Doom 3: Redux version 2.0 RC is now available:


Doom 3: Redux 2.0 (Beta test)


Update 1 for Redux 2.0 RC is available here:


[Patch] Redux 2.0 (RC) Update 1

AMD GPUs users, please follow these additional steps.

This mod is for Doom 3 only. It is not compatible with the BFG Edition or Resurrection of evil.


Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features while keeping the gameplay and visual style intact. Here's a temporay list of the mod's features as it was highly requested: (Only applies to version 0.95b)


  • No gameplay changes.
  • 600+ High Resolution textures with proper normal and specular maps.
  • Complete lighting overhaul trought a custom version of Sikkmod.
  • Improved sound design for weapons, audio logs, cutscenes and monsters.
  • Native support of all common Widescreen resolutions up to 4K.
  • High resolution UI, fonts and loading screens. Uses a modified version of 6th venom's mainmenu.
  • Restored cut content. (Dialogs and textures along with hundred of sounds from the E3 2002 alpha)
  • Adds a bunch of graphical options which you couldn't configure in the vanilla options menu like textures resolution, FXAA, anisotropic filtering, motion blur, Field of View, screen blood and an improved version of the Sikkmod's frost effect.
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RSS Articles

Redux 2.0 Beta Redux 2.0 Beta


So, Redux 2.0 beta is out a bit earlier than anticipated ! While I only recommend that you use this if you are in a hurry to replay Doom 3 or want to help me smooth out the final release scheduled for late 2019, there has been so many improvements since 0.95b that previous versions are now basically obsolete. You can check the previous article for a brief overview of what has changed in version 2.0.


Redux 2.0 Beta Textures update


Everybody else is doing it, so why can't we?

Everybody else is doing it, so why can't we?

News 31 comments

Phobos got released, Doom 3 is now on the Nintendo Switch and Ruiner of all things suddenly got back from the dead : this means I have no choice but to...

Release date + More

Release date + More

News 15 comments

I am pleased to announce that the development of Doom 3 Redux is getting close to completion and that version 0.95b is coming on April 15.

Announcing Doom 3: Redux

Announcing Doom 3: Redux

News 12 comments

A large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug...

Are you a winner ?

Are you a winner ?

Feature 8 comments

Martian Buddy, The greatest company ever conceived !

RSS Files
[Patch] Redux 2.0 (RC) Update 1

[Patch] Redux 2.0 (RC) Update 1

Patch 17 comments

Update for Redux 2.0 (RC). Please read the description for more details and instructions.

[RC] Doom 3: Redux 2.0

[RC] Doom 3: Redux 2.0

Full Version 73 comments

Release candidate for Redux 2.0. Please read the description for more details and instructions.

Resurrection of Evil patch for Doom 3 Redux

Resurrection of Evil patch for Doom 3 Redux

Patch 34 comments

Resurrection of Evil compatibility patch for Doom 3 Redux mod.

Doom 3 Redux 0.95b

Doom 3 Redux 0.95b

Full Version 55 comments

The full version of Doom 3 Redux 0.95b. This is a large-scale modification that attempts to polish and modernize Doom 3 while fully retaining its core...

Comments  (0 - 10 of 540)
Nards_of_D00M
Nards_of_D00M

I'm using this mod with Vanilla 1.3.1 off of Steam. I'm digging the high-res textures, models, and Alpha sounds but I don't know if the Sikkmod shaders are working because the shadows look virtually identical to the Vanilla base game. Does zpakSikkpinShaders.pk4 work with Redux 2.0 and Vanilla 1.3.1? If so, can the Sikkmod graphics settings be adjusted?

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dvaestri
dvaestri

Same here man its like sikkmod shaders are not working at all not even console comands

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xenobi
xenobi

yeah!! I also want to know whats going on, its hard to notice any difference

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DONKAZ
DONKAZ

//Accidentally Unlocked DOOM 3 Photorealistic Unreal Graphics//

I think you should release DOOM 3 Tweaker App for modern 2021 Gaming Pcs to experience Doom 3 with next gen visuals, because it is really hard to configure Doom 3 properly in Config (nobody knows how to unlock game engine for proper Ultra Graphics experience maybe only IDTech developers). Even if you set everything at 4K and Ultra visuals in config it is still Not Optimized. I couple of times accidentally by playing with different Quake 4 and Doom3 commands configured it to look like it was a 2021 game - everything looked SUPER sharp and highly detailed even at distance it looked like everything was bumped up to SUPER HIGH Ultra+ Resolution (with MEGA Textures) and all models had very high polygon count, it also added an additional effects to the game: it had distorted refractive glass (prism) effects for glass and windows (especially beautiful effect for thick glass windows separating BASE from Mars atmosphere), air movement and heat effects from shooting guns (especially for plasma gun), explosion heat waves, shock waves effects, enhanced material textures - things will actually look like concrete, metal, glass, plastic etc.. I think all of those those were disabled left and forgotten in the game by the developers due to the hardware limitations at the time.. I completed couple of levels in and it really looked like it was a next gen game visually (you had to see it to believe it) and then I had to restart my pc and after that everything somehow got reset to a subpar quality and I could not reconfigure it to that level of quality again even setting everything in 4K and at max utra settings using known Config.cfg file tweaks. Maybe there is someone who knows the proper CONFIG configuration for because believe me when it was configured properly game looked SUPER AMAZING and 100 Times More Immersive. I hope someday we will find out how to configure Doom 3 properly and find out all of the hidden ID TECH 4 Engine capabilities so we could fully unlock DOOM 3 Graphics.

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LUMINOXX
LUMINOXX

What are you Smoking..?

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Guest
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Aragonite
Aragonite

Hello !
I play Doom in French version but this mod makes me pass it in English for dialogues and audio PDA ... Could you tell me what I need to modify in order to keep the game in FR?

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Tycitron
Tycitron

how do you use the alpha shotgun? i dont see it anywhere.

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_Draxin_
_Draxin_

Is anyone else having issues with Arl's improvements not working all the way? Everything from that mod seems to work except its most appealing feature, THE NON-CRAB CLAW HANDS! Every NPC in the game still uses the vanilla arms and hands. Yes, I'm using the compatibility patch in conjunction with Arl's improvements. Otherwise the rest of that mods features wouldn't work.

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xrownerx
xrownerx

The patch that comes with Redux disables Arl's improved hands.

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_Draxin_
_Draxin_

Oh, that's kinda lame.

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