The Unofficial Patch is not really a mod, but while the default basic patch only fixes bugs, the optional plus enhancements restore a lot of hidden content, including new quests and new maps!

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Blog RSS Feed Report abuse Latest News: Bloodlines v9.0

7 comments by TheUnbeholden on Oct 25th, 2013

v9.0 22.04.2014
+Added Heather to sewers for Nosferatu and improved new idle sounds.
+Made stealth killing Johnny possible when using Obfuscate level 5.
+Added possibility to keep the quick Nosferatu in the warrens alive.
+Cleaned Mercurio's apartment after a time and fixed a SM map hole.
+Added seven missing infobar sounds and created seven infobar icons.
+Restored drug stealing quest of Trip for one XP and Finance bonus.
+Removed Blood Guardian waterspray and made Lily's purse unsellable.
+Fixed bug with casting Bloodbuff breaking off lockpicking attempt.
+Raised high firearms book requirement to 9 and updated travel maps.
+Made Hallowbrook atrium barrels solid and enemies navigate better.
+Restored Justicar to Camarilla ending and Jack's face for LaSombra.
+Moved fire axe to crashing elevator top and fatguy to atrium exit.
+Restored unused models to Society of Leopold, warehouse and Zhao's.
+Changed library to combat zone and fixed rotunda decal flickering.
+Repaired hearing warehouse boss conversation twice and some floats.
+Made Nadia react to zombies damaging player and removed fake door.
+Gave Occult Nut a Scholarship bonus and fixed new discipline lines.
+Fixed icons at Giovanni mansion and made Bruno react to feed-kill.
Added modified trackerscheme into Extras to change Malkavian fonts.
Repaired Carson, Knox, Damsel, Yukie, Regent and Hatter dialogues.
Fixed two inverted textures and renamed Sheriff's warform Behemoth.
Restored three King's Way headrunner for Nosferatu and Malkavians.
Lowered McFly's float rate and fixed references to missing Heather.
Added documents to Extras to reveal where restorations originated.
Attached floor number to Empire Arms suite names in hotel computer.
Fixed three wrong loop sounds and moved a Mandarin line elsewhere.
Corrected some bug fixes that were lost in 8.9, thanks vladdmaster.
Restored blast door to Giovanni crypt and fixed tutorial door bug.
Improved Nosferatu Nines intro and map details, thanks vladdmaster.
Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs.
Corrected two bad Lotus Blossom icons and lowered Skyeline humming.

Post comment Comments  (20 - 30 of 341)
brolee Jun 14 2014, 11:28pm says:

On the UP v9.0 install it says shader/mods? What are the mods and how much do the shaders affect performance? Up for a second replay with the UP v9.0 and didn't install the first time around.

+1 vote     reply to comment
Wesker4755 Jun 14 2014, 2:11pm says:

Is it just me or is stealth really bugged? I only have Stealth 4 but I can be moving around right in front of an enemy in a fully lit room and the most they might do is be slightly alerted. "Huh? What was that?". That sort of thing. But then they will go back to doing whatever they were doing.

+1 vote     reply to comment
Wesp5 Jun 14 2014, 5:35pm replied:

Yeah, stealth in the original game and thus the basic patch is too powerful, therefore I made it more difficult in the plus patch!

+1 vote     reply to comment
janiandroll Jun 13 2014, 1:26am says:

I have a huge problem. After the Gargoyle removal quest,i'am go to Srauss to report. I am get the haven,and the membership of the pyramid. When i go to my haven i see in the table an occult powerup. I know this is the Daimonori,i am played with tremere before without the unoficcal patch. But i don't see the stats,the name is just occult powerup. I want this item,the thaumaturgy my main weapon.I need the Daimonori.

+1 vote     reply to comment
Wesp5 Jun 13 2014, 3:19am replied:

This is a new feature of the UP. I made found occult items dependent on your Research stat. If it is high enough you will know what it is, as this is how Troika planned it originally with the lost Occult stat. In case of the Daimonori you need Research to be greater 3...

+1 vote     reply to comment
janiandroll Jun 13 2014, 3:38am replied:

My research is 5.

+1 vote     reply to comment
janiandroll Jun 13 2014, 3:41am replied:

8 now,still nothing

+1 vote     reply to comment
Wesp5 Jun 13 2014, 8:42am replied:

Hm, very strange. Does it become the real item when you enter another level? Do you notice the new random idle animations playing? Are there Python errors in the console?

+1 vote     reply to comment
janiandroll Jun 13 2014, 9:29am replied:

Working now,if i am leave the charity and stay in LA nothing happen,but if i go to hollywood start working.
Thanks for the tip.

+1 vote     reply to comment
aloysis May 13 2014, 2:16pm replied:

Okay, I am an idiot. It's confirmed.

Though, in most hotels there is usually some kind of sign marking what floor you currently are on.

I don't know how pressing an issue that is, but hey, there's a suggestion for a tweak for the next version of this patch.

Thank you for the help. I suppose most idiots aren't aware they are being dumb until it's pointed out to them by someone else :L

Very good work on the patch by the way hahaha

+2 votes     reply to comment
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Vampire: The Masquerade – Bloodlines Icon
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Released Sep 27, 2012
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Highest Rated (6 agree) 10/10

Exactly what AmericanCrime said: "AN essential Bloodlines patch/mod. It fixes almost everything inherently wrong with the vanilla game and aims to enhance the experience as well by restoring content. Highly Recommended!!!!!" This is the TRUE patch for any loyal fan of the game. There is absolutely no reason to not use this patch over any other patch, that claims to be, 'official'. All the mods for the game, use this patch as their foundation & regularly update to work alongside this masterpiece…

Jan 13 2013, 6:34pm by LuckyClover

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