The story of Bloodline tells the year is 2999. Monsters and demons from Hell are allowed to live an established life on Earth after the invasion. Under UAC's restrictions there shall be no violence between the hellish and the living. You are soon retiring as a UAC Global Peacekeeper, working your last shift tonight. As you take a sip from your coffee at the UAC Peacekeeper Headquarters, an incoming stress call from a nearby scout shows red alert. It indicates violent activity at one of the local Baron of Hell's fun fortresses with human casualties. You answer the call and climb aboard your aircraft to investigate the cause. As you arrive at the scene, a trail of blood awakes your attention...
Megawad stands for a 15+ levels custom map pack for classic Doom games. It's also called a PWAD. The PWAD is the most familiar and widespread type of add-on for the Doom games and is typically used to store custom maps, define additional textures, or override or add to the default textures, sprites, sounds, or other data provided by the game's IWAD.
Nowadays it's possible to add slopes and multiple floors to classic Doom II levels with the use of modern map editing software. Bloodline Megawad however maintains the simplicity of the classic 90s style where this was not possible. This means it only uses horizontal floors and ceilings connected by vertical walls.
Bloodline Megawad features standard Doom II gameplay with interconnected levels, large outdoor areas and LOTS of blood.
A Baron of Hell's "Fun Fortress VIP blood booth" for drinking blood of duelling victims from the gambling area.
WHY CLASSIC DOOM?
Doom II was the first game I ever played back in the 90's. I was deeply fascinated by all the guns, the intensely expressing textures, hellish monsters and atmospheric skyboxes. The level design of John Romero, one of the co-founders of id Software who developed Doom II really placed me into a nightmare I didn't want to escape. I really enjoyed the gameplay and wanted to get involved more by creating levels for it myself.
An outdoor area with a patrol warming themselves by a burning barrel
WHY CLASSIC DOOM EDITING?
Back in the day when I discovered Doom II, it wasn't long before I was introduced to WADED by someone. This was an old DOS-based Doom II level editor. Countless nights on my old pentium PC with many hours on level editing followed, trying to create my own Doom II worlds with visions I feelings I had. I loved how my levels came to life and play them. The only downside with level editing back in the day was I had to go in-game to test my progress. This was very time consuming and lead to a 15 year break eventually.
WADED, a DOS-based 1995 classic Doom level editor with only a 2D interface
WHAT IS THE IDEA BEHIND ALL THIS?
15 years after I discovered Doom I started playing it again, adding custom levels and mods to the game to keep things interesting. A popular mod I enjoyed was Brutal Doom made by Sgt.Mark.IV. It came with a bunch of high quality custom map packs called the Starter Pack Edition. When I played this and reached level 23 called "Stronghold" I experienced something very strange and interesting! There were no monsters around and there never came any monsters as I walked carefully throug the level. Because of this I had time to see how the level was designed, even though my heart was beating very fast. I was expecting monsters to attack me at any moment but they never did... When I reloaded the level with a simple command, all monsters were back and I realised it was a glitch where the monsters never spawned. Even though it wasn't intended to be empty I loved this glitch and unique experience and wanted to do something with it... It inspired me to pick up level editing again! This was when I started Bloodline Megawad.
An office in a "secret area" of someone's home in somewhere in Sandy's City
WHAT ABOUT LEVEL DESIGNING IN OTHER GAMES?
I also played other games like Call of Duty, Medal of Honor and Unreal Tournament but it was too advanced for my taste. It was just too hard to figure out the complex designing tools and simply didn't feel right. The feel of classic games was my thing.
A weird area in Sandy's City
When I started creating Bloodline Megawad I partnered up with Luigi "LuiDeca/ WeeGee" Bonocchi who I met on moddb.com. We agreed to team up and he produced all soundtracks for Bloodline Megawad to give each level a unique feeling and atmoshpere.
A secret passage leading deeper into the bloodline...
WHAT SOFTWARE DO YOU PREFER?
I started using modern level editing software instead of the old DOS-based editor called WADED. GZDoom Builder is still being maintained and updated and has a 3D preview interface that allows you to fly through your levels and make adjustments at the same time. No need to start the game each time you want to preview your map as in old DOS-based editors. GZDoom Builder also allows you to create slopes, multi story platforms and 3D objects but that was too advanced for me.
3D level editing interface of GZDoom Builder, placing objects and editing a door texture.
WHAT OTHER GAMES DID YOU PLAY BESIDES CLASSIC DOOM?
By the time I started working on Bloodline Megawad in early 2015 I already had many hours playing Max Payne, World of Warcraft, Grand Theft Auto, Medal of Honor, Call of Duty, Unreal, Unreal Tournament and different Far Cry titles. It was the experiences I got from these games that shaped my visions and ideas to create a world of my own again. Max Payne and it's unique story line in the city, World of Warcraft with it's great outdoors, Grand Theft Auto's open world design and all different epic adventures with the other shooters.
Entering Sandy's City with a rocket launcher, playing in the Doomsday engine.
WHAT IS THE STORY OF BLOODLINE MEGAWAD?
The year is 2999. Monsters and demons from Hell are allowed to live an established life on Earth after the invasion. Under UAC's restrictions there shall be no violence between the hellish and the living. You are soon retiring as a UAC Global Peacekeeper, working your last shift tonight. As you take a sip from your coffee at the UAC Peacekeeper Headquarters, an incoming stress call from a nearby scout shows red alert. It tells violent activity at one of the local Baron of Hell's fun fortresses with human casualties. You answer the call and climb aboard your aircraft to investigate the cause. As you arrive at the scene, a trail of blood awakes your attention...
The changing room in the the UAC Peacekeeper Headquarters
HOW CAN I PLAY IT?
I tested Bloodline with the source ports Chocolate Doom, Crispy Doom, Zandronum, GZDoom, ZDoom, QZDoom, PrBoom+, Doomsday, Doom Legacy and Doom2 (Steam dosbox) on both PC and a few engines compatible on Mac. Only Chocolate Doom and Doom2 (Steam dosbox) crashed when entering large areas in some levels.
Bloodline Megawad and this article is made by Rubber Tunes.
The official music addon is produced by Luigi.
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