Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
The title should give it away - TWA 1.52 is ready for download :P
I guess I should post news more often... So heres something important, the 1.52 changelog!
Basicly 1.5 with less bugs and some changed grafics.
The new version can be found in the download section.
Updated the old changelog and added some infos about Scrin. Released date is scheduled for sunday.
Some of the things planed for 1.4. GDI & Nod only, Scrin isnt finished yet :/
You can find it in the downloads section. Have fun!
And finally the Nod changes. No new things, but some unit should be more usefull and Nod should have room for some new tactics.
The 3. part of tghe change log has been uploaded: Scrin. Dont exspect much, there are no significant changes heres.
The second part of the change log contains the GDI related changes, including rail carbine guns for Commandos, gatlings for Orcas and buildable Dropships...
I uploaded the first part of the TWA 1.3 change log, containing the important changes for all 3 sides and basic gameplay changes.
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