Currently using this and the music remake you mentioned in the comments, and goddaaaamn this is cool. Not getting enough attention.
I'm not usually a fan of mods like this, in most Doom engine games (and Quake for that matter) I think they're tacky, and this is still kinda tacky, but in Hexen it just feels right.
Think you'll ever re-do the weapon sprites based off of the new widescreen resources GZDoom released?
Also, just think I should mention a couple things:
1. The RT shader isn't compiling on my PC. Not a huge deal, but I doubt it's working for many people. Maybe GPU-dependent?
2. GZDoom settings-wise, it might make sense to have light shadowmaps enabled by default, and maybe set the sector light mode (in Display Options > Hardware Rendering) to software. That might sound strange, but it doesn't affect the quality of the lighting in the way you might think, what it *does* do is make your character illuminate the area around them more prominently, fixing some visibility issues you otherwise get in dark areas, kind of like holding a torch.
Mummelpuffin
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