Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

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[ASI] Commando/ High Tiered Infantry (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : ASI : [ASI] Commando/ High Tiered Infantry) Locked
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Jul 27 2012 Anchor

For a unique aspect amongst factions I have broken down the ASI version of a "commando" or high tiered unit as one with two stages. One is a nimble biped platform while the other is a larger mobile platform from which the nimble unit is held inside.

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For ease of sharing my thought I'll designate the nimble platform as /1/ and the larger platform as /2/.

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The way this concept works is that, again, /1/ is inside /2/.

As I see it at this time, /2/ is what the player obtains through means of production. It is a hardy, bulkier unit that possesses ample amounts of armor, weapons, and equipment.

It can either walk on two legs as a biped or on all four as a quadruped. I see this as providing a means of changing it's role on the battlefield. Weapons and performance could alter, such as while on all four such a unit might be faster and possess a single longer range weapon that does vast amounts of damage to a specific target. However while upright the unit might be slower but possess more than one weapon and can deal area of effect damage.

Once platform /2/ has take severe damage, it's outer layer and weapons explode outward, dealing damage/ stun damage to surrounding enemies.

Enter platform /1/. This unit can dash if told to move close by but hops/ parkours over larger distances. Or it can have a special ability that almost instantly recharges to dash across large distances, wherever the player designates. With this, enemy units have a difficult time tracking it.

It possesses a type of throwing knives [think NINJAAA] that it releases in groups across it's front. These knives impact and imbed into a target before exploding in a short lasting cloud of antimatter that eats at the target and it's surroundings.

/1/ also possess containers in it's body that release dark matter. This surrounding dark matter grants improved constant mobility, but slowly eats away at the platforms reinforced armor. [An upgrade could rectify this.] Such matter also causes damage to surrounding units.

To regain /2/, the nimble platform might have/ be able to enter an ASI structure to get up-armored.

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"War does not determine who is right - only who is left." -- Bertrand Russell

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