Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

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[ASI] "Oracle" Aerial Skirmisher Platform (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : ASI : [ASI] "Oracle" Aerial Skirmisher Platform) Locked
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Jun 4 2012 Anchor

A unit idea I thought up.

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* "Oracle" Aerial Skirmisher Platform

- Description: A backwards flying manta ray styled machine with four outward angled maneuvering fins/ mini-wings, two on top and two below all at the rear of the craft (the head of a manta ray). An additional, vertical mini-wing under the thin front section in addition to the bottom two at the rear each possess a small tear drop shaped pod half-way down the generates sparking dark energy to keep the craft aloft in the air.

This energy can be directed downward to hover in place or in any direction for swift movement in the opposite. [For game-play this could, code permitting, combine a unit functioning like a standard aircraft and an unlimited built aerial hover unit with a toggle ability. When in flight mode the vehicle might move faster and circle the target location, preforming strafing runs to attack. In hover mode it could move slower but maintain a constant position to engage enemy forces. While in hover mode it fuselage angles downward toward the ground.]

It possesses a spherical sensor/ CPU housing pod on the top of the craft as well, on what would be the tail of a manta ray [which could be similar to the cockpit/ long nose section of the X-Wing found in Star Wars]. This might grant large vision range and the ability to detect cloaked units, but only one or the other, depending on which mode is active.

Armament:
- 'Pulse laser' x2, one located on each side of the 'cockpit/ nose (tail of a manta ray) under the large rear superstructure (body and head of a manta ray).
- 'Dark Matter Beam' located on the rounded end of the nose. [Please see the "Dark Matter vs. Antimatter" thread within ASI Faction Discussion for my understanding of what 'Dark Matter' does.

I have two different sub-ideas for how this unit fights.
- One: The vehicle's weapons are stored for improved aerodynamic performance while in flight mode. Switching to hover mode this unit could reveal its armament, two pulse lasers, for light attack and defense duties. It can upgrade to fire a dark energy beam.
- Two: The vehicle has pulse lasers exposed at all times or while in flight mode. In addition, upon entering hover mode, it also uses a dark matter beam to deal improved damage.

Upgrades:
- 'Holographic Emitters' generate additional representations of this unit, confusing enemy targeting systems. A robotic orb is at the core of each hologram and moves around with the vehicle.
- 'Dark Matter Beam' upgrades the vehicle to fire said weapon when in hover mode. [This is regarding sub-idea one.]

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"War does not determine who is right - only who is left." -- Bertrand Russell

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