This mod turns DooM^3 into Ultra-Violent Thinking Man's Shooter

Wikipedia states that:

Doom 3 (stylized as D00M^3) is a science fiction survival horror first-person shooter video game

With this mod, the above statement is true.

So, what this mod is all about?

1) This mod fully embraces how much DooM^3 is different from the other entries in the series.

It does not try to make it similar to other DooM games.

Its gameplay is exactly opposite to 2016 DooM's. In the best way possible. It's slow, tense and full of adrenaline.

2) This mod is all about tactics.

Whole game has been completely rebalanced. It’s challenging, but fair. You can survive everything as long as your strategy is sound. Your reflexes are as important as your planning.

3) This mod is all about immersion.

It changes and enhances hundreds of simple, yet often overlooked game mechanics. It extends survival horror elements of the game, making you just another Marine stuck on the shores of hell.

4) This mod is faithful to original iD’s design.

But it enhances it in quite a few ways; you're being rewarded for exploration, some pesky elements of the maps are more accessible, pick-ups conform to their visual design, and so on...

5) This mod is all about balance.

Every weapon serves its unique purpose. There are no weak or strong weapons. Some are more versatile than the others, some are more specialist, but using a wrong one in a wrong scenario means certain death, while using the right one in the right scenario means winning the battle without taking a scratch.

Every monster is deadly on its own. There are no weak or strong monsters. Some are more dangerous than the others, some are less, but meeting the wrong one in a wrong place means certain death, while paying attention to what are they up to means winning the battle without taking a scratch.


6) This mod is all about tech.

It uses fusion of Denton's Enhanced Doom3 (v2.02) ( Moddb.com ) Sikkmod 1.2 ( Moddb.com ) CED2011's Assets Pack ( Moddb.com ) and Perfected Doom 3 ( Moddb.com ) as a base.

While primarily an immersion mod and not a graphical one, it uses Redux’s ( Moddb.com ) textures and audiologs, Phrozo's ( Moddb.com ) particle effects, HD characters and assets, etc... You should not be disappointed with its looks.

Installation:

Extract zip archive to your Doom3 folder, and then either launch the game with

doom3.exe +set fs_game overthinked  

or choose it from "Mods" submenu in main menu.

Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work. It should also work with the Steam version. It's incompatible with both the RoE campaign and the BFG edition.

------------------------
Happy surviving!
_________________

Note for folks having trouble with wide-screen monitors:

In the mod folder there's a file called autoexec.cfg
In this file you need to add following lines, edited accordingly to your configuration:

seta r_mode -1
seta r_aspectRatio 1 // (0 = 4:3, 1 = 16:9, 2 = 16:10)
seta r_customHeight 1080 // (Your screen height)
seta r_customWidth 1920 // (Your screen width)
 ---------------- 


KNOWN BUGS:

 1)

If you have distorted camera view, rename Doom3.exe to something else.


2) Game crashes from time to time when quick-loading. Nothing really game-breaking, but it's worth to now it.

3) Sometime monsters (especially Imps) stay suspended in the air after being hit with the plasma gun.

4) If your weapons are disabled after returning from hell, you'd need to quit the game and reload the auto save.

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Post article RSS Articles

New release today!

News 4 comments

Hi there!

OD3 v3 will be released today.

Testing process went smoother than expected and there are some nice little last-minute changes for you guys to enjoy.

I've tried to address as much of the legitimate criticism towards the previous release as possible, so in principle the gameplay should be much smoother and better balanced. Let me know what you think.

Cheers!

0x29a

Mod Features

Mod Features

News 12 comments

Overthinked DooM^3 v3 features list.

Run Doom 3 on a recent PC.

Run Doom 3 on a recent PC.

News 1 comment

Just one simple tip on how to run Doom3 on newer PC's (at all or without most issues) - with Windows 7, 8, 8.1 and 10.

Attaching lights to the weapons

Attaching lights to the weapons

Client Side Coding Tutorial

Quick guide on using Denton's Enhanced DooM 3 light-attachment system, with Machinegun example.

Fusion SDK compilation tutorial

Fusion SDK compilation tutorial

Client Side Coding Tutorial

Get started with your mod! Overthinked DooM^3 SDK compilation instructions.

Add file RSS Files
Overthinked DooM^3

Overthinked DooM^3

Full Version 5 comments

Overthinked DooM^3, version 3. Have fun and good luck!

Zodomaniac's Tweak Bundle for Overthinked Doom 3

Zodomaniac's Tweak Bundle for Overthinked Doom 3

Models Pack

This tweak bundle includes: - Fix for Soul Cube to kill Hell Knights at full health and balancing for bosses that the Cube can be used against - Super...

Shadow Wraith by Captain Obvious aka Jason Plieger

Shadow Wraith by Captain Obvious aka Jason Plieger

Animal Model

An add-on which will change the phase in and out effect of the wraith, making it more stealthy and dangerous. Note the teleport decals, particles and...

Useful Super Shotgun & Soul Cube fix

Useful Super Shotgun & Soul Cube fix

Patch 5 comments

This patch addresses both remaining balance issues of OD3: 1) Super Shotgun pellet spread is reduced dramatically and the pellet number per shell is set...

Fix for Soul Cube not killing Hell Knights

Fix for Soul Cube not killing Hell Knights

Patch 1 comment

The only remaining balance issue of OD3 seems to be Soul Cube not killing Hell Knights at full health. Instakilling any non-boss enemy is Soul Cube's...

Overthinked Reloading Mutators

Overthinked Reloading Mutators

Patch 7 comments

Three variants of reloading mechanics for the Overthinked DooM 3

Comments  (0 - 10 of 335)
GeraltofSkyrim
GeraltofSkyrim

como puedo ponerlo en español?
how enable spanish languaje

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punk0x29a Creator
punk0x29a

There's no spanish translation for this mod

Reply Good karma+1 vote
GeraltofSkyrim
GeraltofSkyrim

quiero jugar la campaña, no hay alguna forma de poner en español los dialogos y audiologs?

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mastermaniac
mastermaniac

Crashing on new game for me. Something about a grenade view model having a different hierarchy? Anyone getting that? I'm playing the Steam version out of the box, no mods.

EDIT: maybe I'm an idiot. It's possible my last uninstall didn't completely clear the folder. Let's try that again. One way or another, thanks for making this thing. I loved STAR 1088's additions, and I had lots of trouble getting them to work nicely with Sikkmod. Looks like you took those tweaks and made them go even further towards survival horror - which is absolutely perfect for me.

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mastermaniac
mastermaniac

Yeah, I'm an idiot. There were mods in the folder from a previous install. Look forward to playing through this!

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punk0x29a Creator
punk0x29a

Hi,
Good to hear that everything turned out all right ;) Keep me in the loop ;)

Reply Good karma+2 votes
mastermaniac
mastermaniac

I've played a bit, and I can say one thing for sure: I really like most of the gameplay changes. The ammo's a little artificially scarce (one shell per dead shotgun guy, really?), but that's something I can learn to cope with.

What's great are the new weapon handling mechanics. I loved the STAR 1088 asset pack, and your tweaks here work very well. The working laser sights are just friggin' cool.

There's a greater emphasis on lining up careful headshots, so as not to waste ammo. I like that, for sure. One tweak I'm not such a fan of is the full-auto fire pistol zombies. They absolutely shred you with pin-point precision. They're beatable...but a bit on the cheap side.

The portable health kit system is great. I like the magazine-tracking reload system. The only thing I could possibly wish for is the ability to take a bit of time (like 20 seconds) combining and condensing your remaining mags. But I'm definitely impressed with the more realistic reloading currently in there. It's good stuff.

All in all, it's very much like Resident Evil...which is huge praise (in my opinion). In a perfect world, this would be co-op (and no, that's not a whiny feature request - just me wishing for *real* multiplayer games to make a comeback).

Only real problems are...well, it's so dark. I mean, yeah, I know - Doom 3 is dark. But this is really dark, even with brightness at max. And weirdly enough, I get really heavy frame drops with certain effects, like Imp fireballs and shotgun blasts, that I don't get at all playing vanilla or with the STAR 1088 pack.

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punk0x29a Creator
punk0x29a

Thanks for the input!

As for the coop, you might try out Mars City Security: Moddb.com
It's on a bit lighter side of the gameplay, but it's fun

Cheers!

Reply Good karma+1 vote
Guest
Guest

just weighing in with my experience running the mod so far:

really enjoying it.

once i got the hang of the alternate fire modes, leaning & ammunition management, i was soon flying.

so much so that i do not find ammunition to be scarce at all.

frequently i am nearly full on all ammo by the time i move to the next map.

one thing that might somehow de-buff the experience would be the lean mechanic.

you can see them, but they can't see you?? lol.

once you get used to this, it does get considerably easier.

honestly, the standard machinegun feels almost useless with a 30 magazine clip.

this is barely enough to dispatch two imps.
you really need to aim above the torso and try for head shots to make the machinegun not feel so underpowered.

45 in a clip, maybe?

eitherway, i seem to primarily be using the shotgun and plasmagun.

well done!

baz

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punk0x29a Creator
punk0x29a

Thanks for the input

As for MG it counters low ammo with high accuracy and high rate of fire. It's good against trites, sniping zsecs and it can dispatch enemies like revenant with a point-blank burst to the head within half a second

Reply Good karma+1 vote
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Highest Rated (2 agree) 10/10

Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times…

Apr 19 2015 by Nicognition

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