The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture TD's and RA's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player improved game balance and a lot of fun new stuff when playing in enhanced mode. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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bsa.superflux Oct 9 2015 says:

Praise the creators! Hail the coders! o7

+5 votes     reply to comment
Maggy_ Oct 10 2015 says:

Best thing ever.

+4 votes     reply to comment
EchoesOfTheFuture Oct 11 2015 says:

Sounds awesome!

+2 votes     reply to comment
TAK02 Oct 11 2015 says:

You managed to do something not even EA could.

+2 votes     reply to comment
SeriousToni Oct 14 2015 says:

Indeed unbelievable, great job! :o

+1 vote     reply to comment
Milanium Oct 17 2015 says:

How did you solve the problem?

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Rampastring Author
Rampastring Oct 17 2015 replied:

By researching and thinking about it a lot, and writing a bit of x86 ASM :)

It was actually surprisingly easy, I'm sure that if Westwood cared they could've pulled it off in like 5 minutes.

To put it shortly, Tiberian Sun already supported saving multiplayer games (as a leftover from RA1 where it was an actual feature). But it couldn't load them: once a saved game is loaded, the game cuts all connections to other players.

So, I simply made the game first load the saved game on startup, and form connections to the other players after the loading is complete. This way connections getting cut when the save is loaded doesn't matter, because I form the connections after the saved game has already been loaded. This required some x86 ASM code for calling the "load saved game" function and then the function that the game uses for creating connections.

For more details, see

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The next version of DTA introduces an awesome feature that many thought was completely impossible: multiplayer saves. You are able to manually save multiplayer games and then load them via the client.

Possible disconnects, crashes or synchronization errors won't stop you from completing a game anymore, as long as you remembered to save occasionally during the game. To make the process simpler, you only have one multiplayer save slot available. In other words, saving a MP game will always overwrite your previous MP save.

We're also looking into the possibility of making the game auto-save every few minutes in multiplayer, removing the need for saving manually. But it won't make it into the next update yet.

Oct 9th, 2015
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