Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

Image RSS Feed Latest Screens
Core Uber fusion remodel with upgrades Remodeled and upgradable Arm Uber fusion Core Underwater moho extractor upgrade
Blog RSS Feed Report abuse Latest News: Hey long time no updates!

1 comment by gamma_TA on Mar 2nd, 2015

Huge updates have been going on, developers at TAU have been working on adding new features to the game and the Total Mayhem team have been working to incorporate these new clever tricks to the mod. The next release is nearing completion! What's in it?

- mass air transports (see animations above)!
- tech upgrades: metal extractors, geothermal and fusion generators, and more!
- shields with adjustable size!
- pop-open tortoises!
- New units!
- better balance!
- less bugs!

Stay tuned...

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Total Mayhem 7.06

Total Mayhem 7.06

Apr 26, 2014 Full Version 5 comments

Big GUI upgrade, improved starting economy and a bunch more units in this update. * NOTE you need to have 6.92 already installed before unzipping this...

Total Mayhem 6.92

Total Mayhem 6.92

Oct 7, 2013 Full Version 15 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

May 24, 2013 Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Mar 4, 2012 Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Jan 11, 2012 Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Dec 16, 2010 Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Post comment Comments  (50 - 60 of 82)
eyeofwind Jan 4 2011, 11:16am says:

Sooooooo gooooooood to have you crazy guy here!

+1 vote     reply to comment
V_Flashbang Jan 11 2011, 10:32am replied:
eyeofwind wrote:Sooooooo gooooooood to have you crazy guy here!
Also, gamma. I think famine missile should take longer. I had my resolution on i think 1366x1028 or something like that. (certainly above 1024x1280) And the famine missile seems to take like 1.5x as long as origional nuke, yet i wiped out a whole screens worth of units with 1 missile.
The thing can take down a fleet of Capital Ships! :0 >:)

Also, (aimed at DarkVamp) in the movie DV made, was that lag? Youtube was not lagging on my computer, yet it seemed like it was.

+1 vote     reply to comment
V_Flashbang Dec 22 2010, 11:41am says:

Gamma. One thing i did is that because the new releases crash on me, even with a clean install (still pondering this), what i did is i got beta 6, took out the new units, and yeah.

Got a few gui errors and the main weapons didn't work for the Peacemaker. LOL im a doofis-genius. :p

anyways, the rockets worked though. Something doesn't work right with the turrets though. I think they should eitehr rotate or have a recoil.
I tested somethnig by changing the peacemaker weapon to arm vulcan cannon, (it was set to "excalibur" i think), but it didnt work, which makes me wonder if its a script error.

Its in a "rev31.hpi" in my ta fodler, but im sure no problems with these units were encountered in beta 6, so its probably just me being wierd again.

i know you cant replicate the crashing so im gonig for an alternative; i was shaking my christmas present today and ithink its a laptop, exactly what i asked for. if it is, im going to get all the latest mod updates and play online again as well! :0 I miss playing online, but my dad got a new computer due to hard drive failure on the old comp, and this one sucks.

Also, a few things:
is the arm rover in there? I havent tried the full beta yet.
Is thw howie in tech 2?

I think g2 is super powerful with rapid plasma cannon, maybe lower dps/lower range/increase velocity and aoe/increase armor+buildtime? (so its at least a fair trade-off, i think...) I find it easy to spam them.

+1 vote     reply to comment
Sarwajagat Jan 19 2011, 6:27am replied:

Rover is indeed in the latest Mayhem Beta 6. Peacemaker prolly uses a specific weapon designed for it,so it's not a good idea to change its weapon,unless you know what you're doing.

Howie is at T2

+1 vote     reply to comment
gamma_TA Creator
gamma_TA Dec 29 2010, 4:53am replied:

There is no problem with the Peacemaker, there is a problem with your install.

Please see instructions at the help topic here:

Main points:
- start with a CLEAN TA INSTALL with Core Contingency expansion and 3.1 patch included (Battle Tactics expansion is fine too but not necessary).
- uninstall previous version before attempting to install new version.

PS The latest screenshot is just for you. :P

+1 vote   reply to comment
V_Flashbang Dec 29 2010, 12:47pm replied:

yay, i got a new laptop with windows 7 and im gonna play the hell outta mayhem gamma! :3
also, thank you for the screenshot. my install WAS crappy :P
i tried to check the weapons on both arm peacemaker and core crusher.
Claymore? Like the mine/bomb you use in real life combat for defense of a position?
Or a cannon/rocket?
Either way, uuber coolios!

i kind of like the perspective you put on the Vulcan, buzzsaw, timmy/bertha cannons. Was it hard to do? looks good *thumbs up*

btw, i havent played yet because im still getting my laptop configured and all, but did you by chance fix the old script error with the Core Chainsaw? I havent been updated in god knows how long on this mod so sorry if i seem a bit old on the news...

oh yes do you mind if i use the screenshots for my background on youtube and other sites as long as i leave a note on my comment page saying it was from this link/blog?
or from you with a link to tauniverse?

+2 votes     reply to comment
gamma_TA Creator
gamma_TA Dec 29 2010, 2:21pm replied:

Please quit digging around in the data files - that's the only way you'll see the word "claymore - and talking about them online. Especially before you've even played the mod.

I know you're super-keen and all that. The kind of feedback I'm after is from gamers first and modders second - you don't seem to be either of those, since you're asking inane questions that don't require an answer, and you can answer them for yourself.

You're still behaving in a way that's not too different from what got you banned at TAU. Less spam please!

+2 votes   reply to comment
V_Flashbang Feb 6 2011, 3:52pm replied:

idk how i would be able to "not be a gamer" for total mayhem if i just made a video like 3 weeks ago on skycruisers..... :P

+1 vote     reply to comment
Sarwajagat Jan 11 2011, 1:00am replied:

I'm not a modder,though,i'm just a naive fail modeler that helped gamma to make some of Mayhem's models.So i wonder where my opinion lies,maybe somewhere out there. :)

gamma,work on beta 7 please. :)

+2 votes     reply to comment
Sarwajagat Dec 17 2010, 9:54pm says:

Alot more things can be improved before next stay tuned i guess.

+2 votes     reply to comment
V_Flashbang Dec 11 2010, 12:44pm says:

It is interesting, Aple.
Gamma is by far one of the best modders with a balancing point of view.
He does not have units where you build it and your automatically going to win.
The Krogoth isn't the dominant Experimental in there, because of armor/weapons damage, etc...
It's very cool. Mayhem has a tech 3 branch for all sides, all tech classes, including hovercraft! :0
It is very uber cool. I suggest you try it.
Gamma, I do not have any further problems with mayhem. :)

Also aple, you should keep a lookout for beta 6 here:

then go to mayhem forum ;)

+2 votes     reply to comment
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Total Mayhem
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