Total Mayhem takes Total Annihilation, bugfixes and extends it the way Cavedog might have. Early game pace is quicker, many new units added (longtime players may recognise some 3rd-party units), including a whole new 3rd tech level tier. Existing and added units have been bugfixed, rebalanced, re-modeled, re-textured and re-rendered to equal or exceed the standard of the original TA units.
New version is here. Get your dose of Mayhem goodness. This version has already been seeing a fair bit of action online.
Here it is, only 6+ years after the last official release, and after over a year of online playtesting and discussion, here is the next version of Total...
Big GUI upgrade, improved starting economy and a bunch more units in this update. * NOTE you need to have 6.92 already installed before unzipping this...
- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...
New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...
Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...
Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...
New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...
Total Mayhem beta 5.6 contains script fixes, balance tweaks, new models for a bunch of units including the Commanders and the Level 3 heavy carriers...
A massive scale, high quality mod with snappy gameplay and huge selection of unit choices.