Beautiful Doom is an enhancement mod for Doom designed to work under GZDoom, Zandronum and ZDoom. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. You will see smoke, casings, debris, hugely enhanced gibbing system, smooth weapon animations, but it will all play the same as vanilla Doom plays with (G)ZDoom.
Please note that you can always download the latest mod from my Dropbox folder here.
For those, who want to shake things up a bit there are two weapon sets (can be changed from Beautiful Doom Options): the 'Vanilla Guns' only look better but act the same as original Doom guns. The 'Enhanced Guns' introduce a number of changes: for example fist and pistol are slightly more effective, and many weapons have alternative attacks which, while not really more powerful, provide certain tactical variety. Choose whichever you want!
WHAT'S NEW IN 6.x.x.x compared to previous versions:
The Doom community, which is alive and active now, naturally knows everything about it, so there's nothing here for them. For others who are unfamiliar with this here's the tutorial.
A source port is a special software that was designed based on the Doom's original coding but developed much further. Source ports started long time ago. The most popular ones nowadays are ZDoom, GZDoom (which is basically its OpenGL variant with true 3D) and Zandronum (which is very similar to those to but it has extensive multiplayer capabilities).
Usually a source port is designed for two reasons: it lets you play Doom on modern systems in high resolution and no sound problems; and it adds lots of features which you can then use yourself in custom maps and mods. ZDoom allows for lots of such things, like mouse look and jumping, extensive scripting that allows to create events and complex enemies and objects, GZDoom also allows using 3D models and dynamic lighting, etc.
Practically all modern mods and many modern maps for Doom are not created for vanilla Doom but rather for one of the source ports.
Grab the one you like off its official site:
For my mod I highly recommend GZDoom. It'll be more stable and it'll give you better performance.
Then get yourself the original Doom. You're going to need the .wad file in it. Wads are resource files which contains everything. Even if you want to play a custom map, you'll most likely still need the original wad (and in most cases it's doom2.wad). You can play my mod with any of the original wad files: doom.wad (Ultimate Doom), doom2.wad (Doom II: Hell on Earth), tnt.wad (Final Doom: Evilution) and plutonia.wad (Final Doom: Plutonia Experiment). These wad files are called IWADs. You can get original Doom on Steam or GoG and then copy the wad from there.
Unpack the source port in any folder you like, then drop the Doom's wad file(s) in that folder.
You'll have to spend some time in the options. I recommend doing the following things:
In pre-6.1.3 versions of the mod you also need to look at the end of Customize Controls menu and locate Beautiful Doom Effects. There you can specify toggle buttons and then turn on and off any effects you don't like. This is how it looked:
Starting with version 6.1.3 advanced effects are controlled via Options > Beautiful Doom Settings.
That's it, knock yourself out!
If you want to play something like the great Alien Vendetta with my mod, it's quite easy. There are hundreds of great levels. The only limit is that the custom levels shouldn't have custom weapons or monsters, otherwise it wouldn't work. So you won't be able to play Neodoom or Torment & Torture. But any wads created in vanilla format (e.g. working with original Doom) will be fine for sure. That's how you do it:
It's been just over a week since 6.2.0 and yet 6.2.1 is out with a lot of new features and bugfixes.
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