This mod turns DooM^3 into Ultra-Violent Thinking Man's Shooter
Wikipedia states that:
Doom 3 (stylized as D00M^3) is a science fiction survival horror first-person shooter video game
With this mod, the above statement is true.
So, what this mod is all about?
1) This mod fully embraces how much DooM^3 is different from the other entries in the series.
It does not try to make it similar to other DooM games.
Its gameplay is exactly opposite to 2016 DooM's. In the best way possible. It's slow, tense and full of adrenaline.
2) This mod is all about tactics.
Whole game has been completely rebalanced. It’s challenging, but fair. You can survive everything as long as your strategy is sound. Your reflexes are as important as your planning.
3) This mod is all about immersion.
It changes and enhances hundreds of simple, yet often overlooked game mechanics. It extends survival horror elements of the game, making you just another Marine stuck on the shores of hell.
4) This mod is faithful to original iD’s design.
But it enhances it in quite a few ways; you're being rewarded for exploration, some pesky elements of the maps are more accessible, pick-ups conform to their visual design, and so on...
5) This mod is all about balance.
Every weapon serves its unique purpose. There are no weak or strong weapons. Some are more versatile than the others, some are more specialist, but using a wrong one in a wrong scenario means certain death, while using the right one in the right scenario means winning the battle without taking a scratch.
Every monster is deadly on its own. There are no weak or strong monsters. Some are more dangerous than the others, some are less, but meeting the wrong one in a wrong place means certain death, while paying attention to what are they up to means winning the battle without taking a scratch.
6) This mod is all about tech.
It uses fusion of Denton's Enhanced Doom3 (v2.02) ( Moddb.com ) Sikkmod 1.2 ( Moddb.com ) CED2011's Assets Pack ( Moddb.com ) and Perfected Doom 3 ( Moddb.com ) as a base.
While primarily an immersion mod and not a graphical one, it uses Redux’s ( Moddb.com ) textures and audiologs, Phrozo's ( Moddb.com ) particle effects, HD characters and assets, etc... You should not be disappointed with its looks.
Installation:
Extract zip archive to your Doom3 folder, and then either launch the game with
doom3.exe +set fs_game overthinked
or choose it from "Mods" submenu in main menu.
Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work. It should also work with the Steam version. It's incompatible with both the RoE campaign and the BFG edition.
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Happy surviving!
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Note for folks having trouble with wide-screen monitors:
In the mod folder there's a file called autoexec.cfg
In this file you need to add following lines, edited accordingly to your configuration:
seta r_mode -1
seta r_aspectRatio 1 // (0 = 4:3, 1 = 16:9, 2 = 16:10)
seta r_customHeight 1080 // (Your screen height)
seta r_customWidth 1920 // (Your screen width)
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KNOWN BUGS:
1)
If you have distorted camera view, rename Doom3.exe to something else.
2) Game crashes from time to time when quick-loading. Nothing really game-breaking, but it's worth to now it.
3) Sometime monsters (especially Imps) stay suspended in the air after being hit with the plasma gun.
4) If your weapons are disabled after returning from hell, you'd need to quit the game and reload the auto save.
Hi there!
OD3 v3 will be released today.
Testing process went smoother than expected and there are some nice little last-minute changes for you guys to enjoy.
I've tried to address as much of the legitimate criticism towards the previous release as possible, so in principle the gameplay should be much smoother and better balanced. Let me know what you think.
Cheers!
0x29a
Just one simple tip on how to run Doom3 on newer PC's (at all or without most issues) - with Windows 7, 8, 8.1 and 10.
Quick guide on using Denton's Enhanced DooM 3 light-attachment system, with Machinegun example.
Get started with your mod! Overthinked DooM^3 SDK compilation instructions.
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Hi,
I'm seeing constant crashes (only latest OD3 on top steam Doom3).
Details:
Everytime I press back (S) and shoot it crashes with the console:
ERROR: '' is not an idDebris
(https://imgur.com/a/wKZ7WzM)
Post crash, shows the console, pressing Esc, drops me in the menu, and if I load back, it loads up the level again but immediately crashes the game to desktop.
Had more than a dozen crashes in EnPro Facility and Communications so far, and progressing has become very difficult. Is this a known bug?
I remember similar bug happening when loading a quicksave created mid-shooting; the game does not save temporary effects and it tries to use them anyway. Does it still happen with new save game? Maybe restarting the level would help, but take it with a grain of salt. Also, AFAIK the bug affected only certain weapons. Hopefully it'll help...
Cheers!
Is it possible to make this compatible with the DOOM 3 Essential HD Pack? That's this: Moddb.com These mods combined would be ******* AWESOME.
Hails to the creator and all the fans of this mod!
>SSG, chainsaw and soulcube won't hide when wall/enemy weapon awareness is enabled.
My patch for the mod Moddb.com
now also disables hiding of the regular shotgun in this case, as it's a close range weapon as well.
This mod is awesome, hard as **** but i love it , the ultimate Aliens like Doom 3 Experience.
Will you ever make another version? Or maybe a version for RoE?
I tried downloading this but when I start it up it simply crashes, please help
I dunno why, but some of the sikkmod CVARs are broken for some reason
I cant seem to be able to change the number of uses in the health pack no matter what (i wanted to change it to 10 uses so that i would regen 10 HP at a time, like at health stations). It just stays at 4 no matter what i do.
The CVAR for weapon proximity awareness is also broken, when you set it to Off in options it becomes On again on game restart.
Tried adding it to autoexec.cfg, doesn't work.
Can this be used with Dhewm3?
Doomworld.com
Someone apparently got it running, but it's not officially supported