Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Huge updates have been going on, developers at TAU have been working on adding new features to the game and the Total Mayhem team have been working to incorporate these new clever tricks to the mod. The next release is nearing completion! What's in it?

- mass air transports (see animations above)!
- tech upgrades: metal extractors, geothermal and fusion generators, and more!
- shields with adjustable size!
- pop-open tortoises!
- New units!
- better balance!
- less bugs!

Stay tuned...

Total Mayhem 7.06 is here

Total Mayhem 7.06 is here

News 1 comment

Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies. You will need to install...

Total Mayhem 6.92 released!

Total Mayhem 6.92 released!

News 6 comments

Total Mayhem 6.92 has been released - with a full installer! In conjunction with the new version of the TA Unofficial patch 3.9

Total Mayhem 6.8 released! Trajectory towards 7...

Total Mayhem 6.8 released! Trajectory towards 7...

News 4 comments

Total Mayhem beta 6.8 is released! Not sure why I continue to have the beta tag, maybe I want to break gmail's record. Wait, I've already broken gmail's...

Spider Pack 2012 incoming!

Spider Pack 2012 incoming!

News 0 comments

The Spider Pack originally by TA-Power is seeing a major revision thanks to Mayhem Inc and various new talented members of the TAUniverse community. Due...

RSS feed Downloads
Total Mayhem 7.06

Total Mayhem 7.06

Full Version 7 comments

Big GUI upgrade, improved starting economy and a bunch more units in this update. * NOTE you need to have 6.92 already installed before unzipping this...

Total Mayhem 6.92

Total Mayhem 6.92

Full Version 17 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Post comment Comments  (40 - 50 of 84)
supcomrocks
supcomrocks

Does it work with the talon mod or do we not get tht race at all?
Thanks and sorry for double post

Reply Good karma Bad karma+2 votes
supcomrocks
supcomrocks

i was wodering if this worked with escalation and if not which is better
Thanks

Reply Good karma Bad karma+2 votes
V_Flashbang
V_Flashbang

hey gamma would it be okay if i created a blog on total mayhem previews? =)
using your pics.....

Because....i do not have any good screenies yet. =(

Reply Good karma Bad karma-1 votes
gamma_TA Creator
gamma_TA

No. Why would you want to do that?? If you want to show people pics on this page, link them to this page.

Reply Good karma+1 vote
V_Flashbang
V_Flashbang

Is it ok if I make some screenies and post them on a blog, as long as I link them to this page and your homepage? (And list your screen name too)

Thanks,
Flashbang

Reply Good karma Bad karma0 votes
V_Flashbang
V_Flashbang

Ta still captures my attention for the time i have been playing it....
like a really long time and its so fun to mod it and see your units work it makes you feel like damn i can do something now and yeah....

Gamma will version 7 include the tech 12 tree you were talking about ? (just play along :P)
Lol

Reply Good karma Bad karma+1 vote
Templarfreak
Templarfreak

I'm not that big of a fan of TA, (in fact a bigger fan of StarCraft, blah blah 40 reasons IDGAS. xD) but you guys are committed to this mod and reviving this game, I shall continue to watch. =O

For the record, at least 5 of the things it said you couldn't do in SC you can do, half of them are not needed in SC, but the rest I agree with.

Reply Good karma Bad karma+2 votes
gamma_TA Creator
gamma_TA

Starcraft (1) was a much simpler game with much more basic gameplay than TA despite being released a year later than TA. It became hugely more popular in spite of (or perhaps partly because of) this - partly due to Blizzard's marketing muscle, I'll wager, but also partly because it has a more complete storyline than TA, cleverer balance, and due to the simpler gameplay the learning curve is much shorter.

Starcraft was for quicker games. TA is for epic battles - although quick games are entirely possible with TA on smaller maps.

It's horses for courses tho really. I had no patience for SC and TA still captures my attention 13 years on - but that's just me. :)

Reply Good karma+1 vote
lordpeter3
lordpeter3

great there there still are mods running for this old and epic game.

Reply Good karma Bad karma+2 votes
V_Flashbang
V_Flashbang

lordpeter3: Tauniverse.com/forum :P
be amazed

Reply Good karma Bad karma+2 votes
V_Flashbang
V_Flashbang

Hey Gamma, im not here to spam, im here to kindly answer some stuff/and to provide a little bit of feedback.
First of all, thanks for this mod!
Second of all, this mod needs promotion. I go on gameranger, warzone, and pheonixworx, all of which, most people don't know of mayhem, or just dont want to try it. :\
Can't be a gamer if theres no games going on :P
I like the new version, but i think a bit of feedback is in order:

Tech 3 kbots, its really the same thing. The units don't do unique stuff and unique weapons does not cover that up (not implying that you were), however, the units can be easily changed via fbi/weapons tdfs. (as you surely know)

i got more on a blog here: (put it into a blog due to 2000 char limit.
Moddb.com

I assure you gamma, i have no intentions of spamming this page or posting false/intentionally bad advice. Its a ta mod page, its rare/valuable/awesome.... :)

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Total Annihilation
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to Total Mayhem by selecting a button and using the embed code provided more...
Total Mayhem
Statistics
Last Update
Watchers
120 members
Addons
2
Downloads
8
Articles
11