Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Description

This is the full version of Dawn of the Tiberium Age v9.9: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are not included, but they can be downloaded from the "Components" tab of the client's options menu.

Preview
Dawn of the Tiberium Age v9.9
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NodGuy
NodGuy - - 459 comments

Awesome. Awesome to the max.

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zproxy
zproxy - - 108 comments

>> less than helpful second run.

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The Dawn of the Tiberium Age
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One or more DLL files were missing
or damaged. Please reinstall.
---------------------------
OK
---------------------------

> game.exe!00600f98() Unknown No symbols loaded.

? BLOWFISH.DLL

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Tiberian Sun
---------------------------
Failed to initialize. Please reinstall.
---------------------------
OK
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game.exe!0046298b() Unknown No symbols loaded.

? GAME.EXE -SPAWN -CD. -SILENT_ASSERTS
? "LaunchVinifera.dat" -SPAWN -CD. -SILENT_ASSERTS

Can GAME (debugger) load and call an export in Vinifera.dll to bypass LaunchVinifera?
? bool Vinifera_Startup()

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zproxy
zproxy - - 108 comments

Is Fog Of War tested as working for this build for multiplayer?

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Rampastring Creator
Rampastring - - 1,190 comments

No, we haven't looked much into FoW. Latest information we have is that the modern CnCNet renderers as well as game patches have fixed the crashes the majority of the time, but its stability is not guaranteed hence why we haven't added an option for it.

As far as debugging goes, you can just launch the game regularly and attach to Game.exe with Visual Studio, if you have our Vinifera source code checked out and a solution generated with CMake.

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