Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
Posts | ||
---|---|---|
ASI Theme Reference | Post Reply | |
Thread Options | 1 2 3 4 | |
|
Jul 22 2011 Anchor | |
This thread is Archived, please repost for specific feedback on ideas This is to be used as a theme reference: Originally called the All seeing Army (ASA), this faction is now known ass the Artificial Systematic Intelligence (ASI) This faction has an Egyptian technological theme, and do not believe in Tiberium technologies. In fact they believe Tiberium and all who use it are in grave error, and show no mercy to those who stand by it. They promise their followers immortality, for the price of eternal service, and believe they are saving mankind from the bondage of Tiberium vices and their physical bodies. They originally split off from The Black Hand division of The Brotherhood of Nod, and work to transcend mankind to a higher state of existence. They serve the AI ASIM, who commands and grants them immortality in his mainframe. They use pulse lasers, Dark Energy, and computer technologies, which they have supremacy over. As of 5-13-12. we are entering the phase of unit production and structure redesign. So this would be the most relevant faction to discuss at this time. As of 5/27/12 we are doing a full redesign of structures, and start design of Base defenses, any ideas in these areas are welcome. Edited by: GeneralJist |
||
Apr 24 2012 Anchor | ||
I've had an idea for a while thinking of ASI. ASI Spider Crawler Meh. Hope it's inspiration at most. I have the perfect image in my head. It's probably worth more than 10,000 words lol. |
||
Apr 26 2012 Anchor | ||
I for one really like this idea. Should swarms of ASI nanites (if the ASI uses such a technology) create something, this seems logical given the location and adaptation from the surrounding environment. It might also explain the ASI's paint scheme, as it could be millions of small robots holding the contraption together (which makes me think an interesting death animation might be small wavy streaks of black particles (nanites) that drift up/ away from destroyed ASI units). The format used to organize the suggestion is effective as well (duh), something I will likely role with now too. Points of elaboration: You say "The Crawler may be upgraded with AA capabilities in the form of Scramblers ($500, 15 sec): not target nor radar scramblers, yet metal scramblers." Can you describe what these "scramblers" do? What you say after the colon doesn't make sense to me. Also "..and grind remaining troops and buildings with it's EM jaws. During grinding the unit heals, tearing metal off enemy's forces and structures, supplementing it's own." How would this function in game? The unit would use laser systems in combination with an upgraded ability as a standard attack right? This might pertain to the developers more-so, but might the unit be able to switch between two modes (in a similar manner to Firehawks switching between missiles and bombs)? One mode could be offense oriented, with weapons deployed, while the other could be defensive or something of the sort. A defensive example being the stowing of weapons to improve armor and/or speed, and allow the unit to use EM jaws to gain health while dealing damage, fulfilling a siege role in a sense. Or, can wrecks of destroyed units be maintained on the field? This unit could maybe gain health from wrecks, or maybe in a similar manner to the Scavenger ability of the GLA in Command and Conquer Generals should wrecks be too much / not possible. Scrap metal could be left in a destroyed vehicle's wake that could be picked up by this crawler. Good suggestion WunderKind, we'll see what the devs. think. -- "War does not determine who is right - only who is left." -- Bertrand Russell |
||
Apr 26 2012 Anchor | ||
Thank you, Sir, and I will explain those points, aswell as pull ideas from your own suggestions. For the scamblers, it would work sort of like a disruptor beam. It should boil metal like Allied Spectrum weapons in Red Alert games. With a twist, however. Instead of literally boiling metal through overheating, it will scramble and destroy the electrons contained within atom's electron clouds and bonds of molecules of substances of armor(s). This would instantly and effectively 'disperse' individual atoms (which are far less likely to exist in armor than tough-bonded atoms, actually) and destroy tough atomic bonds by 'killing' electrons. Most college-goers, even high schoolers, should know an atomic bond is formed through doing something with electrons. Most often sharing. Once the electron being shared is gone there would technically be a big problem but effectively the bond would be broken. This is what I'm trying to say. And on a death animation: The scrambler would fire upon the enemy until it's electrons are gone lol. Then, the remaining positively charged nuclei (? spelling) would be left. These would then be shook apart by conatant pressure and would turn into individual protons and neutrons. While this technically is to cause a huge nuclear reaction and thus blast, the small individual atoms are under constant pressure, seemingly stuck in an 'exploding phase' for an indefinite amount of time. Anyhow, I do believe this is discussed in quantum mechanics and such. SO, the now individual protons classify as (WAIT WHILE TYPING I REALIZED THAT THE NUCLEAR EXPLOSION WOULDN'T BE TOO MUCH UNLESS ENEMY ARMOR MADE OF HIGHLY REACTIVE MATERIAL; TIBERIUM DOESN'T COUNT FOR IT OBVIOUSLY IS NOT A NUCLEAR UNSTABLE ELEMENT OR COMPOUND, but something far more dangerous... at least liquid Tiberium is...) hydrogen gas and float away. Thus I guess the scrambler is like a vaporizer? YOU SIR have come up with a good idea for the defence and offense type of Spider Crawler. I was thinking more so of it being a very short range melee attack but I would be a very staunch supporter of your suggestion aswell. And for auto-heal I was referencing the "Grinder Treads Upgrade" , just without the treads. Once grinder treads was purchased my uprising grinders and MagApocs became invincible I really liked that Grinders could autoheal by grinding anything, even buildings lol. Anyhow, the only thing to watch for is Honorable Discharge. LOL. Forgive my grammatical error in the last few areas of this post. Was hurriedly typing. I'll be glad to clarify anything more if you need me to. Just ask... |
||
May 12 2012 Anchor | ||
Definitely interesting to read such concepts. After understanding the RA3 reference I suppose should such a auto-heal capability work in-game, the defense and offense toggle could be separate from the "melee" attack, it being something standard for the unit. ASI Nanite Cloud -- "War does not determine who is right - only who is left." -- Bertrand Russell |
||
May 12 2012 Anchor | ||
Lol I read 'Nanite Cloud' and immediately see the Empire of the Rising Sun Tsunami Tank w/ its ability on |
||
May 12 2012 Anchor | ||
O.o A tank/faction uses nano-technology? Looks like I'll have to buy RA3 sooner than expected. An ASI ability could be that a unit/ structure/ support power creates holograms of units. They would have little HP (essentially a shot from any type of weapon and it would disappear) but help in distractions if used by themselves or, if integrated with formations of 'true' units, holograms would help occupy enemy units upon initial engagement. Also here are images for potential inspiration: -- "War does not determine who is right - only who is left." -- Bertrand Russell |
||
May 13 2012 Anchor | ||
Yes, it's a faction. Japan's Empire of the Rising Sun to be exact. Anyhow, if it would take only one shot to destroy, shouldn't there be a mass mass number of holograms? Or a rifle soldier squad will take them all out. Also, I believe, the Command and Conquer: Generals: Zero Hour Contra Mod (I recommend getting it; it is a great mod) gives Kassad a power similar to yours mentioned. It enables any of his vehicles to build a fake copy of themselves for 50 credits. Imo it's very useful. Now that I think about it, it may have been in Zero Hour without mods. I haven't played the original ZH in awhile... Edited by: WunderKind |
||
May 14 2012 Anchor | ||
name: Overlord |
||
May 14 2012 Anchor | ||
Quite possibly; I do recommend changing the name to another fitting one (I cannot think of one now). Not that the name isn't fitting, but that the name represents the iconic Chinese Supertank... I recommend you buy The First Decade if you haven't already. I got my copy for a mere 13.49 dollars. HOWEVER, if installing the whole thing, you may want to buy a external hard-drive... Excuse me for bing so ignorant. I do not actually know if you have or haven't actually heard of the Overlord. But yes, it exists. Don't name it Emperor either being* |
||
May 15 2012 Anchor | ||
i has first decade, and i was quite aware that the red army's double barrelled tank had the same name. but those are 2 fully different universes, and its not like using the name is copyright infringement. If i would think of all good names for the walker, 3/4 would be in use by another C&C game. oh and please just to say it, i am not raging for this comment, but giving critics because another game is using the name already, does not makes sense. |
||
May 15 2012 Anchor | ||
:) No worries, as I take any insult to compliment the same way, criticism to rage, anything; I just reply differently. And yes, you are right, however, a name may still be as fitting, if not more fitting, out there. I have compiled some: Sower (going hand-in-hand with Reaper, no?) You DO NOT sound like someone who rages; instead, like an educated person. Thought I'd put that out there... |
||
|
May 15 2012 Anchor | |
hmmm interesting, what about something like The Grunt master 9000 , dam idk I like the unbender tech idea tho. I've noticed a lot of walker ides, lets see what non walker units yu guys can brain storm, not to limit it, but I've seen all of the ideas here, and a bunch of the are wwalkers, just thought I'd point that out. @ WunderKind, go ahead and repost any Colony and D51 ideas you shared with me earlier, to see what thees guys think, I'd recomend boiling down the Quantum Thief. |
||
May 17 2012 Anchor | ||
i am thinking of Harbinger myself, or is that too Mass Effectish? and i personally think that the reason that there are so many walker ideas is because: 1. walkers look more awesome. and 2. as a super intelligent army, it could create a walker with the same manoeuvrability as a human, where a tank is limited by the speed the gun turns, and cannot acces some terains because of the tires. but if you truly want non-walker ideas, i might aswell give you some name: Inquisition Tank Name:Martyr |
||
May 17 2012 Anchor | ||
I take it that the remains of buildings which have been destroyed by the dark matter bomb will have a similar destruction effect, if not identical to, the Scrin building destruction. Referring of course to the small rift (which would essentially act as dark matter in its effect, unless you could animate and program an effect in which the building remains sort of blend in and cancel/disappear with the dark matter) caused. I did think always that dark matter = anti-matter (lacks mass; so, being a form of matter, it requires mass and 'borrows' it from matter). Is that correct? |
||
May 17 2012 Anchor | ||
The commando idea is interesting. Maybe his 'armor' could also be his synthetic body, only keeping his spinal column, brain, and face from when a human. As for the idea of dark matter, that's up for anyone to hypothesis at this time. * Aerial Skirmisher Platform + Possible names: Oracle, Tempest + Description: A backwards flying manta ray styled machine with four outward angled maneuvering fins/ mini-wings, two on top and two below all at the rear of the craft (the head of a manta ray). An additional, vertical mini-wing under the thin front section in addition to the bottom two at the rear each possess a small tear drop shaped pod half-way down the generates sparking dark energy to keep the craft aloft in the air. This energy could be directed downward to hover in place or in any direction for swift movement in the opposite. For game-play this could, code permitting, combine a unit functioning like a standard There could be a spherical sensor/ CPU housing on the top of the craft + Armament Ideas: I have two different sub-ideas for how this unit fights. + Upgrade Ideas: --- * Combat 'Tank' or Strider + Possible names: Dragoon, Anubis + Description: As a large tank the treads are shaped as a scalene triangle, with the lower angle pointed to the front. From where the treads are connected a quadrilateral piece set at around 45 degrees extends up and out to the nose/ tip (front) of the unit. A slim piece set vertically, at 90 degrees is at the end and moves upwards, were another quadrilateral piece angled around 25 degrees moves back towards the center of the unit, meeting a horizontal metal pice the goes behind the unit. A step angle connects the top and bottom. + Armament Ideas: + Upgrade Ideas: As a walker (for this faction's walkers might they be referred to as "Striders"?) it moves on four legs and its 'arm' mounted weapons hang out over the side of the unit. -- "War does not determine who is right - only who is left." -- Bertrand Russell |
||
|
May 17 2012 Anchor | |
Refer to it how you like, it's your idea. interesting ideas.... am processing.... As for Dark Energy, I have no idea..I've dabbled in physics, but still.. Edited by: GeneralJist |
||
May 19 2012 Anchor | ||
Suggestion for a harvesting tactic that doesnt fully uses tiberium as in the crystal, as doing that would force ASI to kill himself. Name: convertion harvester |
||
May 19 2012 Anchor | ||
its not like robotic workers or slaves need a wage do they? the only thing neccesary for expansion is resources, which ASI harvestes for free from their cyborg and slave mining ops, and energy to fuel the entire operation. the energy in the tib can fuel both the machinery and the generation of ammo. the powerplants only make energy for a base, not for the entire ASI territory. another feature perhaps is to make the refinery produce a little energy itself and make the harvester able to also send use the discharge, other than on enemies, on powerplants you own to increase energy in case you are of dire need, like if you get attacked, quickly try to increase your defences, and loose sight of your energy bar. but my point is, ASI only needs to energise the operations, and i guess the creation of cyborgs and robots requires electricity above everything else. |
||
|
May 19 2012 Anchor | |
interesting, do expand more on this if you can. |
||
May 20 2012 Anchor | ||
expand on what? i just did it. my point is, that the other factions, even scrin, process tib to gain credits to pay their staff and employement of troops. but as ASI doesn't need to pay his servants, that is irrelevant. instead, it delivers his factories and those outside of his base energy core's, pretty much massive batteries. because with the creation of cyborgs and ai's, such a enormous amount of electricity is required that the only thing on the actual base electricity network are computers and light, as fueling the creation requires an energy that would drain out the base power in seconds. the creation of both buildings and troops is therefore fuelled by energy core's, which can only be created by the accelerated process of the ion release in tiberium and harvest it. funny how all these suggestion forums have been dormant for months and since 4 weeks ago its seems like three people are camping them ( not saying any names, i am among them). |
||
|
May 20 2012 Anchor | |
i c ya, would love to see more ppl get active I'm actually disappointing only 3 people have aw fit to contribute, the rest of them seem content to just look at eye candy. |
||
May 21 2012 Anchor | ||
most go like:"aw there no downloads, i am gone". probably there will be more people when the mod is released, until then most will just content with scrolling through the pics also here are some more ideas that i came up with ( if you look at it, the contribution me, warwolf and wunderkind give to this forum, you might as well have 20 ppl on the forum). Name: Turned one Name: Scrapper Name: Newton Edited by: colers |
||
|
May 21 2012 Anchor | |
Indeed, we will likely have more actives when we are done as well as when we have something playable out. Currently we are brainstorming for the beginning tier units, and are trying to figure out if there is any way to make different treads and other locomotion technologies, besides hover, walkers and normal treads. But ya, see if you guys can focus on lower tier stuff, they need to be done b4 high tier stuff is done. But ya, all 3 of you are doing great, and may have secured spots in Closed Alpha/ Beta. That isn't meant to be a lure motivator (carrot) , but will be a sign of appreciation for being continuously Active. (no promises yet, but I don't see why not) Keep it up guys. Edited by: GeneralJist |
||
May 21 2012 Anchor | ||
just to ask: what other forms of locomotion for land are there beside those, i mean you of course can make a tank that moves like a worm, but that is hardly practical. hover and walker seem the most reasonable for a army like asi, as hover points to high tech ( think scrin and disrupter) and walker towards both power, as walkers stand high above tanks ( literally speaking) and if the shape is two legged, towards humanity, and ASIM is related to cyborgs. threads seem a little inmodern as they lack agility and the tank head is limited to its speed. but seriously bro, leave stuff like worm-locomotion to the colony, and make the ASI shine out in its cyborgness . as for lower tier stuff, im am thinking of a anti-inf tank and anti ground target aircraft, but the ideas still need some work so i will probelly post em tomorrow. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.