Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

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Blog RSS Feed Report abuse Latest News: Total Mayhem 6.92 released!

6 comments by gamma_TA on Oct 7th, 2013

Total Mayhem 6.92

Total Mayhem 6.9 is a major milestone. Just in time for the 16th anniversary of the release date of Total Annihilation. Has it really been that long?
- more than 3 dozen units added, completing the L3 suite of factories, mobiles and structures.- several changes to L1 economy should mean early game is much quicker compared to 6.8.- Arm now has 11 units with EMGs and no red lasers on mobile units!- the Core Beetle is FINALLY added.

Most of all though, Total Mayhem 6.9 is now packaged with a full installer and integrated with the TA Unofficial Patch 3.9.02. Thanks very much to project manager N72, installing Total Mayhem just got a whole lot easier.

Note: The below download, if you don't already have the TA Unofficial Patch, will also download and install the patch resources and the 3.9.02 patch as required. The total filesize is about 200mb. Future updates will be much smaller once you have this installed.

Download here: TOTALM_b692.exe (27mb) - or scroll down to download from this ModDB page.

Total Mayhem 6.9 banner

More info about this update to Total Mayhem can be found here

More info about the TA Unofficial Patch can be found here (yep, looooots more info. The array of enhancements added to TA is stunning).

One of the big good-news stories about this is the patch manager allows automatic updates. So once you have Total Mayhem installed you will always be able to update to the latest version available.So what are you waiting for?! Get yerself some Total Mayhem!

As always, comments and feedback welcome: if you are a TA Universe member or want to join thenĀ click here.

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Total Mayhem 6.92

Total Mayhem 6.92

Oct 7, 2013 Full Version 13 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

May 24, 2013 Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Mar 4, 2012 Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Jan 11, 2012 Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Dec 16, 2010 Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Total Mayhem beta 5.6

Total Mayhem beta 5.6

May 22, 2010 Full Version 0 comments

Total Mayhem beta 5.6 contains script fixes, balance tweaks, new models for a bunch of units including the Commanders and the Level 3 heavy carriers...

Post comment Comments  (40 - 50 of 77)
Templarfreak Mar 12 2011, 9:53am says:

I'm not that big of a fan of TA, (in fact a bigger fan of StarCraft, blah blah 40 reasons IDGAS. xD) but you guys are committed to this mod and reviving this game, I shall continue to watch. =O

For the record, at least 5 of the things it said you couldn't do in SC you can do, half of them are not needed in SC, but the rest I agree with.

+2 votes     reply to comment
lordpeter3 Feb 1 2011, 7:44am says:

great there there still are mods running for this old and epic game.

+2 votes     reply to comment
V_Flashbang Feb 16 2011, 11:00am replied:

lordpeter3: :P
be amazed

+2 votes     reply to comment
V_Flashbang Feb 21 2011, 10:16pm replied:

Hey Gamma, im not here to spam, im here to kindly answer some stuff/and to provide a little bit of feedback.
First of all, thanks for this mod!
Second of all, this mod needs promotion. I go on gameranger, warzone, and pheonixworx, all of which, most people don't know of mayhem, or just dont want to try it. :\
Can't be a gamer if theres no games going on :P
I like the new version, but i think a bit of feedback is in order:

Tech 3 kbots, its really the same thing. The units don't do unique stuff and unique weapons does not cover that up (not implying that you were), however, the units can be easily changed via fbi/weapons tdfs. (as you surely know)

i got more on a blog here: (put it into a blog due to 2000 char limit.

I assure you gamma, i have no intentions of spamming this page or posting false/intentionally bad advice. Its a ta mod page, its rare/valuable/awesome.... :)

+2 votes     reply to comment
eyeofwind Jan 4 2011, 11:16am says:

Sooooooo gooooooood to have you crazy guy here!

+1 vote     reply to comment
V_Flashbang Jan 11 2011, 10:32am replied:
eyeofwind wrote:Sooooooo gooooooood to have you crazy guy here!
Also, gamma. I think famine missile should take longer. I had my resolution on i think 1366x1028 or something like that. (certainly above 1024x1280) And the famine missile seems to take like 1.5x as long as origional nuke, yet i wiped out a whole screens worth of units with 1 missile.
The thing can take down a fleet of Capital Ships! :0 >:)

Also, (aimed at DarkVamp) in the movie DV made, was that lag? Youtube was not lagging on my computer, yet it seemed like it was.

+1 vote     reply to comment
Sarwajagat Jan 19 2011, 6:27am replied:

Rover is indeed in the latest Mayhem Beta 6. Peacemaker prolly uses a specific weapon designed for it,so it's not a good idea to change its weapon,unless you know what you're doing.

Howie is at T2

+1 vote     reply to comment
gamma_TA Dec 29 2010, 2:21pm replied:

Please quit digging around in the data files - that's the only way you'll see the word "claymore - and talking about them online. Especially before you've even played the mod.

I know you're super-keen and all that. The kind of feedback I'm after is from gamers first and modders second - you don't seem to be either of those, since you're asking inane questions that don't require an answer, and you can answer them for yourself.

You're still behaving in a way that's not too different from what got you banned at TAU. Less spam please!

+2 votes     reply to comment
V_Flashbang Feb 6 2011, 3:52pm replied:

idk how i would be able to "not be a gamer" for total mayhem if i just made a video like 3 weeks ago on skycruisers..... :P

+1 vote     reply to comment
Sarwajagat Jan 11 2011, 1:00am replied:

I'm not a modder,though,i'm just a naive fail modeler that helped gamma to make some of Mayhem's models.So i wonder where my opinion lies,maybe somewhere out there. :)

gamma,work on beta 7 please. :)

+2 votes     reply to comment
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