This mod turns DooM^3 into Ultra-Violent Thinking Man's Shooter

Wikipedia states that:

Doom 3 (stylized as D00M^3) is a science fiction survival horror first-person shooter video game

With this mod, the above statement is true.

So, what this mod is all about?

1) This mod fully embraces how much DooM^3 is different from the other entries in the series.

It does not try to make it similar to other DooM games.

Its gameplay is exactly opposite to 2016 DooM's. In the best way possible. It's slow, tense and full of adrenaline.

2) This mod is all about tactics.

Whole game has been completely rebalanced. It’s challenging, but fair. You can survive everything as long as your strategy is sound. Your reflexes are as important as your planning.

3) This mod is all about immersion.

It changes and enhances hundreds of simple, yet often overlooked game mechanics. It extends survival horror elements of the game, making you just another Marine stuck on the shores of hell.

4) This mod is faithful to original iD’s design.

But it enhances it in quite a few ways; you're being rewarded for exploration, some pesky elements of the maps are more accessible, pick-ups conform to their visual design, and so on...

5) This mod is all about balance.

Every weapon serves its unique purpose. There are no weak or strong weapons. Some are more versatile than the others, some are more specialist, but using a wrong one in a wrong scenario means certain death, while using the right one in the right scenario means winning the battle without taking a scratch.

Every monster is deadly on its own. There are no weak or strong monsters. Some are more dangerous than the others, some are less, but meeting the wrong one in a wrong place means certain death, while paying attention to what are they up to means winning the battle without taking a scratch.


6) This mod is all about tech.

It uses fusion of Denton's Enhanced Doom3 (v2.02) ( Moddb.com ) Sikkmod 1.2 ( Moddb.com ) CED2011's Assets Pack ( Moddb.com ) and Perfected Doom 3 ( Moddb.com ) as a base.

While primarily an immersion mod and not a graphical one, it uses Redux’s ( Moddb.com ) textures and audiologs, Phrozo's ( Moddb.com ) particle effects, HD characters and assets, etc... You should not be disappointed with its looks.

Installation:

Extract zip archive to your Doom3 folder, and then either launch the game with

doom3.exe +set fs_game overthinked  

or choose it from "Mods" submenu in main menu.

Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work. It should also work with the Steam version. It's incompatible with both the RoE campaign and the BFG edition.

------------------------
Happy surviving!
_________________

Note for folks having trouble with wide-screen monitors:

In the mod folder there's a file called autoexec.cfg
In this file you need to add following lines, edited accordingly to your configuration:

seta r_mode -1
seta r_aspectRatio 1 // (0 = 4:3, 1 = 16:9, 2 = 16:10)
seta r_customHeight 1080 // (Your screen height)
seta r_customWidth 1920 // (Your screen width)
 ---------------- 


KNOWN BUGS:

 1)

If you have distorted camera view, rename Doom3.exe to something else.


2) Game crashes from time to time when quick-loading. Nothing really game-breaking, but it's worth to now it.

3) Sometime monsters (especially Imps) stay suspended in the air after being hit with the plasma gun.

4) If your weapons are disabled after returning from hell, you'd need to quit the game and reload the auto save.

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Post article RSS Articles

New release today!

News 3 comments

Hi there!

OD3 v3 will be released today.

Testing process went smoother than expected and there are some nice little last-minute changes for you guys to enjoy.

I've tried to address as much of the legitimate criticism towards the previous release as possible, so in principle the gameplay should be much smoother and better balanced. Let me know what you think.

Cheers!

0x29a

Mod Features

Mod Features

News 3 comments

Overthinked DooM^3 v3 features list.

Run Doom 3 on a recent PC.

Run Doom 3 on a recent PC.

News 1 comment

Just one simple tip on how to run Doom3 on newer PC's (at all or without most issues) - with Windows 7, 8, 8.1 and 10.

Attaching lights to the weapons

Attaching lights to the weapons

Client Side Coding Tutorial

Quick guide on using Denton's Enhanced DooM 3 light-attachment system, with Machinegun example.

Fusion SDK compilation tutorial

Fusion SDK compilation tutorial

Client Side Coding Tutorial

Get started with your mod! Overthinked DooM^3 SDK compilation instructions.

Add file RSS Files
Overthinked DooM^3

Overthinked DooM^3

Full Version 2 comments

Overthinked DooM^3, version 3. Have fun and good luck!

Overthinked Reloading Mutators

Overthinked Reloading Mutators

Patch 1 comment

Three variants of reloading mechanics for the Overthinked DooM 3

Fusion SDK

Fusion SDK

SDK

Overthinked DooM^3 SDK pack, based on GPL release of the game, SikkMod 1.2 and DentonMod 2.02

Comments  (0 - 10 of 285)
Dieagamer101
Dieagamer101

can you add the older versions of overthinked doom3 on this page? I really want those old versions because I would really like to see the older versions, b7ut I've been looking everywhere on the internet and found nothing. please do not ask me why I want to see the older versions. I just really want them

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spedos22
spedos22

I do have an older version, the one prior to the current one, with the old reloading mechanic and all.

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punk0x29a Creator
punk0x29a

Unfortunately, I don't keep archives of older versions, nor I use any SCM. You may have some luck with other websites that might've archived them, but I don't keep those - I like the moddb page to be clean.

Reply Good karma+1 vote
Dieagamer101
Dieagamer101

can you completely take out the reload thing? you know, the one whereas if you reload for some weapons you throw away whatever ammo you have in a clip? I know it is to help the realistic part of the mod, but I just think that is stupid. So can you make a patch for that? or at least tell us how to change it. I love this mod, but things like that are just a hindrance and annoyance to this otherwise great mod. also, the wall awareness option is always turned on as well and that is really annoying when trying to aim at something while near a wall. I tried to use manipulate the config file and autoeec, but whenevr I open the game, it is always on. If i turn it off from the menu, I have to do it again when re entering the mod!

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punk0x29a Creator
punk0x29a

The mutator was uploaded, it's awaiting authorization ;) HF && GL

Reply Good karma+1 vote
punk0x29a Creator
punk0x29a

Well, maybe I'll do some kind of addon enabling arcade reloading mechanics when I'll have a bit more time since it's such a common complaint. As for the wall awareness - maybe it's in DoomConfig.cfg file? Can't check right now as I'm away from my PC.

Cheers!

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muerte2mortal
muerte2mortal

i found out that by disabling shell casings my game no longer crashes with the mod, highly annoying that was.

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Dieagamer101
Dieagamer101

how do you disable shell casings?

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Dieagamer101
Dieagamer101

nevermind, I figured it out: you have to go in to the autoexec.cfg file. and find the command seta g_showBrass "1" and change the 1 to 0

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punk0x29a Creator
punk0x29a

Good to know! Big thanks for the info!

Can you share more info with the community? Or, perhaps, upload some kind of pk4 file? Game probably runs out of memory or sth when the casings aren't cleaned up...

Cheers!

Reply Good karma+1 vote
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Highest Rated (2 agree) 10/10

Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times…

Apr 19 2015 by Nicognition

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