This mod turns DooM^3 into Ultra-Violent Thinking Man's Shooter
Wikipedia states that:
Doom 3 (stylized as D00M^3) is a science fiction survival horror first-person shooter video game
With this mod, the above statement is true.
So, what this mod is all about?
1) This mod fully embraces how much DooM^3 is different from the other entries in the series.
It does not try to make it similar to other DooM games.
Its gameplay is exactly opposite to 2016 DooM's. In the best way possible. It's slow, tense and full of adrenaline.
2) This mod is all about tactics.
Whole game has been completely rebalanced. It’s challenging, but fair. You can survive everything as long as your strategy is sound. Your reflexes are as important as your planning.
3) This mod is all about immersion.
It changes and enhances hundreds of simple, yet often overlooked game mechanics. It extends survival horror elements of the game, making you just another Marine stuck on the shores of hell.
4) This mod is faithful to original iD’s design.
But it enhances it in quite a few ways; you're being rewarded for exploration, some pesky elements of the maps are more accessible, pick-ups conform to their visual design, and so on...
5) This mod is all about balance.
Every weapon serves its unique purpose. There are no weak or strong weapons. Some are more versatile than the others, some are more specialist, but using a wrong one in a wrong scenario means certain death, while using the right one in the right scenario means winning the battle without taking a scratch.
Every monster is deadly on its own. There are no weak or strong monsters. Some are more dangerous than the others, some are less, but meeting the wrong one in a wrong place means certain death, while paying attention to what are they up to means winning the battle without taking a scratch.
6) This mod is all about tech.
While primarily an immersion mod and not a graphical one, it uses Redux’s ( Moddb.com ) textures and audiologs, Phrozo's ( Moddb.com ) particle effects, HD characters and assets, etc... You should not be disappointed with its looks.
Extract zip archive to your Doom3 folder, and then either launch the game with
doom3.exe +set fs_game overthinked
or choose it from "Mods" submenu in main menu.
Overthinked DooM^3 is single-player exclusive and it requires 1.3.1 version of the PC retail game to work. It should also work with the Steam version. It's incompatible with both the RoE campaign and the BFG edition.
Note for folks having trouble with wide-screen monitors:
In the mod folder there's a file called autoexec.cfg
In this file you need to add following lines, edited accordingly to your configuration:
seta r_mode -1 seta r_aspectRatio 1 // (0 = 4:3, 1 = 16:9, 2 = 16:10) seta r_customHeight 1080 // (Your screen height) seta r_customWidth 1920 // (Your screen width)---------------- KNOWN BUGS: 1)
If you have distorted camera view, rename Doom3.exe to something else.
2) Game crashes from time to time when quick-loading. Nothing really game-breaking, but it's worth to now it.
3) Sometime monsters (especially Imps) stay suspended in the air after being hit with the plasma gun.
4) If your weapons are disabled after returning from hell, you'd need to quit the game and reload the auto save.
OD3 v3 will be released today.
Testing process went smoother than expected and there are some nice little last-minute changes for you guys to enjoy.
I've tried to address as much of the legitimate criticism towards the previous release as possible, so in principle the gameplay should be much smoother and better balanced. Let me know what you think.
Quick guide on using Denton's Enhanced DooM 3 light-attachment system, with Machinegun example.
Get started with your mod! Overthinked DooM^3 SDK compilation instructions.
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Highest Rated (3 agree) 10/10
Overthinked Doom^3 is a brilliant mod. It slightly shifts some of the mechanics of normal gameplay--for instance, if you reload, any remaining ammunition in the magazine you just dropped stays in that magazine. It's gone. Already, you have to start thinking about your reloads--when do I drop this mag? Can I still use it? Is it worth losing half a magazine to put a full one in for this next firefight? Oh, and you have to load the shells into the shotgun, one by one. As in, you hit R eight times…
Apr 19 2015 by Nicognition