Doom 3: Redux version 0.95b is now available:


Doom 3 Redux 0.95b

AMD GPUs users, please follow these additional steps.

This mod is for Doom 3 only. It is not compatible with the BFG Edition or Resurrection of evil.


Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features while keeping the gameplay and visual style intact. Here's a temporay list of the mod's features as it was highly requested:


  • No gameplay changes.
  • 600+ High Resolution textures with proper normal and specular maps.
  • Complete lighting overhaul trought a custom version of Sikkmod.
  • Improved sound design for weapons, audio logs, cutscenes and monsters.
  • Native support of all common Widescreen resolutions up to 4K.
  • High resolution UI, fonts and loading screens. Uses a modified version of 6th venom's mainmenu.
  • Restored cut content. (Dialogs and textures along with hundred of sounds from the E3 2002 alpha)
  • Adds a bunch of graphical options which you couldn't configure in the vanilla options menu like textures resolution, FXAA, anisotropic filtering, motion blur, Field of View, screen blood and an improved version of the Sikkmod's frost effect.
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Release date + More

News 15 comments



I know it took longer than expected to have a release date for the first version of the mod and I was a bit quiet for the past month, so I thought I might briefly explain what has been up recently, what has been added to the mod and what's going to happen next.

First about the status of the mod: It's ready. In fact it already was by the beginning of March, only a few strings needed to be translated in order to release a proper english version. So why the delay ? Well, most of it was because of personnal issues. I had exams requiring my attention but also a worsening of a genetic skin disease that has affected my hands quite badly, which of course is a bit problematic for things such as writing and modding. I did managed to upload an unfinished and mostly untranslated version for some friends some weeks ago however, but I just couldn't manage to finish what whas needed to make a proper release here on ModDB. (Cleaning up the mess that are are my working archives and complete the translation among other things) Again, sorry for that delay.

So what's going to happen, now ?

First, I'm going to upload the version 0.95b of the mod on april 15. The mod is perfectly stable and polished in it's current state but while a few friends have already tested it, I know from experience that a first release never comes without its share of unexpected bugs. Therefore, that version of the mod will be online for a few weeks and will eventually be replaced by the 1.0 version, which will add some features that I won't be able to finish right now and also fix any potential issues.

One of these features is the overhaul of the audio logs which is still being worked on. My biggest issue with the audio logs in Doom 3 is that while they are well acted and written, they also sound completely bland with absolutely no background noises or mixing whatsoever, to put it in Ken Levine's words:

"It amazed me when I played Doom 3 that they didn't mix their recordings into the ambient space of the world. The people sound like they're in a recording booth."

With that in mind, I have attempted to improve the existing audio logs so that they sound like they are actually coming out of the speakers of your PDA, I also tried to add various background noises which are consistent with the working environment of the NPC. For example, the recording of someone working in the lower levels of Mars City will have various machinery playing in the background while you will hear computers or sometimes doors closing/opening in the recording of someone who's working in the administrative levels. System Shock 2 was the main inspiration in that process:



And of course, I have also added or replaced more textures since the last update. For example Wulfen's rendition of Mars City's floor and bathroom's wall textures (Which are also used in various other parts of the game) have been replaced with completely new textures which are more faithful to the original art style. Other props that were previously left untouched have been retextured as well.

Textures Textures


elec_box1_d enwall13


a_enwall13c enwall13a


And that's all for today. I will now make more regular updates to keep you informed on the progress of the mod and give you more details as the 1.0 version (Which probably won't be the last) is getting closer. Right now my priorities are to write the readme, F.A.Q and organize the mod's folder in the best way possible so that it would be ready for the upload as of tommorrow.

In the meanwhile, if you want to see what is the mod going to look like without revealing too much of the game, you can watch the "Before/After" screenshots of the very first level that I've posted a few days ago. Thanks for you support !

Cheers

Announcing Doom 3: Redux

Announcing Doom 3: Redux

News 11 comments

A large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug...

Are you a winner ?

Are you a winner ?

Feature 6 comments

Martian Buddy, The greatest company ever conceived !

A fix for AMD/ATI GPUs

A fix for AMD/ATI GPUs

Other Tutorial 18 comments

Sikkmod is known to have multiple issues with systems that are equipped with an AMD/ATI GPU. Here's an easy way to remedy this:

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Doom 3 Redux 0.95b

Doom 3 Redux 0.95b

Full Version 54 comments

The full version of Doom 3 Redux 0.95b. This is a large-scale modification that attempts to polish and modernize Doom 3 while fully retaining its core...

Comments  (0 - 10 of 334)
IggyWolf
IggyWolf

I'm not using this mod for my game, but I did decide to use the PDA sound effects portion of it. I'm using with Absolute HD but since that mod doesn't touch the PDAs in anyway, I'm curious as to why the first few have the sound effects in the background but the rest basically continue to be silent except for the voice in the recording.

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crawford4152
crawford4152

this mod as much as i like it has a fair bit of problems such as the video disks and item powerups are not "appearing" at all when i put it in the base file i hope this gets fixed though something tells me the chances are slim to nil. another pet peeve is this mod in particular is incompatible with the duct tape mod (i hate having to use the dam flashlight every time) or any other weapon mods to make the guns more powerful.

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lost_acs
lost_acs

The more I play using this mod, the more issues I notice:

* Some of the interactive screens are just Black, this is important because you need to interact with some screens to progress in the game, like the screen for the PDA in the level "Central Processing"

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lost_acs
lost_acs

Another change that i'm not sure if intentional or not:

* After you get unlimited stamina in the Hell level, it lasts even after you beat the Gaurdian boss and leave the level. Probably related to making the Adrenaline Powerup a non-pickup. The effect (dubbed "Hercules complex") is not meant to last after completing the level.

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lost_acs
lost_acs

This mod is beautiful, definitely what Doom 3 deserves, though I'm not a fan of the Alpha Sound effects to be honest. I do like the improved PDA audio logs though.

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lost_acs
lost_acs

Okay so I've been playing through the game with this mod for quite some time now and I noticed that there are a couple of gameplay changes (unlike what the description claims):

* Adrenaline powerup can no longer be picked up, why?
* Chainsaw now pulls you towards your target, I found this extremely unhelpful and weird. there should be an option to toggle this on / off.

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ILIKEDOOMMODS
ILIKEDOOMMODS

"Chainsaw now pulls you towards your target"
it't probably a reference to the original doom chainsaw where it would pull you towards the target.

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lost_acs
lost_acs

Yes but it does not autoaim at the target like the classic doom chainsaw does. I would prefer if this was optional.

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Highest Rated (5 agree) 10/10

This mod succeeds in what it sets out to do. Redux manages to recapture the beauty of the id Tech 4 engine. I look forward to future releases.

I am also happy this mod keeps the vanilla gameplay. While there are certain valid criticisms towards the gameplay, Doom 3 has always played well as an atmospheric horror shooter and the swapping between flashlight/weapon is pivotal to the game's design.

Apr 18 2016 by lostintime

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