Beautiful Doom is a visual enhancement mod for Doom designed to work under GZDoom. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. You will see smoke, casings, debris, hugely enhanced gibbing system, smooth weapon animations, but it will all play the same as vanilla Doom plays with (G)ZDoom.

Beautiful Doom now has a GitHub repository: Github.com

For those, who want to shake things up a bit there are three weapon sets (can be changed from Beautiful Doom Settings):

  • The Vanilla Guns only look better but act the same as original Doom guns.
  • The Enhanced Guns introduce a number of changes: for example fist and pistol are slightly more effective, and many weapons have alternative attacks which, while not really more powerful, provide certain tactical variety.
  • Modern Guns is a new weapon set with more modern features such as recoil, reload, more complex mechanics, but they still fit the same concepts as the original guns. Choose whichever you want!
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Installation

Other Tutorial 2 comments

The Doom community, which is alive and active now, naturally knows everything about it, so there's nothing here for them. For others who are unfamiliar with this here's the tutorial.

What is a source port?

A source port is a special software that was designed based on the Doom's original coding but developed much further. Source ports started long time ago. The most popular ones nowadays are ZDoom, GZDoom (which is basically its OpenGL variant with true 3D) and Zandronum (which is very similar to those to but it has extensive multiplayer capabilities).

Usually a source port is designed for two reasons: it lets you play Doom on modern systems in high resolution and no sound problems; and it adds lots of features which you can then use yourself in custom maps and mods. GZDoom allows for lots of such things, like mouse look and jumping, extensive scripting that allows to create events and complex enemies and objects, as well as 3D models and dynamic lighting.

Practically all modern mods and many modern maps for Doom are not created for vanilla Doom but rather for one of the source ports.

How to use a source port

You can grab GZDoom here:

My mod is only compatible with GZDoom. Zandronum is, unfortunately, unfeasible. I haven't tested it with Doom Touch, but in theory it should work too since Doom Touch is based on GZDoom.

Then get yourself the original Doom. You're going to need the .wad file in it. Wads are resource files which contains everything. Even if you want to play a custom map, you'll most likely still need the original wad (and in most cases it's doom2.wad). You can play my mod with any of the original wad files: doom.wad (Ultimate Doom), doom2.wad (Doom II: Hell on Earth), tnt.wad (Final Doom: Evilution) and plutonia.wad (Final Doom: Plutonia Experiment). These wad files are called IWADs. You can get original Doom on Steam or GoG and then copy the wad from there.

Unpack the source port in any folder you like, then drop the Doom's wad file(s) in that folder.

How to play the mod

  1. First set up your source port as described in the previous paragraph.
  2. Download the mod off the downloads page or from GitHub repository.
  3. UNPACK it. You need the pk3 file inside it, you cannot play pk3 from inside zip without unpacking it. DON'T UNPACK THE PK3. The pk3 is a modern replacement for wad, it's a resource file that shouldn't be unpacked.
  4. Now to start it you can use the command line (my preferred method) or ZDoom launcher.
    1. Command line: type gzdoom.exe -file Beautiful-Doom.pk3. You can do it if you're using Total Commander or FAR manager (my personal favorite file manager). You can create a bat file with this command just use it to play later.
    2. ZDL:
      1. Download it here.
      2. Unpack it in the source port folder. Start it.
      3. Go to Settings, under Source Ports/Engines click Add, name the port whatever you like and locate the file via Browse button — for GZDoom this file will be gzdoom.exe. Click OK.
      4. Now on the same Settings page under IWADs click Add and in a similar manner find the IWAD (for example doom2.wad), click OK.
      5. Go back to Main page. You can see the IWAD and the chosen Source Port on the right. On the left you can see External Files. Click Add and in a similar manner find BDoom_61.pk3.
      6. Click Launch and the game will now start with the mod.

My source port doesn't look/feel good

You'll have to spend some time in the options. I recommend doing the following things:

  • Options — Set Video Mode — choose the appropriate resolution (e.g. 1920x1080)
  • Options — Mouse Options — Always mouselook ON (I also like to disable the Enable mouse in menus option but that's up to you)
  • Options — Player Setup — Always Run ON
  • Options — Customize Controls — setup controls like a modern FPS game, for example:
    • Fire - Mouse1
    • Secondary Fire - Mouse2
    • Move forward - W, Move backwad - S, Strafe left - A, strafe right - D
    • Jump - Space
    • Crouch - Ctrl
    • Use/Open - E

Advanced effects of Beautiful Doom are controlled via Options > Beautiful Doom Settings.

That's it, knock yourself out!

What if I want to play your mod with custom levels?

If you want to play something like the great Alien Vendetta with my mod, it's quite easy. There are hundreds of great levels. The only limit is that the custom levels shouldn't have custom weapons or monsters, otherwise it wouldn't work. So you won't be able to play Neodoom or Torment & Torture. But any wads created in vanilla format (e.g. working with original Doom) will be fine for sure. That's how you do it:

  • Download the levels you like, like Alien Vendeta: Doomworld.com
  • Start with command line: gzdoom.exe -iwad doom2 -file bdoom_61.pk3 av.wad (you don't have to use -iwad doom2, you can select it manually; also you can play the levels from inside zip files so it can be av.zip instead)
  • OR start ZDL and add av.wad in External Files where you added the mod and click Launch as usual.
Beautiful Doom is now on GitHub

Beautiful Doom is now on GitHub

News 6 comments

Beautiful Doom 7 is in heavy development and is now available on GitHub.

Beautiful Doom 6.2.1

Beautiful Doom 6.2.1

News 1 comment

It's been just over a week since 6.2.0 and yet 6.2.1 is out with a lot of new features and bugfixes.

Beautiful Doom 6.2.0

Beautiful Doom 6.2.0

News 4 comments

Beautiful Doom 6.2.0 is out with a number of updates and improvements. New blood, cooler ressurrection animation and a brand-new alternative attack for...

Beautiful Doom 6.1.3.1 hotfix

Beautiful Doom 6.1.3.1 hotfix

News 1 comment

Hotfix 6.1.3.1 is out with a couple of changes. I just replaced the 6.1.3 downloads with updated files.

RSS Files
Beautiful Doom pre-7 dev build c0d410c

Beautiful Doom pre-7 dev build c0d410c

Full Version 27 comments

As I'm struggling to finish all the finishing touches, here's an almost complete release of the mod.

Beautiful Doom pre-7 dev build 7d9dbf8

Beautiful Doom pre-7 dev build 7d9dbf8

Full Version 9 comments

A number of optimization updates and visual updates.

Beautiful Doom pre-7 dev build 3f5db43

Beautiful Doom pre-7 dev build 3f5db43

Full Version 20 comments

This build largely fixes a number of issues and updates the visuals for a few objects, such as BFG ball, Heart Column, Brown Tree.

Beautiful Doom pre-7 dev build 92446d5

Beautiful Doom pre-7 dev build 92446d5

Full Version 10 comments

Pre-7 development release 92446d5. I started making pre-7 releases on GitHub and thought it's probably a good idea to upload them here, since some people...

Beautiful Doom 6.3.2

Beautiful Doom 6.3.2

Full Version 17 comments

A small update that brights brightmaps! And a few minor improvements.

Beautiful Doom 6.3.1

Beautiful Doom 6.3.1

Full Version 1 comment

Sorry for the long wait. A few bugfixes and minor improvements.

Comments  (0 - 10 of 107)
misery.
misery.

How do I turn on the Quick Kick?

Reply Good karma Bad karma+1 vote
purplpaw
purplpaw

Is there a way to turn off the custom hud that Beautiful Doom comes with? No offense to the creator or anything, but I'm used to the simple hud that GZDoom comes with, and I can't seem to find any way to turn the custom hud off.

Reply Good karma Bad karma+4 votes
Razormavis
Razormavis

Just open the zip, locate "SBARINFO.TXT" and delete it. Voila! Original status bar.

Reply Good karma Bad karma+1 vote
MrFireseth
MrFireseth

Totally agree. Ruins the GZDoom vanilla aspect for me a bit. Literally the only reason why I prefer Smooth Doom over this mod.

Reply Good karma Bad karma+2 votes
Razormavis
Razormavis

Open the zip and delete "SBARINFO.txt" and that should default back to GZDoom's own HUDs or whatever HUD mods you have

Reply Good karma Bad karma+2 votes
Guest
Guest

Wow, I did not know of this feature. Thanks holmes.

Reply Good karma Bad karma+1 vote
Hazzmat305
Hazzmat305

The creator should definitely include an option to disable the custom hud when he releases the final version.

Reply Good karma Bad karma+3 votes
Razormavis
Razormavis

They should definitely make it an option for sure, but if they don't, you can open the zip file, locate "SBARINFO.txt" and then delete it. That should remove all statusbar modifications and allow you to use your GZDoom options or whatever other mods you wish.

Reply Good karma Bad karma+3 votes
Hazzmat305
Hazzmat305

thanks, I'll keep that in mind

Reply Good karma Bad karma+1 vote
Guest
Guest

smooth doom BUT ITS BETTER

Reply Good karma Bad karma0 votes
Hazzmat305
Hazzmat305

Agreed

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Doom
Game
Doom
Contact
Send Message
Homepage
Forum.zdoom.org
Release date
Mod watch
Follow
Share
Community Rating

Average

9.4

48 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

I would strongly urge anyone who is just starting to mod DOOM should start out with this! Beautiful Doom feels extremely polished when it comes to gameplay and visuals. I can't recommend this enough!

Mar 20 2016 by Amakker

Style
Embed Buttons
Link to Beautiful Doom (GZDoom) by selecting a button and using the embed code provided more...
Beautiful Doom (GZDoom)
Statistics
Last Update
Watchers
241 members
Files
16
Articles
8
Reviews
41