Denton's Enhanced Doom3 (v2.02) source code
Source Code 7 commentsThis is the complete source-code for Denton's enhanced Doom 3. The mod was first released in 2007 and has been used as basis for many independent mods...
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INSTALLATION (For Windows Only)
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Requirements:
- Windows Operating System.
- Doom 3 installed and patched to v1.3.1
- Make sure you've installed latest drivers for your graphics card.
If you want to be able to play this mod with Doom 3 patched to version 1.3.0, refer to the "extras\readme.txt" located in the zip, for more information.
How to install and run this mod:
- Extract the zip file (using winzip or Winrar) in you Doom3 folder. E.g., In my case, path of extraction is c:\games\doom3
- Run the game from the file Dentonmod.bat (Which can be found in Doom3 folder after extraction). Alternatively, you can
run regular Doom 3 and select dentonmod from mod list.
- There is a folder named "extras" in the zip, refer to extras\readme.txt for more information.
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OVERVIEW
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This mod is version 2.02 of Denton's SDK based enhancement (Rated 9.7 out of 10 by filefront community). I received a very nice feedback as well as some constructive criticism from the people who played the previous version and therefore, in addition to many new features, this version tries to fix some issues that were addressed by the people.
Some of the new features are:
- New ultra quality yet highly scalable(DX9 only) bloom shader with HDR like shift sensitivity. There are now three types of bloom.
- This mod enables adding any number of particle effects and lights to weapons in a really easy way. New cool particle effects for muzzleflashes and weapon mods such as flashlight and laser sight etc.
- Material based decals, particles and sound effects.
- Denton's Ultra real stereo surround sound pack that takes advantage of new unified way of playing impact sounds.
- New customizable tracer effects, all new Plama-railgun with cool railbeam effect.
These features and lots of other improvements, I am really sure, will take your Doom 3 experience to a whole new level. This mod may also prove useful to mod makers as well as SP-map makers.
Actually, there were more of those whole new things in the development pipeline. But I have been busy with all sort of things but modding and the progress on this mod was halted for more than 3 months, so I am releasing it as it now.
For detailed changes description please refer to the ReadMeFirst!.txt in the mod zip.
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This is the complete source-code for Denton's enhanced Doom 3. The mod was first released in 2007 and has been used as basis for many independent mods...
This mod was first released in 2007. This is a re-release through ModDB.
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Makes me feel like I'm playing F.E.A.R. in Doom!!
However, is there a way to blend this mod in with something like the REDUX mod or any other hd texture mod?
I just got an AMD video card, and this mod is a little wonky; the point where my projectiles land is well above the crosshair.
Alright, any way to just get the visual changes?
All zombies disappear/gibs after being dead for a few seconds. I'm not really fond of that, is there anyway i can make the zombie corpses stay?
Actually how do you get bloom to work. It's enabled but all I see is flashes of light instead of bloom at all.
I had the same problem. To fix it, open the console and type "r_bloom 0" And that will disable bloom effects. You can use values 1-3 for different bloom effects. This fixed it for me, hope it does for you too
Hey, is there still a way to make that sdk mod work with the latest patch? I love this mod, just the extra features in this mod I ain't a big fan of since I like Doom 3 the way it is. *like the laser sight for pistol or dat railgun for the plasmagun* Not being offensive to the extras, they are cool but not for someone like me. Sorry.
If you don't like it, you can turn off your pistol's laser sight with secondary fire(mapped to right click by default). Similarly, you can ignore plasma gun's railgun add on, by never using the secondary-fire (mapped to right click by default)
Vikram_Jadhav you should update your mod one day and make it compatible with new powerful dhewm3 source engine! We love your Denton Mod.
It seems that someone has already ported my mod to Dhewm3. I don't think I can share the link here; I suggest you Google it.
ignore this nvm