New life in a classic game mode. Play with any engine, addons or mods of choice. Bloodline has an inter-connected level design with a hint of realism.

STORY:

Bloodline 1: The Holocaust

In 1994 the portal to Hell was destroyed and could not be rebuild. Now the year is 2999 and both humans and the remaining demons, that came through the portal in '94, live an established life on Earth. The UAC has divided different regions of Earth to exclusively demons or humans. You are a retired Special UAC Peacekeeper Marine who was assigned to keep the peace between both sides. Recently a code red alarm indicated a human safe zone was breached by demons. As you live close to one of the UAC Headquarters and heard the terror from afar, you start to investigate...

Bloodline 2: The Medical Part

As you realize you killed the raging spider-gore monster's heart, the only noise left around you is the noise of the wind just outside the fallen complex. You jump out of a broken window and sniff in the fresh air of peace... now what?


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Bloodline is finally finished! Three years of hard work and megatons of testing resulted in a final project.

I've been testing it in both vanilla and advanced engines with all sorts of mods. My aim was to create an alternative 32 levels for the original Doom II as if it was build before it came out in the 90's. Unfortunately you can't play Bloodline in DOS or any near-DOS engines due to large level areas; they simply can't be rendered.

I started Bloodline with a smile and I finished it with a smile. I've been following Let's Players, reviews and comments all over the web regarding the design and adjusted Bloodline along the way.

It's Bloodline Megawad and Holocaust is a name I added later on. Bloodline Holocaust is the finished one-way campaign. Bloodline Holocaust makes no use of scripts, custom sounds or models and only has an optional music addon specifically produced for Bloodline. I may one day create another alternate version of Bloodline Megawad, not called Holocaust but something different, where I enhance all maps with modern technology and maybe add alternative pathways in the levels. I will add floor, lightning, sounds, scripts and maybe some role play (RP) elements but just maybe.

For now I've literally been playing through Bloodline over 200 times and have at least 3000 hours in designing time. I made the whole map pack and Luigi produced the music.

Enter the bloodline! I recommend to play it with it's original music and the Project Brutality mod with the Last Man On Earth difficulty as the monster placement in Bloodline Holocaust was intended to use with this mod.

PM me your Let's Play's, I can't wait to see you play my megawad.

Love, Rubber Tunes

Bloodline Holocaust - A megawad for DOOM II

Bloodline Holocaust - A megawad for DOOM II

Feature 1 comment

What can I do with only one floor and ceiling at the time? No slopes or multiple floors, just like classic Doom from the 90's?

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Bloodline 2: The Medical Part (v1.0a)

Bloodline 2: The Medical Part (v1.0a)

Demo 2 comments

This is the second part of the Bloodline Megawad series. Work in progress.

Bloodline 1: The Holocaust (official music addon)

Bloodline 1: The Holocaust (official music addon)

Full Version

Official soundtrack addon for Bloodline 1: The Holocaust. This is not the map pack.

Bloodline 1 v5.0e FINAL VERSION (maps only)

Bloodline 1 v5.0e FINAL VERSION (maps only)

Full Version

Bloodline 1: The Holocaust. Finished 32-level clean megawad. No advanced engine needed. Designed for Doom II. Play with the official music addon.

Bloodline 1 v4.8 (outdated)

Bloodline 1 v4.8 (outdated)

Full Version

32 level megawad for Doom II. Single player or 2-4 player co-op. Interconnected levels with an open world/realism theme and lots of blood.

Bloodline 1 v4.6e (outdated)

Bloodline 1 v4.6e (outdated)

Full Version 6 comments

31 level megawad for Doom II. Single player or 2-4 player co-op. Interconnected levels, open world/realism theme and lots of blood.

Bloodline 1 v4 (outdated)

Bloodline 1 v4 (outdated)

Full Version 7 comments

This version is a quiet journey! --- 30 level PWAD for Doom 2 --- Single player or 2-4 player co-op --- Interconnected levels --- Concept map design

Comments  (0 - 10 of 17)
Serathis
Serathis

Okay, this is the weirdest mapset I have ever played. And I have played Mr Smileyheads Safari.

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Serathis
Serathis

You know, this map pack might as well play well with Hideous Destructor if not for the drops.

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RubberTunes Creator
RubberTunes

what drops? frames?

Reply Good karma+1 vote
Nipless
Nipless

I played the first levels and I notice how big they are but few enemies have, possibly not fan of very wide levels but I end up walking more than I kill, I explain myself correctly?

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RubberTunes Creator
RubberTunes

Well I got inspired when playing the Brutal Doom official maps. One map there was a bug; there were no monsters in the castle. I found myself enjoying the map and finally not hordes of monsters to slay. I had a chance to focus on the architecture of the map design by srgMark. The next time I played this level all monsters were back. I wanted to create a wad who took away the neverending hordes of monsters and give players a chance to have a walk in the park!

Reply Good karma+5 votes
idiot-elemental
idiot-elemental

I agree with this tourism notion, Unreal and other scenic fps' can be enjoyed with less danger and risk, provided the environment has enough content and depth. Not for everyone, but definitely for someone.

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JohnSmirnov
JohnSmirnov

To be honest, I am more with Nipless on this one. It is not a bad thing when you want to take a break from bloodbaths and enemy fights, to just enjoy yourself and the level, but the problem is, this can quickly get tiring, uninteresting and boring, especially if we are talking about a mod for a game like DOOM with a name like Bloodline Holocaust. So, yeah, that "not for everyone, but definitely for someone" can work both ways.

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matthiasbrosius
matthiasbrosius

Which wads did U use? Why do my shoes, my guns and my monsters sound like always, while Your monsters in the video sound that funny?

And WHY do your imps fly and my not?

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RubberTunes Creator
RubberTunes

I use the project brutality mod when I play.

Reply Good karma+2 votes
Fady117
Fady117

I've been playing this for a while, and I'm impressed so far! It does have its own unique atmosphere, especially with those heights. One personal downside is that I tend to favor playing on Project Brutality with falling damage set to "old", which is impossible to do in Bloodline. I've experienced one random crash on Map12, shortly before the Spider Mastermind. I'm now on Map13, I've just killed the Cyberdemon Trio, and haven't yet figured the way out. I'm playing the newest version.

Some maps had obvious recycling from other maps, gave the feeling of "I've been there before" on several occasions, and in some instances, progression is broken by having to backtrack too much because of one switch. Especially on the airport map, which was unnecessarily large, and having had to cross it twice back and forth because of a switch. This was made up for tho, with the endless enemy spawning, which was a welcome challenge and a different sight, seeing all those enemies and their projectiles in such a large area all at once. Another minor issue is doors and bars being activated only after I enter an area far from them, without needing a switch or anything, and having to backtrack to them and check if they've opened. And a third minor issue, is confusing liquids: in some maps, toxic pools are harmless, and in other maps, water damages you.

Enemy placement is awesome. It's never too little, and never too much. And at times, a surprising situation will take place and the player must figure a way to walk out of it alive.

In some areas, ammo placement is somewhat scarce, and healing items are over-abundant. There was this room with 4 arachnotrons and 4 mancubi, but this room had 4 supercharge spheres.

Favourite map so far is map10. I hope to see more maps with a similar atmosphere as I progress further. This deserves a solid 4/5, this megaWAD stands out from many others! despite its flaws, I'm enjoying it, and I aim to complete the playthrough. Thanks again for sharing this!

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RubberTunes Creator
RubberTunes

YO Fady117. I have read your quick comment and now this large one for the first time. I have made many changes after I saw your shorter comment. Now that I read this large one it adds up to your quick comment. Many words short; I love your dedication to my WAD. I have made many changes due to your inputs. I just uploaded version 31a, a few minutes ago, there should be absolutely no bugs left. I tested many playthroughs in different engines this week. I took away my "final" titles and stand open to continue working on it whenever I please and upload new versions whenever I feel its right. thx again, and enjoy v31a. if theres anything you want to add; never hesitate to do so, please. thx for ur words, RT.

Reply Good karma+3 votes
Fady117
Fady117

You're quite welcome! It's not a bad WAD at all, and I can be confident it only got a heck of a lot better after being updated; can't wait to check it out again! And sure thing, I'll be sure to provide feedback on anything deemed necessary, as well as overall impression of the new version :3

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