Universe at War: Earth Assault is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original. Command & Conquer and C&C: Red alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth. Powerful forces from across the universe have brought war to our planet. In Universe at War, you take command of several unique factions with awesome powers and spectacular units. Control massive alien war machines that are fully customizable.

With “Tactical Dynamics,” Universe at War’s on-the-fly customization system, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage. Universe at War features large-scale environmental destruction in a persistent world – level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you fight for are close to home, as you wage war across familiar Earth cities and landmarks.

Universe at War also introduces numerous innovative new multiplayer features inspired by today’s top MMO’s and competitive online games, giving all players achievements, rewards, and medals in a balanced environment with intelligent matchmaking. You will be able to play againzt Xbox 360 players as well as other PC players!

Image RSS Feed Latest Screens
New Map Picture Battle cam Nanocenter
Blog RSS Feed Report abuse Latest News: Patch 0.2 is out

2 comments by elvenfury on Mar 8th, 2008 digg this super bookmark


Download NOW Petrolution.net

General/Gameplay Changes

  • Four brand new skirmish/multiplayer maps have been added:
    Washington D.C. (1 vs 1)
    Atlatea (1 vs 1)
    Arecibo (1 vs 1)
    Grand Canyon (8 players)
  • Atlatea, Arecibo, and Washington D.C. have been added to the Ranked game map rotation
  • Most Abnormal Game Exit crashes should now be a thing of the past (oh man am I glad to type that)
  • That occasional invulnerable walker thing? Fixed.
  • Walker hardpoints are now always customizable after loading a saved game
  • Camera distance increased by 22%
  • Map transfer support added (maps go in Data\CustomMaps)
  • Mod support added (full mod tools coming soon)
  • AMD driver and detection issues resolved
  • UI response time and behavior has been improved
  • DirectX 10 performance improvements
  • All shadows should now touch units’ feet
  • Miscellaneous AI improvements
  • Quick Match should now be more responsive when matching
  • Players can no longer modify their settings in a Custom session once the host has started the countdown
  • Outdated replays now appear in red to indicate that they were recorded with a different version
  • Replays no longer quit at the point another player leaves the game
  • Newly recorded replays should behave better in general (alternate universe replays should no longer happen)
  • The camera view can now be rotated via the keyboard (left and right arrows)
  • Removed 5 cows from Appalachia southwest starting area
  • Several Russian and Korean language audio/text fixes
  • General terrain and map beautification. Also, more crushing!
  • Civilian pathfinding optimized for better performance
  • The Inverter shield is now lowered upon being EMPed
  • Conquerors no longer pass through buildings while using Vortex
  • Masari Knowledge Vault upgrades are no longer cancelable by attacking the upgrade in progress
  • Altea’s Peace now shuts off Saucer foo behaviors
  • Allies can no longer be taken over by Mind Magnets
  • Phased units are no longer targeted by Mind Magnet
  • Avengers no longer spawn when Masari vehicles are uploaded by Vertigo
  • Vertigo can no longer upload other Vertigos in multiplayer games (the ramifications were just too confusing)
  • Midnight basketball league for at-risk youth added

Masari balance changes

  • Figments no longer require Knowledge Vault Tier 1 upgrade for production
  • Figment damage vs infantry increased by 50%
  • Figment damage vs vehicles, walkers and structures reduced by 60%
  • Figment health reduced by 15%, DMA pool reduced by 50%
  • Figment cost reduced from 55 to 50, and build time reduced from 50 to 45
  • Figment Light Mine damage vs infantry increased by 50%
  • Figment Light Mine damage vs vehicles and structures reduced by 30%
  • Peace Bringer Disintegrate damage reduced by 30%
  • Peace Bringer Tractor Beam range reduced by 20%
  • Peace Bringer Tractor Beam speed modifier reduced from 90% to 30% (Mirabel can now flee!)
  • Peace Bringer global damage increased by 50%
  • Peace Bringer range reduced by 40% in both Light and Dark mode
  • Sentry DMA Pool reduced by 50%
  • Skylord range increased by 18% in Light mode
  • Skylord damage vs vehicles and structures increased by 15%
  • Skylord price increased from 160 to 175
  • Disciple damage vs infantry reduced by 50% in both Light and Dark mode
  • Disciple damage vs vehicles, structures, and aircraft increased by 40% in both Light and Dark mode
  • Conqueror Light mode range reduced by 10%
  • Conqueror Light mode FOW reveal reduced by 10%
  • Guardian Turret FOW increased by 10%
  • Guardian Turret rate of fire increased by 10%
  • Knowledge Vault Tier 2 upgrade build time reduced from 100 to 85 seconds
  • Oracle range reduced by 35% in both Light and Dark mode
  • Oracle cost increased from 60 to 80
  • Oracle build time increased from 40 to 45 seconds
  • Oracle beam weapon min range increased by 10%
  • Sky Guardian price increased from 50 to 60 credits
  • Sky Guardian build time increased from 35 to 38 seconds
  • Sky Guardian upgrade price reduced from 75 to 50
  • Sky Guardian upgrade build time reduced from 50 to 40 seconds
  • Sky Guardian range in Light mode reduced by 15%
  • Sky Guardian min range properly set
  • Dark matter weapons now do 25% less damage vs dark matter armor.

Hierarchy balance changes

  • Gravitic Turret now has a minimum range of 40
  • Gravitic Turret price increased from 300 to 400
  • Radiation Spitter Turret Cost increased from 450 to 475
  • Monolith Stealth reveal refresh timer updates more often
  • Walkers now bring all turrets to bear on targets
  • Walker Foo Chamber healing amount increased by 10% per second
  • Nufai Phase Claw damage vs vehicles and infantry increased by 20%
  • Brute damage vs infantry increased by 15%
  • Brute charge ability now does 100% damage to all unbuffed turrets
  • Brute Death from above damage vs all vehicles reduced by 15%
  • Lost One damage vs aircraft increased by 20%
  • Walker Arc Turret damage increased by 20% vs aircraft
  • Monolith Beam weapon damage vs infantry increased by 10%
  • Mass Drop damage vs Aircraft increased by 100%
  • Defiler popcap increased from 2 to 3
  • Defiler build time increased from 24 to 26 seconds
  • Defiler Project Radiation Ability recharge increased from 20 to 28 seconds

Novus balance changes

  • Amplifier spin-up time per damage stage reduced by 3 seconds
  • Corruptor stealth reveal refresh timer updates more often
  • Corruptor damage vs all infantry types increased by 10%
  • OHM damage vs heavy infantry increased by 15%
  • Blade Trooper damage vs all infantry increased by 60%
  • Dervish Death Blossom range reducedby 30%
  • Redirection Turret FOW reveal increased by 15%
  • Redirection Turret projectile chaining damage reduced by 10%
Downloads RSS Feed Latest Downloads
UAW Expanded Edition Mod Shortcut

UAW Expanded Edition Mod Shortcut

May 06, 2008 Full Version 2 comments

Just the shortcut,Just the shortcut,Just the shortcut for the mod.

UAW Expanded Edition Beta 1.0

UAW Expanded Edition Beta 1.0

May 06, 2008 Full Version 7 comments

The public beta 1.0 the first of hopefully a couple released to the public

JoJ Demo Song #1

JoJ Demo Song #1

Dec 25, 2007 Music 0 comments

Judgment of the Jedi Demo Song #1: Composed by Paul Little.

Comments  (0 - 10 of 32)
Keanan
Keanan Jul 9 2008, 11:57pm says:

I give this game 5 out of 5. With the 3rd patch out it has really helped with balance issues. Load times are somewhat long but once a level loads it doesn't lag. I'm running it on an Intel Celeron 2.4 GHz CPU & a NVIDIA GeForce 6200 256MB GPU. I put geometry and particle details at medium with every thing else at low. Once again, UAW is a GREAT game.

+1 vote     reply to comment
elvenfury
elvenfury May 29 2008, 3:47pm says:

only through modding.

+1 vote     reply to comment
xlucidx
xlucidx May 25 2008, 10:01pm says:

Is there any way to modify the zoom so I can zoom out further? At the moment it is WAY too close for comfort.

+1 vote     reply to comment
Kelathin
Kelathin Mar 9 2008, 5:09pm says:

Don't forget the new patch brought about plenty of new texture updates. Plus the 22% extra zoom helps with depixalating the textures.

+1 vote     reply to comment
elvenfury
elvenfury Mar 8 2008, 11:15am says:

patch 0.2 is out with new maps and balance issues

+1 vote     reply to comment
elvenfury
elvenfury Mar 2 2008, 4:33am says:

----I bought this pile of crap. It randomly freezes every so often when I try to play. This is the only game that does it and I have checked online many others have had the issue. the game looks fun if only I could play it.

don't buy this game.----

maybe because you got a crap graphics card mine runs fine

+1 vote     reply to comment
MadKill40
MadKill40 Mar 8 2008, 5:06pm replied:

I think thats good to say that this thing is still and only at 0.2 for now. ^^

+1 vote     reply to comment
elvenfury
elvenfury Mar 2 2008, 4:35am replied:

if you have silver you dont have to pay online if you choose to play against xbox gamers because its cross platformed. if you play against pc gamers its free of cost.

patch 0.2 is coming along with the mod tools Petrolution.net

0 votes     reply to comment
BelkanFighter92
BelkanFighter92 Mar 4 2008, 8:15pm replied:

well then good

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Feb 27 2008, 10:21pm replied:

also under gameplay I meant to put you have to pay to play online

+1 vote     reply to comment
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Universe at War: Earth Assault
Platforms
PC, X360
Developed By
Member
Engine
Unknown
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Official Page
Petroglyphgames.com
Release Date
Released Dec 6, 2007
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Community Rating

Average

8.5

17 votes submitted.

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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Commercial
Boxshot
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Statistics
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19 of 730
Visits
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Last Update
5 months ago
Watchers
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Mods
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Files
3