Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

Forum Thread
  Posts  
Defensive structures ideas (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : ASI : Defensive structures ideas) Locked
Thread Options
Jun 3 2012 Anchor

These are my ideas for Defensive structures. all comments are allowed

1.
Name: Shock plant
Type: Anti-infantry
weapon: shock bars ( can be compared to a weaker, rapid fire version of RA Tesla Coils, shoot 3 shock in rapid succension, killing squad members of basic infantry. the burst repeats every 1 a 2 seconds, same range as a watch tower)
S
tory: As corpses could be used for creation of Scrapper cyborgs (see my idea page 1), ASI created a defence system that kills organics without damaging their body with holes, merely overloading their nerve system, making minimal head damage. the tower does light damage to light vehicles, due to the fact it increases the heat on the engines. this effect diminishes if the vehicle is greater, as the shock will be more evenly spread over the metal.
costs: 700

looks: a dome-like structure with 3 glowing bars at its front

upgrades: Super-Conductors (increases ROF with 30 percent, can go hand in hand with powerplant upgrade)( after the upgrade, the glowing bars glow brighter and yellow)

2.
Name: Mist cannon
strong VS: vehicles
weapon: Heat Dust cannon (This cannon shoots out a bolt with a thick termite-copper-iron (10% termite, 30% copper and 60% iron) mist with about a quarter the speed of a water jet cutter. the mix is super heated, the speed will send them deep into the hull of the target, were the superheated metal will continue melting and weakening the hull, also increasing the heat in the vehicle.)

Story: Another of ASI's practical defence weapons, this turret is made to annihilate vehicles but leaving maximum salvage, as in the start of ASI's "life" it lacked resources, only having a portion of NOD tech it "ascended" (one of my perspectives is that ASI's vision of the Ascendancy, is to gather all technology and upgrade them and fuse them into an ultimate technology) and the Marked of Kane positioned in the direct zone around its core. the cannons use a thumb sized amount of metal, superheats it to a extreme degree (thats what the termite is for, the copper is to conduct the heat to the metal) and before it can fuse to a single lump, shoots out the dust cloud into enemy armor. in this process, the metal will simply deform and bend, but won't severely damage them, as the termite and copper get superheated so high they will simply drip out of the tear. whats left of the tank will be added to ASI's war effort.

Upgrade: unbinder ammo (see the vehicle idea thread, overlord. when the ASI had a nice resource base due the mining operations in its new terretories, the salvage function became unnecessary, and the cannon got armed with a potent unbinder dust)

Looks: the cannon looks like a real-life rail gun ( with, you know, rails instead of a barrel), at its back is a transparent tank which holds the goody (when its
upgrade, the tank will glow purple, and through the not-so-transparant tank, lumps of unbinder crystals are seen (unbinder won't do anything until its crystals are broken, after that it will turn anything solid into gas form.) if the mist cannon gets destroyed while upgraded, it won't explode, but the crystals will break and turn the cannon into dust). the piece of metal the rails are attached to have multiple lights on it.

cost: 1200

3.
Name: Turbulence hook
type: anti-air
weapon: gravity hook ( equal to the Newton on page 1, this cannon uses gravity tech stole from Scrins gravity stabilizer, which the ASI then improved to its apex, to quintuple the gravity of its target, damaging it on an incredible speed by bashing it with its own weight and ripping of its armor. it is the slowest AA, but the most powerfull. it has shorter range than other AA, but can destroy venoms in a single shot, and other in less than four, making them excellent to every and all air, even to a degree to super carriers and motherships if used in great numbers. another annoying thing of this defence is that it fires instant impact like the GDI AA. the weapon of the hook flares up and the ship will get hit in a purple blast.)

Story: At the start of its "existence", ASIM already realised that any changes in gravity would prove fatal for flying objects, as it changed the laws of how light a object needs to be to fly. it made the idea reality when it succesfully hacked the database of a Gravity stabilizer. the weapon was altered so instead firing a continues stream, it fired a single bolt that for 0.2 seconds, increased the weight of a target fivefold. in this process wings will bend and armor will tear of. the pilot also suffers a blast, sometimes even fatal.
looks: for a part it looks like the GDI AA, but its cannon consists out of 2 C's facing each other, making a unfinished O. if it fires, a purple orb is created between the hooks.
cost: 900


( left is the AA, middel the A infantry and right the AT)

(again plz do not criticize my work, as i made it as a rough sketch to give a better idea of its looks and its only my 4th 3ds max thingie )

4.
Name: Repeater cannon
Type: Advanced a infantry and A vehicles
weapon: Repeater pulse cannon ( a very rapid firing pulse cannon able to mow down all ground units at the speed of 4 shots every sec. tanks will die in seconds and per infantry it would be massing to take one down, as it kills most squads in less than 3 seconds. the beam is purple. its damage/minute scale is equal to sonic emitter and obelisk, only it is more effective against infantry due continues fire, which also makes it better resistant vs masses of light vehicles)
Story: Pulse energy lasers are the technologic pinnacle of ASI's arsenal. it makes use of Scrin plasma lasers and GDI sonics and fused it into one weapon. the pulse laser directs a sonic vibration wave over the length of its laser. the laser isn't as fast as a NOD one (being light speed), but significantly more potent. the wave will converge from the edges of the laser to the central impact point, and sends the sonic wave into the surface, focusing the damage not on the face of the hull but inside of it, pushing it apart leaving face-sized holes in normal iron, and as is the nature of the sonic frequency that is used, scatters tiberium. if a organic is hit by a pulse blast, its organs will be ripped to pieces by the blast. the Repeater cannon is a weapon that fires these on high speed (lasers, not the organs), blasting apart vehicles with easy and being highly fatal towards infantry, even zone troopers.
looks: a sonic emiter sized weapon with dual barrels. the barrels suffer knockback with after every shot.
prize: 2000

GeneralJist
GeneralJist Project coordinator, PR manager, Lead writer
Jun 17 2012 Anchor

The Repeater really stood out to me, see if you could expand more on that.

For The mist cannon, you meant thermite right? Also it gave me he image of that blue mist artillery bug in starship troopers....

As for the turbulence hook, although it logically makes sense, it feels to space agey for ASI..... feels more like D51 tech to me.

The Shock plant seems interesting... maybe like a taser tower? like it 1st shoots a wire into a unit, then shockes, other units can cut the tether.
Also the Tether could hamper movement.

But ya, interesting, as you see, this is already developing new ideas.

Also keep in mind the Egyptian theme where applicable.

Jun 20 2012 Anchor

i do think i already expanded on the repeater: it just mows down all ground troops with pulse energy, what is there more to expand, i mean, i already provided a logic explanation for pulse energy. shortly put: it is the pinnacle of ASI's tech (which is also why i find it odd that UmbrellaSecrets said there already was a AI tower which does the same, though pulse energy, by my view, is pretty friggin advanced stuff and if you want a proper tech-to-process scale for the campaign, a AI would be the first anti inf to appear.)

yes i do mean thermite, srry english is not my main language

And how is D51 supposed to get that? i do know they have super magnets, but that can turn out a lil OP, though it may fit for a anti-vehiclea and anti-air advanced defence, literally tearing pieces out of metal things, and emitting a simply dangerous amount of magnetic stress on humans. do note that it is stolen from the scrin, which is why it is space agey. but again: i mean to inspire.

mmmm... perhaps a very rapid-fire thing that sends out sparks on a extreme speed. it has only 3/5 of a watch towers dps, but will supress and slow (hell as close you can get it) infantry and tanks (micro emp shocks hamper all electronic operations). also does extreme damage to scrin shields)

plz do explain what you mean with Egyptian theme, (like as in farao's, temples and sfinx? odd for a AI to adapt a style that is fully based on religion)

GeneralJist
GeneralJist Project coordinator, PR manager, Lead writer
Jun 21 2012 Anchor

Ahh, I see, with the repeater, we will keep tech advancement in mind as we continue development.

I guess your right with The Stolen from Scrin, more and more I think on it, it feels D51 would disdain using Scrin tech, since the faction is Tiberium based .

The issue is that it sounds like it is meant to fill the traditional T1 anrri inf role, what you describe here may be too advanced, idk, I will keep it in mind when we develop defenses.

As for the Egyptian theme, that was the foundation of ASI and before that ASA.

That is the core duality of ASI, that it's an AI based on a religious society, the Egyptians were also master craftsmen and architects.

ASI grants immortality, a core theme to the society in the Mummies and returning from the dead.

Also renumber, ASIM was created by scientists from The Black Hand of Nod.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.