The Unofficial Patch is not really a mod, but while the default basic patch only fixes bugs, the optional plus patch restores a lot of hidden content, including new quests and new maps!

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7 comments by TheUnbeholden on Oct 25th, 2013

v9.2 30.10.2014
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+Fixed issue with cleaned appartment and removed some cable shaking.
+Added more Trip and turnstile lines and unknown Occult item infos.
+Corrected Obfuscator aura and one missing halo for tutorial wolves.
+Restored missing Ocean House newspaper and made photos look sepia.
+Added quest state for warehouse bonus and fixed minor text details.
+Restored generators to Leopold Society and improved warehouse one.
+Added toiletries to Skyeline haven and fixed SM victim standing up.
+Changed library boss teleport behaviour and fixed his cover nodes.
+Moved Braid Talisman into the Hallowbrook atrium and removed blade.
+Restored Copper Masquerade violation and added a line about Nines.
+Added Combat to feat names, restored Soak and called Social Public.
Repaired dialogues of Knox, Heather, Therese, Vandal and Dane cop.
Fixed some dirt floating inside of holes and more minor map issues.
Made only Chunk use the Gallery Noir entrance to hide during rain.
Repaired popping Ocean House sounds and getting stuck with witness.
Hid Ocean House and Grout's mansion blocks and a downtown texture.
Doubled distance in which detail models fade away, thanks to QUAKE.
Fixed Skyeline elevator issue and VPK packing, thanks vladdmaster.
Added updated fileutil.py into Python 2.7.2 folder, thanks Hasimir.
Fixed Jack not replying due to Python vamputil.py, thanks Hasimir.
Moved patch info to gameplay menu and fixed madness sounds effects.

Post comment Comments  (20 - 30 of 457)
BrecMadak
BrecMadak Nov 27 2014, 7:37am says:

Wesp, which files should I delete to go straight to main menu after clicking to start the game ? Those 4-5 intro videos started to get old pretty fast each time I'm about to play the game...

+1 vote     reply to comment
Wesp5 Creator
Wesp5 Nov 27 2014, 8:20am replied:

No need to delete anything, just rename the media folder to something else!

+2 votes   reply to comment
KingBreezy
KingBreezy Nov 26 2014, 10:43pm says:

I am having issues with the Gary phone call after freeing his friend Barbus, I have tried the console cmds you have listed on the tech support site and re-entered the hub after doing the cmds, but it didn't work. Can you type it out on here in case i've got it wrong? Also any other way to get around this issue so I can complete this quest and move on in this awesome game!

Thanks,
King B

+1 vote     reply to comment
Wesp5 Creator
Wesp5 Nov 27 2014, 3:42am replied:

What are your problems exactly? Does it not ring after you leave the Fu Syndicate?

+1 vote   reply to comment
KingBreezy
KingBreezy Nov 27 2014, 8:13pm replied:

Exactly

+1 vote     reply to comment
KingBreezy
KingBreezy Nov 28 2014, 12:36am replied:

I have tried almost everything to fix this and nothing has happend yet - phone calls wise from exiting Fu Syndicate. I have did the console cmds and re=entered with no results.

+1 vote     reply to comment
Wesp5 Creator
Wesp5 Nov 28 2014, 3:13pm replied:

The two connected console command would be:

G.Story_State = 55
G.Gary_Know = 0

+1 vote   reply to comment
ismetcenk
ismetcenk Nov 25 2014, 4:22pm says:

Could it be possible: after you get 5 masquerade violations or lose all your humanity, rather than a "game over" the Prince declare a blood hunt for you? Then along with the Inqusition, you would also have to deal with kindred bountyhunters. Because, it's so annoying to lose the game after you lose all your masquerade points or lose all the humanity you have. What if I want to roleplay a bloodthirsty monster? A frenzied vampire villian? I don't wanna surrender to the Sherif! I want to fight back or hide or run... anything. Wouldn't that be so fun? And somehow, if we manage to rise up our humanity and masquerade points, things could set straigth and the Prince would remove the blood hunt on our head.

+1 vote     reply to comment
Wesp5 Creator
Wesp5 Nov 25 2014, 5:14pm replied:

There already is a bloodhunt on you in the game, so I don't know what would so different about it...

+1 vote   reply to comment
ismetcenk
ismetcenk Nov 25 2014, 6:17pm replied:

Basically, I don't want my game to end when I lose all my humanity and masquerade points. So, I imagined a lore friendly and enjoyable way to make it happen.

It is hard to continue your game with a low humanity level. You have to keep your blood pool filled all the time, otherwise your character frenzy too often and cause you to keep losing masquerade and humanity points. Eventually, your game is over when there is no point left in either masquerade or humanity. You get executed by the Sherif.

Of course, it's not hard to keep your humanity level high. But sometimes, I just want to roleplay an evil character. But like I said before, the game mechanics force you to be good, in order to prevent your game from ending.

+1 vote     reply to comment
Wesp5 Creator
Wesp5 Nov 26 2014, 6:53am replied:

I think in the PnP game you loose all control over your character if your humanity is too low, so the game tries to never get it below 2. As for masquerade breaks, if there was a blood hunt everytime you get it high, the end hunt would be meaningless...

+1 vote   reply to comment
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Released Oct 30, 2014
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Highest Rated (7 agree) 10/10

Exactly what AmericanCrime said: "AN essential Bloodlines patch/mod. It fixes almost everything inherently wrong with the vanilla game and aims to enhance the experience as well by restoring content. Highly Recommended!!!!!" This is the TRUE patch for any loyal fan of the game. There is absolutely no reason to not use this patch over any other patch, that claims to be, 'official'. All the mods for the game, use this patch as their foundation & regularly update to work alongside this masterpiece…

Jan 13 2013, 6:34pm by LuckyClover

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