Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
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Defensive structures ideas | Locked | |
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Jun 3 2012 Anchor | ||
These are my ideas for Defensive structures. all comments are allowed 1. looks: a dome-like structure with 3 glowing bars at its front upgrades: Super-Conductors (increases ROF with 30 percent, can go hand in hand with powerplant upgrade)( after the upgrade, the glowing bars glow brighter and yellow) 2. Story: Another of ASI's practical defence weapons, this turret is made to annihilate vehicles but leaving maximum salvage, as in the start of ASI's "life" it lacked resources, only having a portion of NOD tech it "ascended" (one of my perspectives is that ASI's vision of the Ascendancy, is to gather all technology and upgrade them and fuse them into an ultimate technology) and the Marked of Kane positioned in the direct zone around its core. the cannons use a thumb sized amount of metal, superheats it to a extreme degree (thats what the termite is for, the copper is to conduct the heat to the metal) and before it can fuse to a single lump, shoots out the dust cloud into enemy armor. in this process, the metal will simply deform and bend, but won't severely damage them, as the termite and copper get superheated so high they will simply drip out of the tear. whats left of the tank will be added to ASI's war effort. Upgrade: unbinder ammo (see the vehicle idea thread, overlord. when the ASI had a nice resource base due the mining operations in its new terretories, the salvage function became unnecessary, and the cannon got armed with a potent unbinder dust) Looks: the cannon looks like a real-life rail gun ( with, you know, rails instead of a barrel), at its back is a transparent tank which holds the goody (when its cost: 1200 3. Story: At the start of its "existence", ASIM already realised that any changes in gravity would prove fatal for flying objects, as it changed the laws of how light a object needs to be to fly. it made the idea reality when it succesfully hacked the database of a Gravity stabilizer. the weapon was altered so instead firing a continues stream, it fired a single bolt that for 0.2 seconds, increased the weight of a target fivefold. in this process wings will bend and armor will tear of. the pilot also suffers a blast, sometimes even fatal. (again plz do not criticize my work, as i made it as a rough sketch to give a better idea of its looks and its only my 4th 3ds max thingie ) 4. |
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Jun 17 2012 Anchor | |
The Repeater really stood out to me, see if you could expand more on that. For The mist cannon, you meant thermite right? Also it gave me he image of that blue mist artillery bug in starship troopers.... As for the turbulence hook, although it logically makes sense, it feels to space agey for ASI..... feels more like D51 tech to me. The Shock plant seems interesting... maybe like a taser tower? like it 1st shoots a wire into a unit, then shockes, other units can cut the tether. But ya, interesting, as you see, this is already developing new ideas. Also keep in mind the Egyptian theme where applicable. |
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Jun 20 2012 Anchor | ||
i do think i already expanded on the repeater: it just mows down all ground troops with pulse energy, what is there more to expand, i mean, i already provided a logic explanation for pulse energy. shortly put: it is the pinnacle of ASI's tech (which is also why i find it odd that UmbrellaSecrets said there already was a AI tower which does the same, though pulse energy, by my view, is pretty friggin advanced stuff and if you want a proper tech-to-process scale for the campaign, a AI would be the first anti inf to appear.) yes i do mean thermite, srry english is not my main language And how is D51 supposed to get that? i do know they have super magnets, but that can turn out a lil OP, though it may fit for a anti-vehiclea and anti-air advanced defence, literally tearing pieces out of metal things, and emitting a simply dangerous amount of magnetic stress on humans. do note that it is stolen from the scrin, which is why it is space agey. but again: i mean to inspire. mmmm... perhaps a very rapid-fire thing that sends out sparks on a extreme speed. it has only 3/5 of a watch towers dps, but will supress and slow (hell as close you can get it) infantry and tanks (micro emp shocks hamper all electronic operations). also does extreme damage to scrin shields) plz do explain what you mean with Egyptian theme, (like as in farao's, temples and sfinx? odd for a AI to adapt a style that is fully based on religion) |
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Jun 21 2012 Anchor | |
Ahh, I see, with the repeater, we will keep tech advancement in mind as we continue development. I guess your right with The Stolen from Scrin, more and more I think on it, it feels D51 would disdain using Scrin tech, since the faction is Tiberium based . The issue is that it sounds like it is meant to fill the traditional T1 anrri inf role, what you describe here may be too advanced, idk, I will keep it in mind when we develop defenses. As for the Egyptian theme, that was the foundation of ASI and before that ASA. That is the core duality of ASI, that it's an AI based on a religious society, the Egyptians were also master craftsmen and architects. ASI grants immortality, a core theme to the society in the Mummies and returning from the dead. Also renumber, ASIM was created by scientists from The Black Hand of Nod. |
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