Finally, a mod for Universe at War that adds in the Humans as a full new faction!

This is will start out as simply adding them for skirmish (haven't tested lan yet) and eventually branching out into Global Scernario mode.

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9 comments by con7con on Dec 9th, 2013

Hello, I would just like to let everyone know that after a slight lapse in working on the mod due to University I am again working on the mod, mainly fixes to a few bugs but I have made some larger changes, view the changelog below.

Note: The Missile Storm is a WIP, if anyone has any idea for the human SW feel free to contact me. Also if anyone can think of any ideal buildings to act as the militarys' SW building then please let me know.

Additions -
-(Military) Added the Tech Officer, a support infantry unit using stolen novus technology. Able to capture structures and remove viruses from allied units.
-(Military) Added the SEVA Marines, a tough infantry squad able to go toe to toe with enemy units and come out fighting, immune to most environmental hazards.
-(Military) Missile Storm, a super-weapon that calls upon off site missile batteries and submarines to desolate the area with HE missiles.

Changes -
-(Military) Removed VTOL builders' references to apache in sound files.
-(Military) Added GUI support for superweapons, fixed some announcement sounds. ("SW Ready", etc).
-(Military) The military has been renamed to the "United Earth Alliance", this is to reflect the orignal ideas for the faction before they were removed from the game, references to which can still be found in unit names and on textures.
-(Novus) Fixed the Novus being unable to build more builders.
-(All) Changed damage values of various units to increase balance, needs more work.

These are the main largest changes that are currently notable, I shall update as progress continues and will release the update when it is ready.

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Universe at War Release

Universe at War Release

Jul 21, 2013 Full Version 17 comments

This release adds plenty to the mod, the main feature being Military building.

Human Resistance v0.6

Human Resistance v0.6

Aug 13, 2010 Demo 26 comments

Human Resistance v0.6 All campaign units are in, including all the other unused vehicles that the humans field. The military comes as a full new faction...

Post comment Comments  (0 - 10 of 205)
Guest Oct 31 2014, 8:37am says:

Any news?

+2 votes     reply to comment
Guest Aug 27 2014, 6:01am says:

Fingers crossed, I check this page every day for any updates

- long time lurker

+2 votes     reply to comment
Guest Aug 27 2014, 2:16am says:

This comment is currently awaiting admin approval, join now to view.

Kasix Aug 18 2014, 2:21am says:

Any updates ?

+1 vote     reply to comment
Oaks May 22 2014, 11:18am says:

I have a special problem.
Any patch changes game to my language version, but I want it in English.
So, is a mod for unpatched version of game?
Glory to the United Earth Alliance.

+1 vote     reply to comment
Guest May 23 2014, 5:52am replied:

I think you just need the day 1 patch, I turned off steam auto updates just to be safe.

+2 votes     reply to comment
Firelord475 May 7 2014, 1:08pm says:

2 Things:

Will there ever be a research tree?

Will you rescale some of the units..some are really big(Apache) some are really small (humvee and fighter jet)

+2 votes     reply to comment
con7con May 14 2014, 1:15pm replied:

I will look into adding a research tree at a later date although that is unlikely to be in the next update, with regards to unit scaling I have been tweaking some scales and if you had any feedback with regards to what needed changing it would be useful.

+1 vote     reply to comment
Firelord475 Jun 12 2014, 3:42am replied:

The MLRS is supposed to be the largest land vehicle next to the hero tank

The infantry are supposed to be about the same size as a lost one (According to some early corpse models) although the lost one might actually be too big.

The humvee is just a clown car at the moment, the jet is also the clowns mode of air transport :P

The apache might actually be too big

The uav might need to be smaller.

The rest seem fine

If you havent found it yet theres concept art out of the vehicles scaled to people

+2 votes     reply to comment
theawesometrex Feb 5 2015, 6:47pm replied:

Yeah! Most of the CnC games seem to have exactly the same issues! I remember back in the day when I was playing Generals for the first time and it always seemed bothered me how big the infantry were, like every vehicle there was a clown car in one way or the other!
It's pretty much the same with this game, same developers after all only working for another company! Although the updates/patches seem to fix these size issues! Especially with the infantry!

+1 vote     reply to comment
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Released Aug 13, 2010
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