Finally, a mod for Universe at War that adds in the Humans as a full new faction!

This is will start out as simply adding them for skirmish (haven't tested lan yet) and eventually branching out into Global Scernario mode.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Update News

News 8 comments

Hello, I would just like to let everyone know that after a slight lapse in working on the mod due to University I am again working on the mod, mainly fixes to a few bugs but I have made some larger changes, view the changelog below.

Note: The Missile Storm is a WIP, if anyone has any idea for the human SW feel free to contact me. Also if anyone can think of any ideal buildings to act as the militarys' SW building then please let me know.

Additions -
-(Military) Added the Tech Officer, a support infantry unit using stolen novus technology. Able to capture structures and remove viruses from allied units.
-(Military) Added the SEVA Marines, a tough infantry squad able to go toe to toe with enemy units and come out fighting, immune to most environmental hazards.
-(Military) Missile Storm, a super-weapon that calls upon off site missile batteries and submarines to desolate the area with HE missiles.

Changes -
-(Military) Removed VTOL builders' references to apache in sound files.
-(Military) Added GUI support for superweapons, fixed some announcement sounds. ("SW Ready", etc).
-(Military) The military has been renamed to the "United Earth Alliance", this is to reflect the orignal ideas for the faction before they were removed from the game, references to which can still be found in unit names and on textures.
-(Novus) Fixed the Novus being unable to build more builders.
-(All) Changed damage values of various units to increase balance, needs more work.

These are the main largest changes that are currently notable, I shall update as progress continues and will release the update when it is ready.

Release

Release

News 7 comments

New update for the mod has been released, this update has finally added the long awaited build capabilities for the humans. The release is stable and...

Small Bit of News

Small Bit of News

News 5 comments

Hey, i'm someone you have probably never seen before!

Universe at War Release

Universe at War Release

Full Version 19 comments

This release adds plenty to the mod, the main feature being Military building.

Human Resistance v0.6

Human Resistance v0.6

Demo 30 comments

Human Resistance v0.6 All campaign units are in, including all the other unused vehicles that the humans field. The military comes as a full new faction...

Post comment Comments  (10 - 20 of 217)
MasterBlaster98
MasterBlaster98

Hopefully we can hear an update sometime soon! This mod is just great!

Reply Good karma Bad karma+2 votes
Lucifer1793
Lucifer1793

Big fan of the mod - any updates?

Reply Good karma Bad karma+2 votes
Guest
Guest

Any news?

Reply Good karma Bad karma+4 votes
Guest
Guest

Fingers crossed, I check this page every day for any updates

- long time lurker

Reply Good karma Bad karma+4 votes
Guest
Guest

I know i probably sound like an idiot but i don't know how to make a modpath the only game i have ever modded is sins of a solar empire rebellion and it's pretty easy on that game so please help me!!

Reply Good karma Bad karma+1 vote
Kasix
Kasix

Any updates ?

Reply Good karma Bad karma+2 votes
Oaks
Oaks

I have a special problem.
Any patch changes game to my language version, but I want it in English.
So, is a mod for unpatched version of game?
Glory to the United Earth Alliance.

Reply Good karma Bad karma+1 vote
Guest
Guest

I think you just need the day 1 patch, I turned off steam auto updates just to be safe.

Reply Good karma Bad karma+2 votes
Firelord475
Firelord475

2 Things:

Will there ever be a research tree?

Will you rescale some of the units..some are really big(Apache) some are really small (humvee and fighter jet)

Reply Good karma Bad karma+3 votes
con7con
con7con

I will look into adding a research tree at a later date although that is unlikely to be in the next update, with regards to unit scaling I have been tweaking some scales and if you had any feedback with regards to what needed changing it would be useful.

Reply Good karma Bad karma+2 votes
Firelord475
Firelord475

The MLRS is supposed to be the largest land vehicle next to the hero tank

The infantry are supposed to be about the same size as a lost one (According to some early corpse models) although the lost one might actually be too big.

The humvee is just a clown car at the moment, the jet is also the clowns mode of air transport :P

The apache might actually be too big

The uav might need to be smaller.

The rest seem fine

If you havent found it yet theres concept art out of the vehicles scaled to people

Reply Good karma Bad karma+3 votes
theawesometrex
theawesometrex

Yeah! Most of the CnC games seem to have exactly the same issues! I remember back in the day when I was playing Generals for the first time and it always seemed bothered me how big the infantry were, like every vehicle there was a clown car in one way or the other!
It's pretty much the same with this game, same developers after all only working for another company! Although the updates/patches seem to fix these size issues! Especially with the infantry!

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Universe at War: Earth Assault
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.3

26 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to The Human Resistance by selecting a button and using the embed code provided more...
The Human Resistance
Statistics
Last Update
Watchers
139 members
Downloads
2
Articles
3
Reviews
7