Version

COnfiguration file with needed variables if you are running game under Vulkan API

Orig Crysis Mod

Orig Crysis Mod

Crysis Creative Full Version

Main Mod. 8K/4K Natural textures only. New modified levels, Lighting, and shaders.

Optional HR Library Pack Textures

Optional HR Library Pack Textures

Crysis Creative Full Version

unrar archive and place into the "Games" folder of Crysis

Optional HR Vehicle Textures

Optional HR Vehicle Textures

Crysis Creative Full Version

unrar archive and drop into the "game" folder of Crysis.

Optional HR Character Textures

Optional HR Character Textures

Crysis Creative Full Version

Unrar archive and drop into "game" folder of Crysis.

Optional HR Nanosuit Texture

Optional HR Nanosuit Texture

Crysis Creative Full Version

Unrar archive and drop into the "game" folder of Crysis.

Post comment Comments  (0 - 10 of 253)
Alliancelifex
Alliancelifex - - 4 comments

Can you please make the effect of silver flashing of the bone as it was implemented in previous versions of the crisis, when damage is done to the main shera, the color of the bone changes to white as in speed mode please give an answer if you can add this function to the crisis rematered I am ready to support you financially?
I'm dropping a link to the video effect at one minute, please add it to the new version of the game, I'll be waiting for your opinion Youtube.com

regarding maintaining dynamism, add more distortion effects when inflicting damage to the player so that small noises appear on the screen simulating the reaction of the suit in the game there is not enough feeling of the real technical use of this innovation the technique must simulate the defense of the main character to create more immersion in the regular version of the game a standard shooter needs to implement presence nanosuit for the wearer creating the impression of spatiality that the real player actually notices the protection of the suit; this can be activated by adding screen effects

Reply Good karma Bad karma+2 votes
PsyWarVeteran
PsyWarVeteran - - 1,840 comments

You're looking at the favorite benchmark tool of early 2000s.

"Can it run Crysis?"

Reply Good karma Bad karma+2 votes
^Vadim_Chistyakov^
^Vadim_Chistyakov^ - - 83 comments

I played the original licensed in 2007 as soon as the game came out.
I really liked the chic destructibility for 2007.

Reply Good karma Bad karma+2 votes
lokochon
lokochon - - 197 comments

Please someone make a mod with Halo weapons

Reply Good karma Bad karma+1 vote
Alex626
Alex626 - - 640 comments

Join our CRYMOD.NET Community Modding Discord: >>> Discord.gg <<<

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,486 comments

lol

Reply Good karma Bad karma0 votes
CryGirl
CryGirl - - 2 comments

really maximum game!

Reply Good karma Bad karma+1 vote
Issa2019
Issa2019 - - 17 comments

Hello stil alive ?

an update ?

Reply Good karma Bad karma0 votes
Friedell
Friedell - - 33 comments

Funny,that still in the summary stands the original description of what
supposed to be the game about. We all know things turned out very differently.

Reply Good karma Bad karma+4 votes
Guest
Guest - - 689,486 comments

Hey Guys Does somebody still have the .cry files for the Intel crysis mapping contest maps, Because I can still find the maps themselves but not the .cry files.

Reply Good karma Bad karma0 votes
te038
te038 - - 12 comments

Perhaps they are here.
Mega.nz

Reply Good karma Bad karma+1 vote
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