Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

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Blog RSS Feed Report abuse Latest News: Total Mayhem 6.92 released!

6 comments by gamma_TA on Oct 7th, 2013

Total Mayhem 6.92

Total Mayhem 6.9 is a major milestone. Just in time for the 16th anniversary of the release date of Total Annihilation. Has it really been that long?
- more than 3 dozen units added, completing the L3 suite of factories, mobiles and structures.- several changes to L1 economy should mean early game is much quicker compared to 6.8.- Arm now has 11 units with EMGs and no red lasers on mobile units!- the Core Beetle is FINALLY added.

Most of all though, Total Mayhem 6.9 is now packaged with a full installer and integrated with the TA Unofficial Patch 3.9.02. Thanks very much to project manager N72, installing Total Mayhem just got a whole lot easier.

Note: The below download, if you don't already have the TA Unofficial Patch, will also download and install the patch resources and the 3.9.02 patch as required. The total filesize is about 200mb. Future updates will be much smaller once you have this installed.

Download here: TOTALM_b692.exe (27mb) - or scroll down to download from this ModDB page.

Total Mayhem 6.9 banner

More info about this update to Total Mayhem can be found here

More info about the TA Unofficial Patch can be found here (yep, looooots more info. The array of enhancements added to TA is stunning).

One of the big good-news stories about this is the patch manager allows automatic updates. So once you have Total Mayhem installed you will always be able to update to the latest version available.So what are you waiting for?! Get yerself some Total Mayhem!

As always, comments and feedback welcome: if you are a TA Universe member or want to join thenĀ click here.

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Total Mayhem 6.92

Total Mayhem 6.92

Oct 7, 2013 Full Version 13 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

May 24, 2013 Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Mar 4, 2012 Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Jan 11, 2012 Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Dec 16, 2010 Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Total Mayhem beta 5.6

Total Mayhem beta 5.6

May 22, 2010 Full Version 0 comments

Total Mayhem beta 5.6 contains script fixes, balance tweaks, new models for a bunch of units including the Commanders and the Level 3 heavy carriers...

Post comment Comments  (50 - 60 of 77)
V_Flashbang
V_Flashbang Dec 22 2010, 11:41am says:

Okay.
Gamma. One thing i did is that because the new releases crash on me, even with a clean install (still pondering this), what i did is i got beta 6, took out the new units, and yeah.

Got a few gui errors and the main weapons didn't work for the Peacemaker. LOL im a doofis-genius. :p

anyways, the rockets worked though. Something doesn't work right with the turrets though. I think they should eitehr rotate or have a recoil.
I tested somethnig by changing the peacemaker weapon to arm vulcan cannon, (it was set to "excalibur" i think), but it didnt work, which makes me wonder if its a script error.

Its in a "rev31.hpi" in my ta fodler, but im sure no problems with these units were encountered in beta 6, so its probably just me being wierd again.

i know you cant replicate the crashing so im gonig for an alternative; i was shaking my christmas present today and ithink its a laptop, exactly what i asked for. if it is, im going to get all the latest mod updates and play online again as well! :0 I miss playing online, but my dad got a new computer due to hard drive failure on the old comp, and this one sucks.

Also, a few things:
is the arm rover in there? I havent tried the full beta yet.
Is thw howie in tech 2?

I think g2 is super powerful with rapid plasma cannon, maybe lower dps/lower range/increase velocity and aoe/increase armor+buildtime? (so its at least a fair trade-off, i think...) I find it easy to spam them.

+1 vote     reply to comment
gamma_TA
gamma_TA Dec 29 2010, 4:53am replied:

There is no problem with the Peacemaker, there is a problem with your install.

Please see instructions at the help topic here:

Tauniverse.com

Main points:
- start with a CLEAN TA INSTALL with Core Contingency expansion and 3.1 patch included (Battle Tactics expansion is fine too but not necessary).
- uninstall previous version before attempting to install new version.

PS The latest screenshot is just for you. :P

+1 vote     reply to comment
V_Flashbang
V_Flashbang Dec 29 2010, 12:47pm replied:

yay, i got a new laptop with windows 7 and im gonna play the hell outta mayhem gamma! :3
also, thank you for the screenshot. my install WAS crappy :P
i tried to check the weapons on both arm peacemaker and core crusher.
Claymore? Like the mine/bomb you use in real life combat for defense of a position?
Or a cannon/rocket?
Either way, uuber coolios!

i kind of like the perspective you put on the Vulcan, buzzsaw, timmy/bertha cannons. Was it hard to do? looks good *thumbs up*

btw, i havent played yet because im still getting my laptop configured and all, but did you by chance fix the old script error with the Core Chainsaw? I havent been updated in god knows how long on this mod so sorry if i seem a bit old on the news...

oh yes do you mind if i use the screenshots for my background on youtube and other sites as long as i leave a note on my comment page saying it was from this link/blog?
or from you with a link to tauniverse?

+2 votes     reply to comment
Sarwajagat
Sarwajagat Dec 17 2010, 9:54pm says:

Alot more things can be improved before next release...so stay tuned i guess.

+2 votes     reply to comment
V_Flashbang
V_Flashbang Dec 11 2010, 12:44pm says:

It is interesting, Aple.
Gamma is by far one of the best modders with a balancing point of view.
He does not have units where you build it and your automatically going to win.
The Krogoth isn't the dominant Experimental in there, because of armor/weapons damage, etc...
It's very cool. Mayhem has a tech 3 branch for all sides, all tech classes, including hovercraft! :0
It is very uber cool. I suggest you try it.
Gamma, I do not have any further problems with mayhem. :)

Also aple, you should keep a lookout for beta 6 here:

Tauniverse.com

then go to mayhem forum ;)

+2 votes     reply to comment
Templarfreak
Templarfreak Nov 28 2010, 6:22pm says:

Ok, looks intersting. On watch.

+2 votes     reply to comment
V_Flashbang
V_Flashbang Nov 11 2010, 11:51am says:

lol sarwajagat.

ehhh... this thread inspired me to play mayhem again. >:D cant wait to play with the navy. Im also agreeing with you on this one.
other than some models looking a bit squahsed, i think your navy is fine. (or i just mixed up your models w/tro's ship models :P)

Tauniverse.com

I also got beta 6, its on your folder on 4shared or zshare or whatever it is...
its easy to obtain once you prowl around. :P :P :P

Gamma, i probably haev to agree with you on the setup, but i cant find anything in it!
no units buggy, and do to yet ANOTHER hard drive failure on the only OS that "likes" mayhem or whatever, i have yet to see if you fixed the chainsaw script.

i will report once the weekend comes i guess... :'(
i was hoping to play today!!!!

+2 votes     reply to comment
Sarwajagat
Sarwajagat Nov 24 2010, 4:48am replied:

Beta 6 will prolly have more than what you have Flashbang. More refined models to come in Mayhem.If gamma can make it before the release date.

Stay tuned,on Mayhem's forum in TAUniverse.

+1 vote     reply to comment
gamma_TA
gamma_TA Nov 12 2010, 1:38am replied:

that beta 6 is just 5.6 with very few minor changes. There has been many changes since then. :)

+1 vote     reply to comment
Sarwajagat
Sarwajagat Nov 24 2010, 4:51am replied:

I will try to make one.If i can get my video editing program correctly working. :)

+2 votes     reply to comment
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