Tiberian Sun: Asset Expansion is just that, an expansion pack that includes new buildings, vehicles, and infantry to spice up anyone's mod or mission set. Every single image asset will be updated to a much better and easily replicated standard to ensure that nothing is out of place. The current goal is to remaster every single asset that was released with Tiberian Sun and its expansion, Firestorm.

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Nod Weed Eater GDI/Default Mobile Sensor Array Nod/Default Harvester
Blog RSS Feed Report abuse Latest News: State of the Modification (An Official Countdown)

3 comments by Regulus_V on Feb 12th, 2015

I am here to announce the official list of remaining non-terrain assets left to do for this mod. I had tried to release an update once every week, but real life has a way of interfering with well laid plans. Instead, I am creating a somewhat interactive list to show you what is left in terms of official assets that are to be remade. This list will be posted at Project Perfect Mod sometime later this week and will be strikethroughed as assets are slowly completed.

That being said, I am no longer going to update the news post except for once per month. I might make an exception to this rule, but I can no longer produce assets that quickly with the time I have available to me and I am getting to the point that working on this modification is taxing.

As always, I am recruiting anyone and everyone that wants to create assets for this modification. Anyone that can create models, with textures or without, is more than welcome to create models of items listed on the to-do list and I will happily texture and review them. It would be especially awesome if individuals would create new assets to include in the mod, as the overall goal is to create a community accessible library of assets that are at a standard that is visually amazing yet easily replicated.

I have been wanting to set my sights on other mods and projects for a long time, and I would hate to give up on this mod in order to do that while being so close to completing it. Tiberian Dawn: Renegade, another project of mine that some may or may not be familiar with, is calling me, as well as another project for C&C Generals that I have yet to disclose. If there is still interest in this mod please let me know your thoughts in the comments. An encouraging word goes a long way with this tired old soul.

Without further ado, here is a snippet of the list of yet to be completed assets per faction per type.

Global Defense Initiative
Buildings 16/22 Completed
WAR FACTORY
RADAR
DEPLOYED JUGGERNAUT
DEPLOYED MOBILE WAR FACTORY
FIRESTORM WALL
FIRESTORM GENERATOR

Vehicles 9/14
JUGGERNAUT
MOBILE EMP
MAMMOTH MARK II
MOBILE WAR FACTORY
ORCA DROPSHIP

Brotherhood of Nod
Buildings 4/20
I will not list these here as the list is quite long, but Nod is the faction with the least amount of buildings done.

Vehicles 10/13
WEED EATER
MOBILE WAR FACTORY (Fist of Nod)
MOBILE STEALTH GENERATOR

Shared Assets
BUILDINGS 2/6
CONSTRUCTION YARD
DEPLOYED MOBILE SENSOR ARRAY
DEPLOYED LIMPET MINE
EM PULSE CANON

Vehicle 1/4
MCV
MOBILE SENSOR ARRAY
LIMPET DRONE

All Original Civilian Vehicles are finished
All Original "Rural" Prefab temperate Buildings are finished
6/22 City Buildings have been done.

Again, a more comprehensive list will be posted to Project Perfect Mod at a later date. I hate to post a wall of text without anything else on it, so here is a Titan for your thanks for reading. It is still a work in progress, and the turret will never bob due to engine limitations, but at least it is proof of progress.


Thanks,

Regulus.

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Version 1.2

Version 1.2

Feb 14, 2009 Full Version 3 comments

This is version 1.2. This is the latest released version of Tiberian Sun: Asset expansion. The readme includes terms of use, as well as a preview of all...

Post comment Comments  (0 - 10 of 44)
commander28
commander28 Feb 19 2015, 5:49pm says:

You are the man, you saved my childhood :D. Keep em coming! ;)

+2 votes     reply to comment
HorribleGoat
HorribleGoat Feb 15 2015, 11:22pm says:

I've been following your progress for a long time now and you've really done amazing work here! Just excellent, keep it up!

+1 vote     reply to comment
nick017
nick017 Feb 13 2015, 11:48pm says:

look interesting.keep up the good work

+1 vote     reply to comment
Guest
Guest Feb 13 2015, 8:17pm says:

It would great if this project kept going! So much great content to polish this dinosaur of a game, it would be a real shame if All the hard work you have put in was in vain

+2 votes     reply to comment
Regulus_V Creator
Regulus_V Jan 30 2015, 9:37pm says:

Mod's not dead. Real life comes first. Will update ASAP.

+7 votes   reply to comment
Slavack
Slavack Jan 26 2015, 5:10pm says:

Does this mod still have a pulse?

+1 vote     reply to comment
Slavack
Slavack Jan 19 2015, 8:08pm says:

Everything looks great! Any chance an update is in the pipeline? I believe a lot of people are hungry for this mod

+1 vote     reply to comment
Guest
Guest Dec 18 2014, 9:46pm says:

This looks very promising! I've been looking in on this mod for a while and I must say than I didn't hesitate voting for it... Been a bit quite tho..Any chance on an update soon?

+2 votes     reply to comment
Marek33
Marek33 Dec 4 2014, 2:41pm says:

This is very good mod. Voted and almost forgot to track so tracking!

+2 votes     reply to comment
Regulus_V Creator
Regulus_V Sep 14 2014, 7:14pm says:

Lol its my birthday no post today lol lol lol.

+2 votes   reply to comment
Pre-Zenith
Pre-Zenith Sep 16 2014, 1:11pm replied:

Oh, sorry I missed you. Happy B-day, Regulus. I can't seem to get the mod to work, in either firestorm or regular. Keep in mind this is just the plain cd-version. Can't seem to find a patch that works.

+2 votes     reply to comment
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