Project overview: Tiberium Secrets is a partial conversion set in a parallel universe that introduces three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Vanilla tweaks/changes and content for the original factions will only be produced/released after the new factions are completed, despite any of our documentation, concepts, and lore that we may refer to or show for world building purposes.

Forum Board
  Thread Author Posts Last Post
ASI (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : ASI) Closed
[Brainstorming] Salvage mechanic upgrades GeneralJist Oaks - read

Oct 29 2015

[ASI] Reference Gallery GeneralJist FIN7 - read

Sep 29 2012

ASI Theme Reference

(1, 2, 3, 4, 5)

GeneralJist 104  WunderKind - read

Jun 5 2012

ASI air unit idea Oaks ParaCombatant - read

Jan 6 2014

[By colers] A.S.I ideas colers colers - read

Oct 6 2013

Possible ASI Mothership cheetahman738 16  cheetahman738 - read

Oct 30 2012

Ideas for ASI Superweapon and Power Grid, and More! cheetahman738 cheetahman738 - read

Oct 9 2012

Troops Revamped cheetahman738 cheetahman738 - read

Sep 27 2012

ASI Extra Heavy Defense cheetahman738 cheetahman738 - read

Sep 3 2012

[Unit Needed] Brainstorming for ASI T2 Vehicle, Anti Structure Role

(1, 2)

GeneralJist 28  WunderKind - read

Sep 2 2012

[by colers] Ideas for Troops: Aircraft colers ParaCombatant - read

Sep 1 2012

[by colers] Ideas for Troops: Infantry colers Oaks - read

Aug 12 2012

Dark Matter vs. Antimatter ParaCombatant colers - read

Jul 30 2012

[ASI] Commando/ High Tiered Infantry ParaCombatant ParaCombatant - read

Jul 27 2012

[ASI] Passive Gameplay Mechanic ParaCombatant ParaCombatant - read

Jul 26 2012

[ASI] Discussion of ASIM's Nature colers colers - read

Jun 22 2012

Defensive structures ideas colers GeneralJist - read

Jun 21 2012

[by colers] Ideas for Troops: Tanks colers colers - read

Jun 20 2012

Idea for ASI harvester colers GeneralJist - read

Jun 17 2012

[ASI] "Oracle" Aerial Skirmisher Platform ParaCombatant ParaCombatant - read

Jun 4 2012


ASI theme, unit, structure, support power, and story discussion.