The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff and access to the RA factions when playing in enhanced mode.

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A Path Beyond
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Jeffman12 Jul 9 2014, 12:01pm says:

I do believe that cements this as the definitive RA1 remake, now too.

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FekLeyrTarg Jul 9 2014, 1:32pm says:

This remake of this classic map is awesome.

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Templarfreak Jul 9 2014, 2:30pm says:

GOD this map is really weird and annoying. But oddly fun to play on. XD

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It seems this map undergoes as many facelifts as Michael Jackson.

When ChronoSeth first made "A Path Beyond" not long after the release of DTA 1.10, DTA had a lot less terrain than it does now.
Initially this map had approximately the same size as the RA1 version, but before it would first be shown to the public with the release of DTA 1.11, Rampastring and I decided decided that it could benefit if we made it larger and use the new terrain that was now available to add some extra details:

With the initial release of DTA 1.12 I also replaced the green tiberium on the map with ore and in version 1.1294 I've now also replaced the blue tiberium with gems.
There are 2 types of gems:
- the green-blue colored ones have the same value as blue tiberium when harvested and they're able to slowly grow
- the yellow-red-green-blue colored ones don't grow and provide more credits when harvested.

Additionally I also changed the lighting and replaced one of the high bridges has been with a low bridge, which will also be destroyable (and repairable) once an option to enable this has been added to the client.

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Jul 9th, 2014
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