Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

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Huge updates have been going on, developers at TAU have been working on adding new features to the game and the Total Mayhem team have been working to incorporate these new clever tricks to the mod. The next release is nearing completion! What's in it?

- mass air transports (see animations above)!
- tech upgrades: metal extractors, geothermal and fusion generators, and more!
- shields with adjustable size!
- pop-open tortoises!
- New units!
- better balance!
- less bugs!

Stay tuned...

Total Mayhem 7.06 is here

Total Mayhem 7.06 is here

News 1 comment

Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies. You will need to install...

Total Mayhem 6.92 released!

Total Mayhem 6.92 released!

News 6 comments

Total Mayhem 6.92 has been released - with a full installer! In conjunction with the new version of the TA Unofficial patch 3.9

Total Mayhem 6.8 released! Trajectory towards 7...

Total Mayhem 6.8 released! Trajectory towards 7...

News 4 comments

Total Mayhem beta 6.8 is released! Not sure why I continue to have the beta tag, maybe I want to break gmail's record. Wait, I've already broken gmail's...

Spider Pack 2012 incoming!

Spider Pack 2012 incoming!

News 0 comments

The Spider Pack originally by TA-Power is seeing a major revision thanks to Mayhem Inc and various new talented members of the TAUniverse community. Due...

RSS feed Downloads
Total Mayhem 7.06

Total Mayhem 7.06

Full Version 7 comments

Big GUI upgrade, improved starting economy and a bunch more units in this update. * NOTE you need to have 6.92 already installed before unzipping this...

Total Mayhem 6.92

Total Mayhem 6.92

Full Version 15 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Post comment Comments  (50 - 60 of 84)
lordpeter3
lordpeter3

great there there still are mods running for this old and epic game.

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V_Flashbang
V_Flashbang

lordpeter3: Tauniverse.com/forum :P
be amazed

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V_Flashbang
V_Flashbang

Hey Gamma, im not here to spam, im here to kindly answer some stuff/and to provide a little bit of feedback.
First of all, thanks for this mod!
Second of all, this mod needs promotion. I go on gameranger, warzone, and pheonixworx, all of which, most people don't know of mayhem, or just dont want to try it. :\
Can't be a gamer if theres no games going on :P
I like the new version, but i think a bit of feedback is in order:

Tech 3 kbots, its really the same thing. The units don't do unique stuff and unique weapons does not cover that up (not implying that you were), however, the units can be easily changed via fbi/weapons tdfs. (as you surely know)

i got more on a blog here: (put it into a blog due to 2000 char limit.
Moddb.com

I assure you gamma, i have no intentions of spamming this page or posting false/intentionally bad advice. Its a ta mod page, its rare/valuable/awesome.... :)

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eyeofwind
eyeofwind

Sooooooo gooooooood to have you crazy guy here!

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V_Flashbang
V_Flashbang

eyeofwind wrote: Sooooooo gooooooood to have you crazy guy here!

uhh......me?
Also, gamma. I think famine missile should take longer. I had my resolution on i think 1366x1028 or something like that. (certainly above 1024x1280) And the famine missile seems to take like 1.5x as long as origional nuke, yet i wiped out a whole screens worth of units with 1 missile.
The thing can take down a fleet of Capital Ships! :0 >:)

Also, (aimed at DarkVamp) in the movie DV made, was that lag? Youtube was not lagging on my computer, yet it seemed like it was.

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V_Flashbang
V_Flashbang

Okay.
Gamma. One thing i did is that because the new releases crash on me, even with a clean install (still pondering this), what i did is i got beta 6, took out the new units, and yeah.

Got a few gui errors and the main weapons didn't work for the Peacemaker. LOL im a doofis-genius. :p

anyways, the rockets worked though. Something doesn't work right with the turrets though. I think they should eitehr rotate or have a recoil.
I tested somethnig by changing the peacemaker weapon to arm vulcan cannon, (it was set to "excalibur" i think), but it didnt work, which makes me wonder if its a script error.

Its in a "rev31.hpi" in my ta fodler, but im sure no problems with these units were encountered in beta 6, so its probably just me being wierd again.

i know you cant replicate the crashing so im gonig for an alternative; i was shaking my christmas present today and ithink its a laptop, exactly what i asked for. if it is, im going to get all the latest mod updates and play online again as well! :0 I miss playing online, but my dad got a new computer due to hard drive failure on the old comp, and this one sucks.

Also, a few things:
is the arm rover in there? I havent tried the full beta yet.
Is thw howie in tech 2?

I think g2 is super powerful with rapid plasma cannon, maybe lower dps/lower range/increase velocity and aoe/increase armor+buildtime? (so its at least a fair trade-off, i think...) I find it easy to spam them.

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Sarwajagat
Sarwajagat

Rover is indeed in the latest Mayhem Beta 6. Peacemaker prolly uses a specific weapon designed for it,so it's not a good idea to change its weapon,unless you know what you're doing.

Howie is at T2

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gamma_TA Creator
gamma_TA

There is no problem with the Peacemaker, there is a problem with your install.

Please see instructions at the help topic here:

Tauniverse.com

Main points:
- start with a CLEAN TA INSTALL with Core Contingency expansion and 3.1 patch included (Battle Tactics expansion is fine too but not necessary).
- uninstall previous version before attempting to install new version.

PS The latest screenshot is just for you. :P

Reply Good karma+1 vote
V_Flashbang
V_Flashbang

yay, i got a new laptop with windows 7 and im gonna play the hell outta mayhem gamma! :3
also, thank you for the screenshot. my install WAS crappy :P
i tried to check the weapons on both arm peacemaker and core crusher.
Claymore? Like the mine/bomb you use in real life combat for defense of a position?
Or a cannon/rocket?
Either way, uuber coolios!

i kind of like the perspective you put on the Vulcan, buzzsaw, timmy/bertha cannons. Was it hard to do? looks good *thumbs up*

btw, i havent played yet because im still getting my laptop configured and all, but did you by chance fix the old script error with the Core Chainsaw? I havent been updated in god knows how long on this mod so sorry if i seem a bit old on the news...

oh yes do you mind if i use the screenshots for my background on youtube and other sites as long as i leave a note on my comment page saying it was from this link/blog?
or from you with a link to tauniverse?

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gamma_TA Creator
gamma_TA

Please quit digging around in the data files - that's the only way you'll see the word "claymore - and talking about them online. Especially before you've even played the mod.

I know you're super-keen and all that. The kind of feedback I'm after is from gamers first and modders second - you don't seem to be either of those, since you're asking inane questions that don't require an answer, and you can answer them for yourself.

You're still behaving in a way that's not too different from what got you banned at TAU. Less spam please!

Reply Good karma+2 votes
V_Flashbang
V_Flashbang

idk how i would be able to "not be a gamer" for total mayhem if i just made a video like 3 weeks ago on skycruisers..... :P

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Sarwajagat
Sarwajagat

I'm not a modder,though,i'm just a naive fail modeler that helped gamma to make some of Mayhem's models.So i wonder where my opinion lies,maybe somewhere out there. :)

gamma,work on beta 7 please. :)

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