Finally, a mod for Universe at War that adds in the Humans as a full new faction!

This is will start out as simply adding them for skirmish (haven't tested lan yet) and eventually branching out into Global Scernario mode.

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Update News

News 8 comments

Hello, I would just like to let everyone know that after a slight lapse in working on the mod due to University I am again working on the mod, mainly fixes to a few bugs but I have made some larger changes, view the changelog below.

Note: The Missile Storm is a WIP, if anyone has any idea for the human SW feel free to contact me. Also if anyone can think of any ideal buildings to act as the militarys' SW building then please let me know.

Additions -
-(Military) Added the Tech Officer, a support infantry unit using stolen novus technology. Able to capture structures and remove viruses from allied units.
-(Military) Added the SEVA Marines, a tough infantry squad able to go toe to toe with enemy units and come out fighting, immune to most environmental hazards.
-(Military) Missile Storm, a super-weapon that calls upon off site missile batteries and submarines to desolate the area with HE missiles.

Changes -
-(Military) Removed VTOL builders' references to apache in sound files.
-(Military) Added GUI support for superweapons, fixed some announcement sounds. ("SW Ready", etc).
-(Military) The military has been renamed to the "United Earth Alliance", this is to reflect the orignal ideas for the faction before they were removed from the game, references to which can still be found in unit names and on textures.
-(Novus) Fixed the Novus being unable to build more builders.
-(All) Changed damage values of various units to increase balance, needs more work.

These are the main largest changes that are currently notable, I shall update as progress continues and will release the update when it is ready.

Release

Release

News 7 comments

New update for the mod has been released, this update has finally added the long awaited build capabilities for the humans. The release is stable and...

Small Bit of News

Small Bit of News

News 5 comments

Hey, i'm someone you have probably never seen before!

Universe at War Release

Universe at War Release

Full Version 19 comments

This release adds plenty to the mod, the main feature being Military building.

Human Resistance v0.6

Human Resistance v0.6

Demo 30 comments

Human Resistance v0.6 All campaign units are in, including all the other unused vehicles that the humans field. The military comes as a full new faction...

Post comment Comments  (40 - 50 of 217)
Guest
Guest

I found my installation folder and added the "MODPATH=" extension to the shortcut. However, when the game lads I do not have the new faction. There is a new button called "mod" in the main menu but when i click that I only get two options: start game or back. If I click start game, a game loads and I have to play a deafcon match as novus vs the hierarchy.

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con7con
con7con

Is your game for steam or retail?

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Neo3602
Neo3602

Great looking mod I will down load as soon as I have time!

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TheKaiser223
TheKaiser223

Just for anyone who can't get this to work, what I did was unzip the data folder, make a new folder called HumanMod, put the data folder in there, put it in the mods folder in the directory, and then I added this to the launch options in steam MODPATH=Mods\HumanMod. I hope this works for you guys, and have a nice day.

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LGPG
LGPG

i don't have steam, what i do?

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LGPG
LGPG

and it dosen't appear the folder called mod's, shall i need a update?

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ImperialKaskins
ImperialKaskins

No just create a folder and call is mods.

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Oaks
Oaks

Its great to see its alive once again.So CanadaMan7 is still busy with his Halo mod?
So now,Military faction has HQ,flying VTOL builders? Can they repair structures/vehicles? Can they acquire credits as Reaper drones?
Or they have buildable those Matter engine-like structures? They could have animation model of Oil stations.Can they have only 5 of them? (Like Masari in patch 2)
Will skirmish battles now begin without preplaced all production structures?(only with HQ,one builder)
Will Heroes be buildable from HQ?(with icons,proper prices,descriptions,later some Stealth hero could be added)
Could Military have something like buildable neutral capturable static Detection drone(Pulse scan for removing Novus virus,Hier. radiation;apart from those LAV's)
Is the ,in future, AI for Military planned?
Then comes already mentioned things like Capture ability for Marines,Superweapon like that missile silo from Hierarchy mission 2,buildable Laser turrets for AA defense.(or Vulcan could gain AA)
Infantry healing-Defiler radiation ability code ID based, on an ambulance maybe.Or some kind of Military upgraded Spitter turret-like structure.Maybe the Barracks itself could be able to do that?
And final objective,Military becoming full fledged faction-upgrades,Global conquest (which is of course humble wish and hope for somehow distant future,I guess)

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Guest
Guest

Gud sugjestion s, i also am intersted in thise things

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MODDEDWARFARE
MODDEDWARFARE

So would the missile super weapon be possible then? To make it fair you could make it so you have to build a nuclear reactor before you can build the launch pad.

I think the models for the launch pad might be:
WO_Launch_Pad.alo
WO_Launch_Pad_DC.alo

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LavstorM
LavstorM

is it possible to install mods to crack versions of this game?

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Guest
Guest

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