Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's and RA's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player improved game balance and a lot of fun new stuff when playing in enhanced mode. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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[8] Tiberium Rig
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ThatWasLeftHanded
ThatWasLeftHanded

I like it :)

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Templarfreak
Templarfreak

What is with the random bridge to nowhere at the bottom-right corner? XD

I'd like it if there were more space at the back-route flank paths and also some other entrances to the center that isn't going really far around to the back of those large bridges. They will make reinforcing that center a nightmare so I'd expect not many people to even bother trying to take it.

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Rampastring Author
Rampastring

The center being difficult to take was the point in placing the only routes to the corners in the first place. The center gives practically infinite resources after all, so if there was an easier way to reach the center, everyone would just ignore the corners. I wanted every place in the map to be worth fighting for; the corners aren't very resourceful but controlling them is important so you can harvest the center safely.

The random platform can be just about anything, but it's obviously somehow related to the garden next to it =)

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MarioMilesC&C
MarioMilesC&C

Amazing

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Description

A new map (by me) that will be included in DTA 1.15.

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