Beautiful Doom is a visual enhancement mod for Doom designed to work under GZDoom. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. You will see smoke, casings, debris, hugely enhanced gibbing system, smooth weapon animations, but it will all play the same as vanilla Doom plays with (G)ZDoom.

Beautiful Doom now has a GitHub repository: Github.com

For those, who want to shake things up a bit there are three weapon sets (can be changed from Beautiful Doom Settings):

  • The Vanilla Guns only look better but act the same as original Doom guns.
  • The Enhanced Guns introduce a number of changes: for example fist and pistol are slightly more effective, and many weapons have alternative attacks which, while not really more powerful, provide certain tactical variety.
  • Modern Guns is a new weapon set with more modern features such as recoil, reload, more complex mechanics, but they still fit the same concepts as the original guns. Choose whichever you want!
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Installation

Other Tutorial

The Doom community, which is alive and active now, naturally knows everything about it, so there's nothing here for them. For others who are unfamiliar with this here's the tutorial.

What is a source port?

A source port is a special software that was designed based on the Doom's original coding but developed much further. Source ports started long time ago. The most popular ones nowadays are ZDoom, GZDoom (which is basically its OpenGL variant with true 3D) and Zandronum (which is very similar to those to but it has extensive multiplayer capabilities).

Usually a source port is designed for two reasons: it lets you play Doom on modern systems in high resolution and no sound problems; and it adds lots of features which you can then use yourself in custom maps and mods. GZDoom allows for lots of such things, like mouse look and jumping, extensive scripting that allows to create events and complex enemies and objects, as well as 3D models and dynamic lighting.

Practically all modern mods and many modern maps for Doom are not created for vanilla Doom but rather for one of the source ports.

How to use a source port

You can grab GZDoom here:

My mod is only compatible with GZDoom. Zandronum is, unfortunately, unfeasible. I haven't tested it with Doom Touch, but in theory it should work too since Doom Touch is based on GZDoom.

Then get yourself the original Doom. You're going to need the .wad file in it. Wads are resource files which contains everything. Even if you want to play a custom map, you'll most likely still need the original wad (and in most cases it's doom2.wad). You can play my mod with any of the original wad files: doom.wad (Ultimate Doom), doom2.wad (Doom II: Hell on Earth), tnt.wad (Final Doom: Evilution) and plutonia.wad (Final Doom: Plutonia Experiment). These wad files are called IWADs. You can get original Doom on Steam or GoG and then copy the wad from there.

Unpack the source port in any folder you like, then drop the Doom's wad file(s) in that folder.

How to play the mod

  1. First set up your source port as described in the previous paragraph.
  2. Download the mod off the downloads page or from GitHub repository.
  3. UNPACK it. You need the pk3 file inside it, you cannot play pk3 from inside zip without unpacking it. DON'T UNPACK THE PK3. The pk3 is a modern replacement for wad, it's a resource file that shouldn't be unpacked.
  4. Now to start it you can use the command line (my preferred method) or ZDoom launcher.
    1. Command line: type gzdoom.exe -file Beautiful-Doom.pk3. You can do it if you're using Total Commander or FAR manager (my personal favorite file manager). You can create a bat file with this command just use it to play later.
    2. ZDL:
      1. Download it here.
      2. Unpack it in the source port folder. Start it.
      3. Go to Settings, under Source Ports/Engines click Add, name the port whatever you like and locate the file via Browse button — for GZDoom this file will be gzdoom.exe. Click OK.
      4. Now on the same Settings page under IWADs click Add and in a similar manner find the IWAD (for example doom2.wad), click OK.
      5. Go back to Main page. You can see the IWAD and the chosen Source Port on the right. On the left you can see External Files. Click Add and in a similar manner find BDoom_61.pk3.
      6. Click Launch and the game will now start with the mod.

My source port doesn't look/feel good

You'll have to spend some time in the options. I recommend doing the following things:

  • Options — Set Video Mode — choose the appropriate resolution (e.g. 1920x1080)
  • Options — Mouse Options — Always mouselook ON (I also like to disable the Enable mouse in menus option but that's up to you)
  • Options — Player Setup — Always Run ON
  • Options — Customize Controls — setup controls like a modern FPS game, for example:
    • Fire - Mouse1
    • Secondary Fire - Mouse2
    • Move forward - W, Move backwad - S, Strafe left - A, strafe right - D
    • Jump - Space
    • Crouch - Ctrl
    • Use/Open - E

Advanced effects of Beautiful Doom are controlled via Options > Beautiful Doom Settings.

That's it, knock yourself out!

What if I want to play your mod with custom levels?

If you want to play something like the great Alien Vendetta with my mod, it's quite easy. There are hundreds of great levels. The only limit is that the custom levels shouldn't have custom weapons or monsters, otherwise it wouldn't work. So you won't be able to play Neodoom or Torment & Torture. But any wads created in vanilla format (e.g. working with original Doom) will be fine for sure. That's how you do it:

  • Download the levels you like, like Alien Vendeta: Doomworld.com
  • Start with command line: gzdoom.exe -iwad doom2 -file bdoom_61.pk3 av.wad (you don't have to use -iwad doom2, you can select it manually; also you can play the levels from inside zip files so it can be av.zip instead)
  • OR start ZDL and add av.wad in External Files where you added the mod and click Launch as usual.
Beautiful Doom is now on GitHub

Beautiful Doom is now on GitHub

News 6 comments

Beautiful Doom 7 is in heavy development and is now available on GitHub.

Beautiful Doom 6.2.1

Beautiful Doom 6.2.1

News 1 comment

It's been just over a week since 6.2.0 and yet 6.2.1 is out with a lot of new features and bugfixes.

Beautiful Doom 6.2.0

Beautiful Doom 6.2.0

News 4 comments

Beautiful Doom 6.2.0 is out with a number of updates and improvements. New blood, cooler ressurrection animation and a brand-new alternative attack for...

Beautiful Doom 6.1.3.1 hotfix

Beautiful Doom 6.1.3.1 hotfix

News 1 comment

Hotfix 6.1.3.1 is out with a couple of changes. I just replaced the 6.1.3 downloads with updated files.

RSS Files
Beautiful Doom pre-7 dev build 7d9dbf8

Beautiful Doom pre-7 dev build 7d9dbf8

Full Version 5 comments

A number of optimization updates and visual updates.

Beautiful Doom pre-7 dev build 3f5db43

Beautiful Doom pre-7 dev build 3f5db43

Full Version 20 comments

This build largely fixes a number of issues and updates the visuals for a few objects, such as BFG ball, Heart Column, Brown Tree.

Beautiful Doom pre-7 dev build 92446d5

Beautiful Doom pre-7 dev build 92446d5

Full Version 10 comments

Pre-7 development release 92446d5. I started making pre-7 releases on GitHub and thought it's probably a good idea to upload them here, since some people...

Beautiful Doom 6.3.2

Beautiful Doom 6.3.2

Full Version 15 comments

A small update that brights brightmaps! And a few minor improvements.

Beautiful Doom 6.3.1

Beautiful Doom 6.3.1

Full Version 1 comment

Sorry for the long wait. A few bugfixes and minor improvements.

Beautiful Doom 6.3.0 - the SMOOTH update

Beautiful Doom 6.3.0 - the SMOOTH update

Full Version 23 comments

Version 6.3.0 features smooth monster animations adapted from Gifty's Smooth Doom, as well as a slew of new special effects, a number of bug fixes and...

Comments  (0 - 10 of 86)
Danoman
Danoman

Hope it will get update cause it framedrops heavily especially when pain elementals blow up. Brutal Doom has flawless performence for me but this feels better. Little more gore and ability to kick not only with fist would be good. Some additional sprites of world objects would be awesome too. I mean it just fells soo good. Kicking heads and other gibs is missing too to full experience. Relly hope it will be developed more :P

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Moghart
Moghart

This is what I was looking for, vanilla doom but better.

┬┐any chance for disable the new sounds and restore the stock ones?

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Valboom
Valboom

Wow thank you for the mod! Wonderful modern vannilla style!

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DeltaDoomGuy
DeltaDoomGuy

Hi there... I love your mod...
Its awesome..
I just got it from the doom rtx pack and i am really impressed...
May i ask you something?
Is it ok that the modder from remake 4... I think its the same guy who made doom rtx pack..uploaded your mod? I mean without him i would maybe never got to play your amazing mod.would be nice if you tell me...

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BoardManOnSteam
BoardManOnSteam

Is there a Discord for this?
Also there should be a "Weapon Wheel" keybind (like DOOM 2016) keybind and a "Last Weapon Used" keybind (like in Half-Life)

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jonfredmaxino45
jonfredmaxino45

What version of gzdoom do I need to run version 7.0

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Multishape
Multishape

Thanks for this mod. It's like Brutal Doom without all the, in my opinion, unappealing gameplay changes. Great job!

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Clonest
Clonest

By Brutal's "unnecessary changes" you mean all the absurd fatality moves added to monsters that they can pull off AGAINST the player making it 8x harder then it has to be just like the Aliens in Sven Coop for half life riiiiight? I'll take new muzzle flash's and alternative firing modes and death animations that BEAUTY DOOM offer's anyday. Only thing this mods missing really is Brutal's Assault Rifle. :P

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Highest Rated (5 agree) 10/10

I would strongly urge anyone who is just starting to mod DOOM should start out with this! Beautiful Doom feels extremely polished when it comes to gameplay and visuals. I can't recommend this enough!

Mar 20 2016 by Amakker

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