Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

Image RSS Feed Latest Screens
Core Uber fusion remodel with upgrades Remodeled and upgradable Arm Uber fusion Core Underwater moho extractor upgrade
Blog RSS Feed Post news Report abuse Latest News: Hey long time no updates!

1 comment by gamma_TA on Mar 2nd, 2015

Huge updates have been going on, developers at TAU have been working on adding new features to the game and the Total Mayhem team have been working to incorporate these new clever tricks to the mod. The next release is nearing completion! What's in it?

- mass air transports (see animations above)!
- tech upgrades: metal extractors, geothermal and fusion generators, and more!
- shields with adjustable size!
- pop-open tortoises!
- New units!
- better balance!
- less bugs!

Stay tuned...

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Downloads RSS Feed Latest Downloads
Total Mayhem 7.06

Total Mayhem 7.06

Apr 26, 2014 Full Version 5 comments

Big GUI upgrade, improved starting economy and a bunch more units in this update. * NOTE you need to have 6.92 already installed before unzipping this...

Total Mayhem 6.92

Total Mayhem 6.92

Oct 7, 2013 Full Version 15 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

May 24, 2013 Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Mar 4, 2012 Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Jan 11, 2012 Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Dec 16, 2010 Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Post comment Comments  (30 - 40 of 84)
Deuce_Savage Feb 1 2012, 4:09am says:

All this time i couldnt get this mod to work...DOH me! I thought i had an original clean TA but discovered some left over 3rd party programs that didnt agree! So i did a clean install into my mod directory incase, added 3.1c upgrade and finally it worked! Yahoo! I will pm you and give my e-mail so i can send you some amazing TA units! lol

+1 vote     reply to comment
Deuce_Savage Jan 13 2012, 2:56am says:

I have to scout TA Universe and do a comparison check. Appears i have about 45 MB stored in one folder that can be e-mailed into two parts. These included AMD, Cuken, Estella-Star, M3G, Mad TA, Magma, Mayhem, Mechwars, TAAN Units, TA-Power, TR, Tarad. I have a mix bag of personal favorites collection that i use for gaming as well - only the best. I use an HPI viewer as well the Conflict Crusher for my favs.

+1 vote     reply to comment
gamma_TA Creator
gamma_TA Jan 15 2012, 4:37am replied:

Just checked, the Total Mayhem 6.3 download now appears to be working fine, FINALLY :)

You might find some of your favourite units are in Total Mayhem, in improved form ;)

If you dont, then you're welcome to suggest some! There are about 30 more unit slots spare in Total Mayhem. I'm always open to suggestions.

+1 vote   reply to comment
Deuce_Savage Jan 10 2012, 9:32am says:

Appears the zip file for 6.3 is corrupted. One can DL it but when it comes to unzipping, it wont! Appeared 2 MB short at 8 MB opposed to its 10 as well.

+2 votes     reply to comment
gamma_TA Creator
gamma_TA Jan 11 2012, 1:01am replied:

OK re-uploading didn't work well at all, it renamed the file to instead of, then when I finally get a download dialogue it's the old name and only 8Mb again. Please feel free to download from this alternative link:

Cheers :)

0 votes   reply to comment
gamma_TA Creator
gamma_TA Jan 11 2012, 12:20am replied:

Well that sucks... it is indeed only 8Mb. ModDB's funky coding told me the upload was complete, and reports the filesize correctly as 10.3Mb until you actually download it.

I've re-uploaded it, should be available in 5 minutes...

In reply to your previous post, do you have any units that are not already at :)

+1 vote   reply to comment
Deuce_Savage Jan 6 2012, 12:45pm says:

I still have TA in my HD and a ton/library of best of the best units saved since day one over the years from other modders that have since disappeared! Want sum, got sum!

+2 votes     reply to comment
V_Flashbang Oct 5 2011, 11:58pm says:

I could try to combine both and make it working, but i would have to rearrange weapons, removing some weapons and units, and i might even have to adapt some scripts as talon and total mayhems modified OTA scripts are obv different. so really i will only do it if your gna use it and if yr ok w the changes =p

0 votes     reply to comment
V_Flashbang Sep 30 2011, 9:31am says:

@supcomrocks I wish both did, that would be epic! @.@
However, ta's unit limit doesn't allow it.

Btw, Peacemaker looks sexy gamma! (Nice!) B)

+1 vote     reply to comment
supcomrocks Oct 1 2011, 12:51pm replied:

oh, that really stinks... but its still a great mod!!

+1 vote     reply to comment
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Total Mayhem
Total Mayhem
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